bg

Sharedunrated

Content

153 lines
{=(comment):Trying to make a guidebook command for the server.}
{=(prefix):.}
{=(option):{args(1)}}
{=(largs):{lower:{args}}}
{=(pages):0 1 2 3 4 5}

{=(line):—————————————————————}
{=(line2):〈 - › ——————◈—————— ‹ - 〉}

{=(p0):__**NAVIGATION**__}
{=(p1):__**Battle Commands**__}
{=(p2):__**Points**__}
{=(p3):__**Bey Stats**__}
{=(p4):__**Tiers**__}
{=(p5):__**Other Commands**__}

{=(lps):__**Launch Power Scale**__
{line}
> [1-2] **-20** STAMINA
> [3-4] **-10** STAMINA
> [5] No changes
> [6-7] **+10** STAMINA
> [8-9] **+20** STAMINA
> [10] **+30** STAMINA
{line}}

{=(aps):__**Attack Power Scale**__
{line}
> [1-2] **+5** Damage
> [3-4] **+10** Damage
> [5] **+15** Damage
> [6-7] **+20** Damage
> [8-9] **+25** Damage
> [10] **+30** Damage (+1 Click)
{line}}

{=(dps):__**Defend Power Scale**__
{line}
> [1-2] **-5** Damage
> [3-4] **-10** Damage
> [5] **-15** Damage
> [6-7] **-20** Damage
> [8-9] **-25** Damage
> [10] **-30** Damage
{line}}

{=(ds):__**Dodge Scale**__
{line}
> [**1-2**] Failed To Dodge
> [**3-4**] Failed To Dodge
> [**5**] Can Dodge
> [**6-7**] Can Dodge
> [**8-9**] Can Dodge
> [**10**] Can Dodge
{line}
***MAX DODGES : 5***
{line}
*When you wanna dodge, you need to roll at 
least a 5 or higher if your Agility is 10. And if 
it's any lower than that, it's harder to dodge. 
But read the Trello Board to understand the 
effects your stats can have.*

*If you have 10+ Agility, you can dodge an offensive special, and if you have 15+ Agility, the roll requirements to dodge lower to 4.*
{line}}

{=(p0.d):{p0}
{line}
> ``{prefix}bg 0`` = Here
> ``{prefix}bg 1`` = First Page
> ``{prefix}bg 2`` = Second Page
> ``{prefix}bg 3`` = Third Page
> ``{prefix}bg 4`` = Fourth Page
> ``{prefix}bg 5`` = Fifth Page
{line}
}
{=(p1.d):{p1}
{line}
> ``{prefix}1d10l`` to launch
> ``{prefix}1d10a`` to attack
> ``{prefix}1d10d`` to defend
> ``{prefix}1d10do`` to dodge
{line}
To see launch power scale, do ``{prefix}bg lps``.
To see attack power scale, do ``{prefix}bg apa``.
To see defend power scale, do ``{prefix}bg dps``.
To see dodge scale, do ``{prefix}bg ds``.
{line}
}
{=(p2.d):{p2}
{line}
> Ring Out = 1 POINT
> Sleep Out = 1 POINT
> Burst Finish = 2 POINTS
> Tie = 0 POINTS
{line}
To get a **Ring Out**, you need to roll 
**5 5's** in battle.
To get a **Sleep Out**, your opponent needs 
to run out of stamina.
To get a **Burst Finish**, you need to get **3**
**10's** in battle.
{line}
> *Tie with any of these, and you don't earn*
> *any points for the round.*
{line}
In battle, it's usually whoever gets **2** 
points first wins. Or in a tournament, it might 
be whoever gets **3** points. The people 
battling can decide the rules though.
{line}}
{=(p3.d):{p3}
{line}
> **``ATTACK``** : This affects damage.
> **``DEFENSE``** : This affects defending.
> **``STAMINA``** : This affects spin duration.
> **``AGILITY``** : This affects chances to dodge.
> **``WEIGHT``** : This affects chances for a ring out.
{line}
The last one should have points in it by 
the way. Keep it too low and it'll be 
easier for your opponent to win 
by a ring out.

**Read the Trello board for more details
on stats.**
{line}
}
{=(p4.d):{p4}
{line}
**Attack/Defense Tier Chart**
> **[0-9]** No Tiers
> **[10-19]** Tier **1**
> **[20-29]** Tier **2**
> **[30]** Tier **3**
{line}
> **[T1:(+/-)5]**
> **[T2:(+/-)10]**
> **[T3:(+/-)15]**
{line}
This is how the Attack and Defense 
stats play into battle.
{line}
}
{=(p5.d):{p5}
{line}
> ``{prefix}math`` will solve any equations you give it.
> ``{prefix}bg lps`` or ``{prefix}lps`` to bring up the Launch Chart.
> ``{prefix}bg aps`` or ``{prefix}aps`` to bring up the Attack Chart.
> ``{prefix}bg dps`` or ``{prefix}dps`` to bring up the Defend Chart.
> ``{prefix}bg ds`` or ``{prefix}ds`` to bring up the Dodge Chart.
{line}
}

Embed

1 line
{"color": 10618650, "title": "{line}", "author": {"name": "BEYBATTLES GUIDE", "icon_url": "{server(icon)}"}, "footer": {"text": "Credits to BEYBLADE BURST : OVERDRIVE"}, "description": "{if({contains({option}):0 1 2 3 4 5 dps aps lps ds}==false):{p0.d}}\n{if({1}==0):{p0.d}}\n{if({1}==1):{p1.d}}\n{if({1}==2):{p2.d}}\n{if({1}==3):{p3.d}}\n{if({1}==4):{p4.d}}\n{if({1}==5):{p5.d}}\n{if({1}==aps):{aps}}\n{if({1}==dps):{dps}}\n{if({1}==lps):{lps}}\n{if({1}==ds):{ds}}"}
Raw JSON
{
  "id": 95664,
  "created_at": "2019-12-03T23:00:53.000Z",
  "tag_name": "bg",
  "nsfw": false,
  "owner_id": "528195970031157248",
  "uses": 37,
  "description": null,
  "restricted": false,
  "shared": true,
  "deleted": false,
  "safe": "unrated",
  "hidden": false,
  "guild_id": "619487117092847617",
  "sharer": "528195970031157248",
  "content": "{=(comment):Trying to make a guidebook command for the server.}\n{=(prefix):.}\n{=(option):{args(1)}}\n{=(largs):{lower:{args}}}\n{=(pages):0 1 2 3 4 5}\n\n{=(line):—————————————————————}\n{=(line2):〈 - › ——————◈—————— ‹ - 〉}\n\n{=(p0):__**NAVIGATION**__}\n{=(p1):__**Battle Commands**__}\n{=(p2):__**Points**__}\n{=(p3):__**Bey Stats**__}\n{=(p4):__**Tiers**__}\n{=(p5):__**Other Commands**__}\n\n{=(lps):__**Launch Power Scale**__\n{line}\n> [1-2] **-20** STAMINA\n> [3-4] **-10** STAMINA\n> [5] No changes\n> [6-7] **+10** STAMINA\n> [8-9] **+20** STAMINA\n> [10] **+30** STAMINA\n{line}}\n\n{=(aps):__**Attack Power Scale**__\n{line}\n> [1-2] **+5** Damage\n> [3-4] **+10** Damage\n> [5] **+15** Damage\n> [6-7] **+20** Damage\n> [8-9] **+25** Damage\n> [10] **+30** Damage (+1 Click)\n{line}}\n\n{=(dps):__**Defend Power Scale**__\n{line}\n> [1-2] **-5** Damage\n> [3-4] **-10** Damage\n> [5] **-15** Damage\n> [6-7] **-20** Damage\n> [8-9] **-25** Damage\n> [10] **-30** Damage\n{line}}\n\n{=(ds):__**Dodge Scale**__\n{line}\n> [**1-2**] Failed To Dodge\n> [**3-4**] Failed To Dodge\n> [**5**] Can Dodge\n> [**6-7**] Can Dodge\n> [**8-9**] Can Dodge\n> [**10**] Can Dodge\n{line}\n***MAX DODGES : 5***\n{line}\n*When you wanna dodge, you need to roll at \nleast a 5 or higher if your Agility is 10. And if \nit's any lower than that, it's harder to dodge. \nBut read the Trello Board to understand the \neffects your stats can have.*\n\n*If you have 10+ Agility, you can dodge an offensive special, and if you have 15+ Agility, the roll requirements to dodge lower to 4.*\n{line}}\n\n{=(p0.d):{p0}\n{line}\n> ``{prefix}bg 0`` = Here\n> ``{prefix}bg 1`` = First Page\n> ``{prefix}bg 2`` = Second Page\n> ``{prefix}bg 3`` = Third Page\n> ``{prefix}bg 4`` = Fourth Page\n> ``{prefix}bg 5`` = Fifth Page\n{line}\n}\n{=(p1.d):{p1}\n{line}\n> ``{prefix}1d10l`` to launch\n> ``{prefix}1d10a`` to attack\n> ``{prefix}1d10d`` to defend\n> ``{prefix}1d10do`` to dodge\n{line}\nTo see launch power scale, do ``{prefix}bg lps``.\nTo see attack power scale, do ``{prefix}bg apa``.\nTo see defend power scale, do ``{prefix}bg dps``.\nTo see dodge scale, do ``{prefix}bg ds``.\n{line}\n}\n{=(p2.d):{p2}\n{line}\n> Ring Out = 1 POINT\n> Sleep Out = 1 POINT\n> Burst Finish = 2 POINTS\n> Tie = 0 POINTS\n{line}\nTo get a **Ring Out**, you need to roll \n**5 5's** in battle.\nTo get a **Sleep Out**, your opponent needs \nto run out of stamina.\nTo get a **Burst Finish**, you need to get **3**\n**10's** in battle.\n{line}\n> *Tie with any of these, and you don't earn*\n> *any points for the round.*\n{line}\nIn battle, it's usually whoever gets **2** \npoints first wins. Or in a tournament, it might \nbe whoever gets **3** points. The people \nbattling can decide the rules though.\n{line}}\n{=(p3.d):{p3}\n{line}\n> **``ATTACK``** : This affects damage.\n> **``DEFENSE``** : This affects defending.\n> **``STAMINA``** : This affects spin duration.\n> **``AGILITY``** : This affects chances to dodge.\n> **``WEIGHT``** : This affects chances for a ring out.\n{line}\nThe last one should have points in it by \nthe way. Keep it too low and it'll be \neasier for your opponent to win \nby a ring out.\n\n**Read the Trello board for more details\non stats.**\n{line}\n}\n{=(p4.d):{p4}\n{line}\n**Attack/Defense Tier Chart**\n> **[0-9]** No Tiers\n> **[10-19]** Tier **1**\n> **[20-29]** Tier **2**\n> **[30]** Tier **3**\n{line}\n> **[T1:(+/-)5]**\n> **[T2:(+/-)10]**\n> **[T3:(+/-)15]**\n{line}\nThis is how the Attack and Defense \nstats play into battle.\n{line}\n}\n{=(p5.d):{p5}\n{line}\n> ``{prefix}math`` will solve any equations you give it.\n> ``{prefix}bg lps`` or ``{prefix}lps`` to bring up the Launch Chart.\n> ``{prefix}bg aps`` or ``{prefix}aps`` to bring up the Attack Chart.\n> ``{prefix}bg dps`` or ``{prefix}dps`` to bring up the Defend Chart.\n> ``{prefix}bg ds`` or ``{prefix}ds`` to bring up the Dodge Chart.\n{line}\n}",
  "embed": "{\"color\": 10618650, \"title\": \"{line}\", \"author\": {\"name\": \"BEYBATTLES GUIDE\", \"icon_url\": \"{server(icon)}\"}, \"footer\": {\"text\": \"Credits to BEYBLADE BURST : OVERDRIVE\"}, \"description\": \"{if({contains({option}):0 1 2 3 4 5 dps aps lps ds}==false):{p0.d}}\\n{if({1}==0):{p0.d}}\\n{if({1}==1):{p1.d}}\\n{if({1}==2):{p2.d}}\\n{if({1}==3):{p3.d}}\\n{if({1}==4):{p4.d}}\\n{if({1}==5):{p5.d}}\\n{if({1}==aps):{aps}}\\n{if({1}==dps):{dps}}\\n{if({1}==lps):{lps}}\\n{if({1}==ds):{ds}}\"}",
  "last_fetched": "2026-10-20T20:45:44.181Z"
}