cmds
Privateunrated
Content
174 lines{=(o.special):
`!summer` gives a very special message
}
{=(o.music):
`!note` returns a random note
`!chord` returns a random chord type
`!scale` returns a random scale
`!transpose <key1> <key2>` transposes keys replace <key1> with starting key, replace <key2> with desired key
`!5ths <x>` returns circle of fifths for a given note, replace x with the chosen note
`!intervals <x>` returns the intervals for a given note, replace x with the chosen note
`!mirrorf <x>`
`!mirrorc <x>`
axial mirroring across the circle of fifths or chromatic circle, used for negative harmony types of concepts. replace x with note.
`!chords <x>` returns the chords for a given note, replace x with the chosen note
`!scales <#> <x>` returns the scales for a given note, replace the # a number 1-5 to select a page, replace the x with the chosen note
}
{=(o.bin):
these commands turn your message into an array of what bits are 1's in its binary equivalent, and then convert those to scale degrees for the chosen key, they are compatible with the entire base64 alphabet and spacebar, other symbols wont work with them.
it would be all in a single command but that was too much for the bot so each scale has its own command.
usage:
!<command> <key> <yourmessage>
<keys>
C C# Db D D# Eb E F F# Gb G G# Ab A A# Bb B R N
<commands>
`!binaeo <key> <message>`
`!binara <key> <message>`
`!binbyz <key> <message>`
`!bindor <key> <message>`
`!binds4 <key> <message>`
`!bineni <key> <message>`
`!bingyp <key> <message>`
`!binhgy <key> <message>`
`!binhma <key> <message>`
`!binhmi <key> <message>`
`!binhmn <key> <message>`
`!binion <key> <message>`
`!binis5 <key> <message>`
`!binjav <key> <message>`
`!binlmi <key> <message>`
`!binloc <key> <message>`
`!binls2 <key> <message>`
`!binlwt <key> <message>`
`!binlyd <key> <message>`
`!binmaj <key> <message>`
`!binmin <key> <message>`
`!binmix <key> <message>`
`!binmmi <key> <message>`
`!binnma <key> <message>`
`!binnmi <key> <message>`
`!binori <key> <message>`
`!binove <key> <message>`
`!binper <key> <message>`
`!binphr <key> <message>`
`!binslb <key> <message>`
`!binsln <key> <message>`
`!binspa <key> <message>`
}
{=(o.cipher):
`!alphabet <help/list>`
`!cipher <encode/decode> <alphabet> <message>`
`!binary <message>`
`!debinary <message>`
`!blind <message>`
`!deblind <message>`
`!dag <message>`
`!dedag <message>`
`!gib <message>`
`!degib <message>
`!morse <message>`
`!demorse <message>`
`!phonetic <message>`
`!dephonetic <message>`
`!texttohex <message>`
`!hextotext <message>`
`!octal <message>`
`!repwith <thing1> <thing2> <message>`
`!numerolol <message>`
`!wordnum <number> <message>`
`!letnum <number> <message>`
`!boxy <message>`
}
{=(o.fun):
`!m8 <question>` its a magic 8ball
`!excuse`any excuse not to be successful right?
`!randobando` returns a random band to check out
}
{=(o.spam):
`!anomaly` this ones weird
`!hypno` this ones nauseating
`!spamarray <message or emotes>` 16x16 array of randomized spam
`!spamline <message or emotes>`
1x16 array of randomized spam
`!squarez`
16x16 array of random colored squares
`!room <number>`
a single room for a game, a number should always return the same result as before
}
{=(o.simulate):
these are fun commands that simulate certain members based upon things they have said
`!simulate-hamster`
`!simulate-jet`
}
{=(o.colors):
`!chameleon` both requires and changes the color of the chameleon role
`!code <code> <reason for code>`
changes the color of ∆theoath∆ and files a report upstairs as to why, requires the oath to use
}
{=(o.utility):
`!changetemp <number> <c/f>`
`!conv <unit a> <unit b> <amount>`
`!cut`
`!cut+s <number>`
`!getid <target>`
`!weather <location>`
`!worldclock`
`!timez <timezone +/-#>`
`!sos <temp°C>`
}
{=(o.search):
`!define <word>` websters dictionary
`!rhyme <word>` rhymezone
`!imdb <search>` internet movie database
`!partz <search>` (underconstruction)
`!today` wikipedia for today
}
{=(o.dice):
`!dice <number> <sides>`
`!dotdice <#1-10>`
`!dicerep <dice input string>`
<dice input string>
each of these can only be used once in a given use of the command multiples of the same entry will always roll the same number repeatedly.
the available dice are
d2, 2d2, 3d2, 4d2, 5d2, d4, 2d4, 3d4, 4d4, 5d4, d6, 2d6, 3d6, 4d6, 5d6, d8, 2d8, 3d8, 4d8, 5d8, d10, 2d10, 3d10, 4d10, 5d10, d12, 2d12, 3d12, 4d12, 5d12, d16, 2d16, 3d16, 4d16, 5d16, d20, 2d20, 3d20, 4d20, 5d20, d100
multiples can be used at once ie
`!dicerep 2d8 4d6` would return a result for each of those.
}
{=(o.list):
try `!cmds <page>` to get a list of commands
pages:
music
bin
cipher
fun
spam
colors
simulate
dice
utility
}
{=(o.):{o.list}}
{=(page):{args(1)}}
{=(output):{o.{page}}}
{output}Raw JSON
{
"id": 861396,
"created_at": "2021-06-01T07:04:39.000Z",
"tag_name": "cmds",
"nsfw": false,
"owner_id": "549064002022670358",
"uses": 64,
"description": null,
"restricted": false,
"shared": false,
"deleted": false,
"safe": "unrated",
"hidden": false,
"guild_id": "691163047355482202",
"sharer": "549064002022670358",
"content": "{=(o.special):\n`!summer` gives a very special message\n}\n\n{=(o.music):\n`!note` returns a random note\n`!chord` returns a random chord type\n`!scale` returns a random scale\n`!transpose <key1> <key2>` transposes keys replace <key1> with starting key, replace <key2> with desired key\n`!5ths <x>` returns circle of fifths for a given note, replace x with the chosen note\n`!intervals <x>` returns the intervals for a given note, replace x with the chosen note\n`!mirrorf <x>` \n`!mirrorc <x>`\naxial mirroring across the circle of fifths or chromatic circle, used for negative harmony types of concepts. replace x with note.\n`!chords <x>` returns the chords for a given note, replace x with the chosen note\n`!scales <#> <x>` returns the scales for a given note, replace the # a number 1-5 to select a page, replace the x with the chosen note\n}\n\n\n{=(o.bin):\nthese commands turn your message into an array of what bits are 1's in its binary equivalent, and then convert those to scale degrees for the chosen key, they are compatible with the entire base64 alphabet and spacebar, other symbols wont work with them.\nit would be all in a single command but that was too much for the bot so each scale has its own command.\nusage:\n!<command> <key> <yourmessage>\n\n<keys> \nC C# Db D D# Eb E F F# Gb G G# Ab A A# Bb B R N\n\n<commands>\n`!binaeo <key> <message>`\n`!binara <key> <message>`\n`!binbyz <key> <message>`\n`!bindor <key> <message>`\n`!binds4 <key> <message>`\n`!bineni <key> <message>`\n`!bingyp <key> <message>`\n`!binhgy <key> <message>`\n`!binhma <key> <message>`\n`!binhmi <key> <message>`\n`!binhmn <key> <message>`\n`!binion <key> <message>`\n`!binis5 <key> <message>`\n`!binjav <key> <message>`\n`!binlmi <key> <message>`\n`!binloc <key> <message>`\n`!binls2 <key> <message>`\n`!binlwt <key> <message>`\n`!binlyd <key> <message>`\n`!binmaj <key> <message>`\n`!binmin <key> <message>`\n`!binmix <key> <message>`\n`!binmmi <key> <message>`\n`!binnma <key> <message>`\n`!binnmi <key> <message>`\n`!binori <key> <message>`\n`!binove <key> <message>`\n`!binper <key> <message>`\n`!binphr <key> <message>`\n`!binslb <key> <message>`\n`!binsln <key> <message>`\n`!binspa <key> <message>`\n}\n\n{=(o.cipher):\n`!alphabet <help/list>`\n`!cipher <encode/decode> <alphabet> <message>`\n\n`!binary <message>`\n`!debinary <message>`\n`!blind <message>`\n`!deblind <message>`\n`!dag <message>`\n`!dedag <message>`\n`!gib <message>`\n`!degib <message>\n`!morse <message>`\n`!demorse <message>`\n`!phonetic <message>`\n`!dephonetic <message>`\n`!texttohex <message>`\n`!hextotext <message>`\n`!octal <message>`\n\n`!repwith <thing1> <thing2> <message>`\n`!numerolol <message>`\n`!wordnum <number> <message>`\n`!letnum <number> <message>`\n`!boxy <message>`\n}\n\n{=(o.fun):\n`!m8 <question>` its a magic 8ball\n`!excuse`any excuse not to be successful right?\n`!randobando` returns a random band to check out\n}\n\n{=(o.spam):\n`!anomaly` this ones weird\n`!hypno` this ones nauseating\n`!spamarray <message or emotes>` 16x16 array of randomized spam\n`!spamline <message or emotes>`\n1x16 array of randomized spam\n`!squarez`\n16x16 array of random colored squares\n`!room <number>`\na single room for a game, a number should always return the same result as before\n}\n\n{=(o.simulate):\nthese are fun commands that simulate certain members based upon things they have said\n`!simulate-hamster`\n`!simulate-jet`\n}\n\n{=(o.colors):\n`!chameleon` both requires and changes the color of the chameleon role\n`!code <code> <reason for code>`\nchanges the color of ∆theoath∆ and files a report upstairs as to why, requires the oath to use\n}\n\n{=(o.utility):\n`!changetemp <number> <c/f>`\n`!conv <unit a> <unit b> <amount>`\n`!cut`\n`!cut+s <number>`\n`!getid <target>`\n`!weather <location>`\n`!worldclock`\n`!timez <timezone +/-#>`\n`!sos <temp°C>`\n}\n\n{=(o.search):\n`!define <word>` websters dictionary\n`!rhyme <word>` rhymezone\n`!imdb <search>` internet movie database\n`!partz <search>` (underconstruction)\n`!today` wikipedia for today\n}\n\n{=(o.dice):\n`!dice <number> <sides>`\n`!dotdice <#1-10>`\n`!dicerep <dice input string>`\n\n<dice input string>\neach of these can only be used once in a given use of the command multiples of the same entry will always roll the same number repeatedly.\nthe available dice are\nd2, 2d2, 3d2, 4d2, 5d2, d4, 2d4, 3d4, 4d4, 5d4, d6, 2d6, 3d6, 4d6, 5d6, d8, 2d8, 3d8, 4d8, 5d8, d10, 2d10, 3d10, 4d10, 5d10, d12, 2d12, 3d12, 4d12, 5d12, d16, 2d16, 3d16, 4d16, 5d16, d20, 2d20, 3d20, 4d20, 5d20, d100\nmultiples can be used at once ie\n`!dicerep 2d8 4d6` would return a result for each of those.\n}\n\n\n{=(o.list):\ntry `!cmds <page>` to get a list of commands\n\npages:\nmusic\nbin\ncipher\nfun\nspam\ncolors\nsimulate\ndice\nutility\n}\n\n{=(o.):{o.list}}\n\n{=(page):{args(1)}}\n{=(output):{o.{page}}}\n{output}",
"embed": "{}",
"last_fetched": "2026-10-20T16:37:34.106Z"
}