scout
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1 line{"color": 5801420, "title": "**Scouting Guide**", "description": "A usual army combo would be __loons and giants 50/50__\n\n**When scouting you aim to reveal:**\n:diamonds: clan castle(cc) troops\n:diamonds: seeking air mines(sam) and air bombs (on the outside of the base. important for queen walk)\n:diamonds: teslas, giant bombs and any traps you can find\n\nYou’d want to spread loons around the base. Same with giants, spread to check for obvious gaps. *Eagle activates at 180 troop spaces at level 1,2 and 200 troop spaces at level 3 and up. So __don’t rush to drop all your troops.__*\n\n**Depending on the base layout, you could take:**\n:small_blue_diamond: goblins (up to 10. saves you two giants, covers more ground if you want to check spaces near collectors.)\n:small_blue_diamond: barbarians (up to 10)\n:small_blue_diamond: wall breakers (up to 5-10 i.e. gaps on the outside near walls and defences on the outside. you can distract defences with few giants, send wb)\n:small_blue_diamond: hogs (i.e gaps behind walls. distract defence with a few giants, send a hog or two or even a group if it's beneficial)\n:small_blue_diamond: hound (i.e. gaps in the middle of the base, where the teslas could be. you can zap 1 air defence and send a hound towards another air defence through or very close to the gap)\n:small_blue_diamond: Check obvious holes in the base by dropping ground and air troops in them.\n:small_blue_diamond: __For cc that is hard to lure__ you can take *cc hogs with invisibility spell*. Clear as many defences as possible at your entry point. Drop rage and heal on defence you need hogs to target. Deploy giant for tanking, release cc hogs and drop invisibility spell on the defence that is in the way (you can also drop invisibility spell first, but you have to be quick). This will only work if you have only one defence in the way of triggering cc."}Raw JSON
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"embed": "{\"color\": 5801420, \"title\": \"**Scouting Guide**\", \"description\": \"A usual army combo would be __loons and giants 50/50__\\n\\n**When scouting you aim to reveal:**\\n:diamonds: clan castle(cc) troops\\n:diamonds: seeking air mines(sam) and air bombs (on the outside of the base. important for queen walk)\\n:diamonds: teslas, giant bombs and any traps you can find\\n\\nYou’d want to spread loons around the base. Same with giants, spread to check for obvious gaps. *Eagle activates at 180 troop spaces at level 1,2 and 200 troop spaces at level 3 and up. So __don’t rush to drop all your troops.__*\\n\\n**Depending on the base layout, you could take:**\\n:small_blue_diamond: goblins (up to 10. saves you two giants, covers more ground if you want to check spaces near collectors.)\\n:small_blue_diamond: barbarians (up to 10)\\n:small_blue_diamond: wall breakers (up to 5-10 i.e. gaps on the outside near walls and defences on the outside. you can distract defences with few giants, send wb)\\n:small_blue_diamond: hogs (i.e gaps behind walls. distract defence with a few giants, send a hog or two or even a group if it's beneficial)\\n:small_blue_diamond: hound (i.e. gaps in the middle of the base, where the teslas could be. you can zap 1 air defence and send a hound towards another air defence through or very close to the gap)\\n:small_blue_diamond: Check obvious holes in the base by dropping ground and air troops in them.\\n:small_blue_diamond: __For cc that is hard to lure__ you can take *cc hogs with invisibility spell*. Clear as many defences as possible at your entry point. Drop rage and heal on defence you need hogs to target. Deploy giant for tanking, release cc hogs and drop invisibility spell on the defence that is in the way (you can also drop invisibility spell first, but you have to be quick). This will only work if you have only one defence in the way of triggering cc.\"}",
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