bg
Privateunrated
Content
135 lines{=(comment):Trying to make a guidebook command for the server.}
{=(prefix):.}
{=(option):{args(1)}}
{=(largs):{lower:{args}}}
{=(pages):0 1 2 3 4 5}
{=(line):—————————————————————}
{=(line2):〈 - › ——————◈—————— ‹ - 〉}
{=(p0):__**NAVIGATION**__}
{=(p1):__**Battle Commands**__}
{=(p2):__**Points**__}
{=(p3):__**Bey Stats**__}
{=(p4):__**Tiers**__}
{=(p5):__**Battling**__}
{=(lps):__**Launch Power Scale**__
{line}
[1-2] **-20** STAMINA
[3-4] **-10** STAMINA
[5] No changes
[6-7] **+10** STAMINA
[8-9] **+20** STAMINA
[10] **+30** STAMINA
{line}}
{=(aps):__**Attack Power Scale**__
{line}
[1-2] **+5** Damage
[3-4] **+10** Damage
[5] **+15** Damage
[6-7] **+20** Damage
[8-9] **+25** Damage
[10] **+30** Damage (+1 Click)
{line}}
{=(dps):__**Defend Power Scale**__
{line}
[1-2] **-5** Damage
[3-4] **-10** Damage
[5] **-15** Damage
[6-7] **-20** Damage
[8-9] **-25** Damage
[10] **-30** Damage
{line}}
{=(ds):}
{=(p0.d):{p0}
{line}
``{prefix}bg 0`` = Here
``{prefix}bg 1`` = First Page
``{prefix}bg 2`` = Second Page
``{prefix}bg 3`` = Third Page
``{prefix}bg 4`` = Fourth Page
``{prefix}bg 5`` = Fifth Page
{line}
}
{=(p1.d):{p1}
{line}
``{prefix}1d10l`` to launch
``{prefix}1d10a`` to attack
``{prefix}1d10d`` to defend
``{prefix}1d10do`` to dodge
{line}
To see launch power scale, do ``{prefix}bg lps``.
To see attack power scale, do ``{prefix}bg apa``.
To see defend power scale, do ``{prefix}bg dps``.
To see dodge scale, do ``{prefix}bg ds``.
{line}
}
{=(p2.d):{p2}
{line}
> Ring Out = 1 POINT
> Sleep Out = 1 POINT
> Burst Finish = 2 POINTS
> Tie = 0 POINTS
{line}
To get a **Ring Out**, you need to roll
**5 5's** in battle.
To get a **Sleep Out**, your opponent needs
to run out of stamina.
To get a **Burst Finish**, you need to get **3**
**10's** in battle.
{line}
> *Tie with any of these, and you don't earn*
> *any points for the round.*
{line}
In battle, it's usually whoever gets **2**
points first wins. Or in a tournament, it might
be whoever gets **3** points. The people
battling can decide the rules though.
{line}}
{=(p3.d):{p3}
{line}
**``ATTACK``** : This affects damage.
**``DEFENSE``** : This affects defending.
**``STAMINA``** : This affects spin duration.
**``AGILITY``** : This affects chances to dodge.
**``WEIGHT``** : This affects chances for a ring out.
{line}
The last one should have points in it by
the way. Keep it too low and it'll be
easier for your opponent to win
by a ring out.
**Read the Trello board for more details
on stats.**
{line}
}
{=(p4.d):{p4}
{line}
**Attack/Defense Tier Chart**
> **[0-9]** No Tiers
> **[10-19]** Tier **1**
> **[20-29]** Tier **2**
> **[30]** Tier **3**
{line}
> **[T1:(+/-)5]**
> **[T2:(+/-)10]**
> **[T3:(+/-)15]**
{line}
This is how the Attack and Defense
stats play into battle.
{line}
}
{=(p5.d):{p5}
{line}
``{prefix}math`` will solve any equations you give it.
``{prefix}bg lps`` or ``{prefix}lps`` to bring up the Launch Chart.
``{prefix}bg aps`` or ``{prefix}aps`` to bring up the Attack Chart.
``{prefix}bg dps`` or ``{prefix}dps`` to bring up the Defend Chart.
``{prefix}bg ds`` or ``{prefix}ds`` to bring up the Dodge Chart.
{line}
}Embed
1 line{"color": 5198940, "title": "{line}", "author": {"name": "BEYBATTLES GUIDE", "icon_url": "{server(icon)}"}, "footer": {"text": "Credits to BEYBLADE BURST : OVERDRIVE"}, "description": "{if({contains({option}):0 1 2 3 4 5 dps aps lps ds}==false):{p0.d}}\n{if({1}==0):{p0.d}}\n{if({1}==1):{p1.d}}\n{if({1}==2):{p2.d}}\n{if({1}==3):{p3.d}}\n{if({1}==4):{p4.d}}\n{if({1}==5):{p5.d}}\n{if({1}==aps):{aps}}\n{if({1}==dps):{dps}}\n{if({1}==lps):{lps}}\n{if({1}==ds):{ds}}"}Raw JSON
{
"id": 95658,
"created_at": "2019-12-03T22:09:15.000Z",
"tag_name": "bg",
"nsfw": false,
"owner_id": "528195970031157248",
"uses": 67,
"description": null,
"restricted": false,
"shared": false,
"deleted": false,
"safe": "unrated",
"hidden": false,
"guild_id": "623663646945574914",
"sharer": "528195970031157248",
"content": "{=(comment):Trying to make a guidebook command for the server.}\n{=(prefix):.}\n{=(option):{args(1)}}\n{=(largs):{lower:{args}}}\n{=(pages):0 1 2 3 4 5}\n\n{=(line):—————————————————————}\n{=(line2):〈 - › ——————◈—————— ‹ - 〉}\n\n{=(p0):__**NAVIGATION**__}\n{=(p1):__**Battle Commands**__}\n{=(p2):__**Points**__}\n{=(p3):__**Bey Stats**__}\n{=(p4):__**Tiers**__}\n{=(p5):__**Battling**__}\n\n{=(lps):__**Launch Power Scale**__\n{line}\n[1-2] **-20** STAMINA\n[3-4] **-10** STAMINA\n[5] No changes\n[6-7] **+10** STAMINA\n[8-9] **+20** STAMINA\n[10] **+30** STAMINA\n{line}}\n\n{=(aps):__**Attack Power Scale**__\n{line}\n[1-2] **+5** Damage\n[3-4] **+10** Damage\n[5] **+15** Damage\n[6-7] **+20** Damage\n[8-9] **+25** Damage\n[10] **+30** Damage (+1 Click)\n{line}}\n\n{=(dps):__**Defend Power Scale**__\n{line}\n[1-2] **-5** Damage\n[3-4] **-10** Damage\n[5] **-15** Damage\n[6-7] **-20** Damage\n[8-9] **-25** Damage\n[10] **-30** Damage\n{line}}\n\n{=(ds):}\n\n{=(p0.d):{p0}\n{line}\n``{prefix}bg 0`` = Here\n``{prefix}bg 1`` = First Page\n``{prefix}bg 2`` = Second Page\n``{prefix}bg 3`` = Third Page\n``{prefix}bg 4`` = Fourth Page\n``{prefix}bg 5`` = Fifth Page\n{line}\n}\n{=(p1.d):{p1}\n{line}\n``{prefix}1d10l`` to launch\n``{prefix}1d10a`` to attack\n``{prefix}1d10d`` to defend\n``{prefix}1d10do`` to dodge\n{line}\nTo see launch power scale, do ``{prefix}bg lps``.\nTo see attack power scale, do ``{prefix}bg apa``.\nTo see defend power scale, do ``{prefix}bg dps``.\nTo see dodge scale, do ``{prefix}bg ds``.\n{line}\n}\n{=(p2.d):{p2}\n{line}\n> Ring Out = 1 POINT\n> Sleep Out = 1 POINT\n> Burst Finish = 2 POINTS\n> Tie = 0 POINTS\n{line}\nTo get a **Ring Out**, you need to roll \n**5 5's** in battle.\nTo get a **Sleep Out**, your opponent needs \nto run out of stamina.\nTo get a **Burst Finish**, you need to get **3**\n**10's** in battle.\n{line}\n> *Tie with any of these, and you don't earn*\n> *any points for the round.*\n{line}\nIn battle, it's usually whoever gets **2** \npoints first wins. Or in a tournament, it might \nbe whoever gets **3** points. The people \nbattling can decide the rules though.\n{line}}\n{=(p3.d):{p3}\n{line}\n**``ATTACK``** : This affects damage.\n**``DEFENSE``** : This affects defending.\n**``STAMINA``** : This affects spin duration.\n**``AGILITY``** : This affects chances to dodge.\n**``WEIGHT``** : This affects chances for a ring out.\n{line}\nThe last one should have points in it by \nthe way. Keep it too low and it'll be \neasier for your opponent to win \nby a ring out.\n\n**Read the Trello board for more details\non stats.**\n{line}\n}\n{=(p4.d):{p4}\n{line}\n**Attack/Defense Tier Chart**\n> **[0-9]** No Tiers\n> **[10-19]** Tier **1**\n> **[20-29]** Tier **2**\n> **[30]** Tier **3**\n{line}\n> **[T1:(+/-)5]**\n> **[T2:(+/-)10]**\n> **[T3:(+/-)15]**\n{line}\nThis is how the Attack and Defense \nstats play into battle.\n{line}\n}\n{=(p5.d):{p5}\n{line}\n``{prefix}math`` will solve any equations you give it.\n``{prefix}bg lps`` or ``{prefix}lps`` to bring up the Launch Chart.\n``{prefix}bg aps`` or ``{prefix}aps`` to bring up the Attack Chart.\n``{prefix}bg dps`` or ``{prefix}dps`` to bring up the Defend Chart.\n``{prefix}bg ds`` or ``{prefix}ds`` to bring up the Dodge Chart.\n{line}\n}",
"embed": "{\"color\": 5198940, \"title\": \"{line}\", \"author\": {\"name\": \"BEYBATTLES GUIDE\", \"icon_url\": \"{server(icon)}\"}, \"footer\": {\"text\": \"Credits to BEYBLADE BURST : OVERDRIVE\"}, \"description\": \"{if({contains({option}):0 1 2 3 4 5 dps aps lps ds}==false):{p0.d}}\\n{if({1}==0):{p0.d}}\\n{if({1}==1):{p1.d}}\\n{if({1}==2):{p2.d}}\\n{if({1}==3):{p3.d}}\\n{if({1}==4):{p4.d}}\\n{if({1}==5):{p5.d}}\\n{if({1}==aps):{aps}}\\n{if({1}==dps):{dps}}\\n{if({1}==lps):{lps}}\\n{if({1}==ds):{ds}}\"}",
"last_fetched": "2026-10-20T20:45:43.876Z"
}