troops

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{"color": 2973356, "title": "Troop Info", "description": "There are 4 types of troops: Ground, Ranged, Mounted, and Siege.There’s a rock-paper-scissors relationship between the first three types of troops. This is shown in the description of the troop buildings– Barracks, Archer Camp, Stables, and Workshop.\nGround beats Ranged\nRanged beats Mounted\nMounted beats Ground\nSiege is neutral\nWhen a troop fights against what it naturally counters, it is significant & very noticeable.\nIf you battled Ground against Ranged in a neutral situation (like a temple) with equal numbers and equal buffs, you would see Ground dominate. Maybe around 80% of the Ground would still be standing at the end. Same goes for the other relationships. Troops have 5 stats that affect battle in different ways.\n\nAttack – Increases damage dealt\nDefense – Reduces damage received\nHP – Lets troop withstand more damage before dying\nRange – Indicates how far away the troop can attack\nSpeed – Indicates how far the troop can move in a single round\nThose last 2 stats hint at layout of the battlefield itself.\n*Note*: __Common Misconception__\nMany people think something along the lines of. Attack is used when attacking other cities, Defense is used when defending your city, HP is used all the time.\nNot the case at all. Every stat comes into play during every battle. Both armies attack and defend against each other at the same time.\nMounted have huge attack, defense, HP, and speed. They’re the best choice for PvM (player vs monster) due to their huge stats, especially that tremendous attack. Their main issues in PvP (player vs player) are their small attack range, plus their tendency to run out in front of everything else and take all the fire, especially from their weakness – ranged troops.\nRanged have good stats. Their big advantage is their range, which lets them fire on mounted/ground for free before they can run up close.\nGround have awesome stats. They’re just a bunch of solid troops. Only issue I see with them is that they’re weak to mounted which most people build a ton of for bosses."}
Raw JSON
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  "created_at": "2020-12-11T02:09:04.000Z",
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  "embed": "{\"color\": 2973356, \"title\": \"Troop Info\", \"description\": \"There are 4 types of troops: Ground, Ranged, Mounted, and Siege.There’s a rock-paper-scissors relationship between the first three types of troops. This is shown in the description of the troop buildings– Barracks, Archer Camp, Stables, and Workshop.\\nGround beats Ranged\\nRanged beats Mounted\\nMounted beats Ground\\nSiege is neutral\\nWhen a troop fights against what it naturally counters, it is significant & very noticeable.\\nIf you battled Ground against Ranged in a neutral situation (like a temple) with equal numbers and equal buffs, you would see Ground dominate. Maybe around 80% of the Ground would still be standing at the end. Same goes for the other relationships. Troops have 5 stats that affect battle in different ways.\\n\\nAttack – Increases damage dealt\\nDefense – Reduces damage received\\nHP – Lets troop withstand more damage before dying\\nRange – Indicates how far away the troop can attack\\nSpeed – Indicates how far the troop can move in a single round\\nThose last 2 stats hint at layout of the battlefield itself.\\n*Note*: __Common Misconception__\\nMany people think something along the lines of. Attack is used when attacking other cities, Defense is used when defending your city, HP is used all the time.\\nNot the case at all. Every stat comes into play during every battle. Both armies attack and defend against each other at the same time.\\nMounted have huge attack, defense, HP, and speed. They’re the best choice for PvM (player vs monster) due to their huge stats, especially that tremendous attack. Their main issues in PvP (player vs player) are their small attack range, plus their tendency to run out in front of everything else and take all the fire, especially from their weakness – ranged troops.\\nRanged have good stats. Their big advantage is their range, which lets them fire on mounted/ground for free before they can run up close.\\nGround have awesome stats. They’re just a bunch of solid troops. Only issue I see with them is that they’re weak to mounted which most people build a ton of for bosses.\"}",
  "last_fetched": "2026-10-20T23:28:38.451Z"
}