fcg
Privateunrated
Content
89 lines{=(pre):!}
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{=(footer):Fight Club Guide • {pre}{tag} By ECHO*}
{=(footericon):{server(icon)}}
{=(al):<:AL:809445888836501594>}
{=(al2):<:AL2:841670087303102494>}
{=(arr):<a:neonarrow:807256344255266957>}
{=(arl):<a:arrowL:815708823112253510>}
{=(title):🥊 FIGHT★CLUB 🥊}
{=(tline):**1V1 ME!!**}
{=(tdesc):**
{arr} DESCRIPTION {arl}**}
{=(desc):**```
A self supervised 1v1 fight club open to all server members. Any member can challenge any other member at any time. All wins and losses will be tracked on a dedicated leaderboard. Top performers will face each other at a later date.
```
__ALL SERVER MEMBERS SHOULD AVOID THE AREA IF THEY HAVE KNOWLEDGE OF A FIGHT.__**}
{=(twhen):**
{arr} WHEN {arl}**}
{=(dwhen):**__TIMEFRAME: 24 HRS__
{al2} Must be completed within 24 hours of the opponent accepting the challenge.
{al2} The time is to be mutually chosen by the players.
__TIME LIMIT PER ROUND: NONE__
{al2} No round time limits but plan for 60+ minutes to complete all 3 rounds.**}
{=(twhere):**
{arr} WHERE {arl}**}
{=(dwhere):**__SERVER: ANY__
{al2} Players must mutually choose a server.
{al2} The same server will be used for all rounds.
__BOUNDARIES: EAST OR WEST LAIR__
{al2} Players must mutually choose the East or West Lair boundaries shown below.
{al2} The same lair will be used for all rounds.
{al2} Staying within the boundaries is not required once the fight begins as long as you are both actively engaging in the fight with each other.**}
{=(tdetails):**
{arr} REQUIREMENTS {arl}**}
{=(ddetails):**__ROUNDS: 3__
{al2} 3 1v1 rounds which must be played consecutively minus 5-10 minute breaks in between if necessary.
{al2} Remain in contact with each other throughout the process.
__SIZE LIMIT: NONE__
{al2} There are no size restrictions.
__TEAM LIMIT: LOCKED SOLO__
{al2} You must remain locked solo the entire time.**}
{=(tplay):**
{arr} TO PLAY {arl}**}
{=(dplay):**{al2} You must lock solo.
{al2} Meet near the entrance to the lair.
{al2} You must both wave to signify you're ready to begin the round.
{al2} No timeouts mid-round for any reason.
{al2} All fighting tactics are valid as long as you remain solo and do not intentionally recruit assistance from other players.
{al2} EXAMPLE: Don't Tell your friends you're going to do a 1v1 and ask for help, but if players randomly attack either of you mid-round it's fine.
{al2} After completing a round the winner can choose to wait for their opponent to return or they can also respawn and return.
{al2} YOU MUST ENGAGE IN THE FIGHT. No extensive defense. Absolutely no running or defensive circling unless trapped.**}
{=(twin):**
{arr} TO WIN {arl}**}
{=(dwin):**{al2} You must beat your opponent in 2 out of 3 rounds.
{al2} All deaths count as a round loss for that player and a round win for their opponent regardless of what causes the death.
{al2} Winner must be mutually decided by both players and must be reported within 24 hours in {sub}. Failure results in automatic forfeit for both players.**}
{=(tnotes):**
{arr} NOTES {arl}**}
{=(dnotes):**{al2} If your opponent refuses to engage or uses extensive defense you should attempt to take a screenshot or a recording and then immediately call off the fight and report it to staff. If you wait until all rounds are complete your claim will be rejected.
{al2} Win/loss stats will be tracked on a dedicated leaderboard.
{al2} Top performers will receive special roles and compete in a tournament at a later date.**}
{=(tcoms):**
{arr} COMMANDS {arl}**}
{=(dcoms):**{al2} ISSUE A CHALLENGE
`{pre}1v1me @OpponentMention`
{al2} ACCEPT A CHALLENGE
`{pre}accept @ChallengerMention`
{al2} DELCINE A CHALLENGE
`{pre}decline @ChallengerMention`
A command to report the winner will be created at a later time. For now please jointly report winners in {sub}.**}Embed
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"sharer": "650362174501552134",
"content": "{=(pre):!}\n{=(tag):fcg}\n{delete}\n{override}\n{require:806913349706448941}\n{embed(timestamp):now}\n{=(tn):https://cdn.discordapp.com/attachments/830079254414884924/843598247061880882/9c47b6290422c1b50d6178a3bd142803.jpg}\n{=(image):https://cdn.discordapp.com/attachments/830079254414884924/837772098088468480/EAST_AND_WEST_LAIR_LABELED.jpg}\n{=(sub):<#806913352407973949>}\n{=(footer):Fight Club Guide • {pre}{tag} By ECHO*}\n{=(footericon):{server(icon)}}\n{=(al):<:AL:809445888836501594>}\n{=(al2):<:AL2:841670087303102494>}\n{=(arr):<a:neonarrow:807256344255266957>}\n{=(arl):<a:arrowL:815708823112253510>}\n\n{=(title):🥊 FIGHT★CLUB 🥊}\n\n{=(tline):**1V1 ME!!**}\n\n{=(tdesc):**\n{arr} DESCRIPTION {arl}**}\n{=(desc):**```\nA self supervised 1v1 fight club open to all server members. Any member can challenge any other member at any time. All wins and losses will be tracked on a dedicated leaderboard. Top performers will face each other at a later date.\n```\n\n__ALL SERVER MEMBERS SHOULD AVOID THE AREA IF THEY HAVE KNOWLEDGE OF A FIGHT.__**}\n\n{=(twhen):**\n{arr} WHEN {arl}**}\n{=(dwhen):**__TIMEFRAME: 24 HRS__\n{al2} Must be completed within 24 hours of the opponent accepting the challenge.\n{al2} The time is to be mutually chosen by the players.\n__TIME LIMIT PER ROUND: NONE__\n{al2} No round time limits but plan for 60+ minutes to complete all 3 rounds.**}\n\n{=(twhere):**\n{arr} WHERE {arl}**}\n{=(dwhere):**__SERVER: ANY__\n{al2} Players must mutually choose a server. \n{al2} The same server will be used for all rounds.\n__BOUNDARIES: EAST OR WEST LAIR__\n{al2} Players must mutually choose the East or West Lair boundaries shown below.\n{al2} The same lair will be used for all rounds. \n{al2} Staying within the boundaries is not required once the fight begins as long as you are both actively engaging in the fight with each other.**}\n\n{=(tdetails):**\n{arr} REQUIREMENTS {arl}**}\n{=(ddetails):**__ROUNDS: 3__\n{al2} 3 1v1 rounds which must be played consecutively minus 5-10 minute breaks in between if necessary. \n{al2} Remain in contact with each other throughout the process.\n__SIZE LIMIT: NONE__\n{al2} There are no size restrictions.\n__TEAM LIMIT: LOCKED SOLO__\n{al2} You must remain locked solo the entire time.**}\n\n{=(tplay):**\n{arr} TO PLAY {arl}**}\n{=(dplay):**{al2} You must lock solo.\n{al2} Meet near the entrance to the lair.\n{al2} You must both wave to signify you're ready to begin the round. \n{al2} No timeouts mid-round for any reason.\n{al2} All fighting tactics are valid as long as you remain solo and do not intentionally recruit assistance from other players.\n{al2} EXAMPLE: Don't Tell your friends you're going to do a 1v1 and ask for help, but if players randomly attack either of you mid-round it's fine.\n{al2} After completing a round the winner can choose to wait for their opponent to return or they can also respawn and return.\n{al2} YOU MUST ENGAGE IN THE FIGHT. No extensive defense. Absolutely no running or defensive circling unless trapped.**}\n\n{=(twin):**\n{arr} TO WIN {arl}**}\n{=(dwin):**{al2} You must beat your opponent in 2 out of 3 rounds. \n{al2} All deaths count as a round loss for that player and a round win for their opponent regardless of what causes the death. \n{al2} Winner must be mutually decided by both players and must be reported within 24 hours in {sub}. Failure results in automatic forfeit for both players.**}\n\n{=(tnotes):**\n{arr} NOTES {arl}**}\n{=(dnotes):**{al2} If your opponent refuses to engage or uses extensive defense you should attempt to take a screenshot or a recording and then immediately call off the fight and report it to staff. If you wait until all rounds are complete your claim will be rejected.\n{al2} Win/loss stats will be tracked on a dedicated leaderboard.\n{al2} Top performers will receive special roles and compete in a tournament at a later date.**}\n\n{=(tcoms):**\n{arr} COMMANDS {arl}**}\n{=(dcoms):**{al2} ISSUE A CHALLENGE\n`{pre}1v1me @OpponentMention`\n{al2} ACCEPT A CHALLENGE\n`{pre}accept @ChallengerMention`\n{al2} DELCINE A CHALLENGE\n`{pre}decline @ChallengerMention`\n\nA command to report the winner will be created at a later time. For now please jointly report winners in {sub}.**}",
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