dark
Private
Content
93 lines{=(l1):{lower:{1}}}
{=(general): The full team is led to a barn that’s been painted black. It’s been covered in cobwebs, splattered with blood(paint), and has various lil props outside (like tombstones, and some half buried skeletons. One of those skeletons waves at you.)
At the top of the entrance, a hung banner says `BARN OF TERRROR` in cliche 70s horror movie style graphic. Perhaps the events team pitched it in for a little seasonal spirit.
This hurdle is meant to be done together, with all participants in the relay, Pokemon *and* trainer. At the start, the event guide hands one trainer a flashlight.
Good luck, and have fun! `Prompt &dark 1`}
{=(dark11):`kerchak-!`
A button click sounds under a tile that’s been stepped on. Something drips from above, hitting skin. Cold, gloopy… before a whole tubfull descends from atop. It’s a sticky slimy mess!
Each participant `rolls 1d20`, if majority are under 10, [+2 minutes] maneuvering through the slime and proceed to `&dark 2`}
{=(dark12):As your team turns a corner, your flashlight catches something in the distance dead on. It floats at the end of a long, *long* pathway with several bends, back turned.
`*Tick… tick… tick… tock-!`
The floating spectre turns, a cracked mask over its face, before bounding forwards silently to swoop!!
Do you… `&run back` or `&run forward`}
{=(dark13):A couple of seconds into the large area, the flashlight blinks once. …Then flickers again— and again. Did these organizers not check their batteries before handing them out?
An extra shadow flashes with the next before the light finally goes out. You may `&call` out for help, or `&presson`…?}
{=(dark1): {#:{dark11}~{dark12}~{dark13}}}
{=(dark21):You’re standing at the start of a very long hallway. There’s a branch off from the straightforward path. It’s dim, with a single weak spotlight upon a door barely open. The longer one stares, the clearer it seems that there’s a clawed hand stretching out unusually far from the gap. It beckons.
Will you `&hand follow` the hand, Or `&hand ignore` it?}
{=(dark22):There’s only one way ahead, and the front is blocked by a retractable-belt barrier. On the wall at the entrance lists 2 rules.
1. Do not disturb the paintings.
2. Do not stop.
As you shine your light through the space, the interior of the next room resembles a gallery, rather than a barn… A collection of paintings have been framed and hung up. The belt barrier retracts all on its own, inviting you in.
From some peripheral and dim lighting, the paintings are all different iterations of the same haunting subject, painted by different artists. Androgynous, half turned away, but with a single empty eye socket visible. Yet, in the deep emptiness of that eye socket, it feels though *they can see you…*
Your flashlight flickers.
**Nothing happens…**
Another flicker. Where there had been a subject before. the next painting ahead sits, empty. A dark smear upon the wall. The flashlight goes out.
`&run ahead` blindly or `&knock` the flashlight in your hand. Ol’ folks seem to do so to get electronics to work!}
{=(dark23):-# Hello…
A whisper over shoulder, yet looking behind reveals no one there.
*“Hello!”*
Another voice, ahead. Then another and another…
-# H̶ͦͧ̔̍e̸̩̟̙̭l̵̶̤̺̹ḷ̤ͧ̐ǒ̳̦ͪͭh̴̷̉elloHelL͈ǫ̱̖HiTͫͧi̋ͦding̉ͭ̇́̄s̳͔GOOD̑ͥͪ̒̄t̵i͑͊̉ͬ̓diņ̐̑̽GsH̥̗͉͚i̻̮̐He̺l̤̝l̶̶͔o̎͛͗Comeͮh̸̻̺̽ͅěŗ̸ͩ̃̇e̷
H͐ell̨̧̐ohͬ̅e̒ͮ͆̽ĺͨl̄̈͋o͋ͧHE̜L̶l̙̾ͮͅosa̾̌y͕ͦ̿̑h̑ͣ̎̉ell͛o̶ͦͪba̋ͥcͥkwont̷̴ͮy̵ͤo̾̿ͫ͊͆ü̃ͯ̄͒s͛ͤ̅̑ͤayhellͬ̈obͥͨ̍a̪̻̞̙ck?͕͓H̺ěll͗̀͊̇ͤǫ̴͖͎ͯ
-# frͫi͋̃̋̂ȩ͂ňͨ̎͌d?ͫ̂͛̈h̿̓ell̰o̸̧̰̣̪ f̬r͆̓͊ͦięͅn͋dleͭͩtͯ̆͊ͮs̴̵̟ͦb̅͑ef̓̃reinds̮HͪͦẼ͆̆͋̍L̶̵̪̝̗Ĺ̉ͨ̒opl͋̉ę̖͍͚̔asef̓̄̓r̽ͨiend̶̵̤̃͌s͌ͣͪͬ͐fͯ̎̐riͭe̓̀ndšͯfͯŗ̵͚̌ͩiͪend
### a̴̴̤͋̒ȑ͆ey̟̦̭o̶̸̼ͦͅu̶̍̍th̓̑er̶e͖ͩͦ̾hͯ͒̆ͯe̴L̇̋Lohe͐ͩ̊l̶loͯ͊ͥͫȂ̈ͫ͑͗reyouI̅ͣͣamhe̎reͬͧ͌R͌̍ͨͦͫI̵̍̂͛ͦg͊ͥͣh͍̞͚͉̳tHEreit͆s̒͋D̻͉̍̏aͤ̐ͤ̉̾r͗ͦkve͒̓r̶̖̠ͅyD̏̉Ȃ͔̓RKdar̎̽͂̾khẻ̶ͬll͎̥̻oͦ̔da̰ŗ͂͐̄ͦK̀
## D̔͊͌ͧARK͗
-# s͑ͮͨ̉͑o̾s̿ͤoͤ͑ͨda̸rk͛̌ẖ̶̱eͫ̽͌ͮll͗̋̄͋ofr̈i͌endͯ͂́ͦFͦ̐̾̒ͦRien̂͒̿́̒d̸ͧ̆c̵̴̰̐ͧȍ̽mefind̉̔m̷̒ͯͧ̅e͂ h͋e̋͆e̐͂llo.͖̞̤.͛Hͣe̶͆ͦͫͨl͉̫lͯͮoOo͖ͬ͆o…̸.̥ Ḩ̶̳̻̈ȇ l loͯͣ͛͋̿…̵̸̺̪̜
Starting soft as whispers, the voices echo and begin to bounce against the walls, distorted, far off yet close, disconcerting as its chaos grows louder and louder— It’s actually… really dizzying!
Each participant `rolls 1d20`, if majority are under 10, take [+1 minute] for your characters to reorient themselves. Proceed to `&dark 3` after. }
{=(dark2): {#:{dark21}~{dark22}~{dark23}}}
{=(dark31):`c r r kk kkKghkk crkkKk tak–!`
# THUD
Heavy, a body drops down from above right before your next step. It lays motionless on the floor, looking broken, limbs contorted to awkward angles. Is it real?
🫀🫀🫀
… … … On closer look, it seems like it’s not! Phew. It was just a little scare after all. And that hand totally did not move to swipe an ankle as you pass! `Proceed to &dark 4`
[+15 seconds]
`(Ignore if pokemon doesn’t get frightened easily)`}
{=(dark32):A bell rings in the distance. Soft, and brief. The temperature instantly drops and a chilly breeze greets one’s skin in occasional wisps and empty whispers. The groups’ flashlight begins flickering… On and off and on and— it goes out.
In the pitch black darkness of the space, the chill grows stronger. It’s almost though the group’s being gradually encased in ice. Will you…. `&presson 2` or `&huddle` up and stay close}
{=(dark33):After walking through a couple of bends and turns, you’ve arrived at a long, dimly lit corridor. There are four doors on each side, and a single door at the end. Which door will you choose? `Prompt &door (1-9) e.g. &door 1`}
{=(dark3): {#:{dark31}~{dark32}~{dark33}}}
{=(dark4):The path ahead splits off between a staircase upwards and a door that splits off to another area on the same floor… Will you head up the `&stairs` or go through the `&door` ?}
{=(dark5):Your group’s been at this haunted barn thing for quite some time, and there’s been no divergence in the path for the most part of 1 minute or two. Just as you wonder when the exit may reveal itself, the a sweet, toasty scent wafts past your nose… Cookies..? Or pastries… It brings welcome and warmth, a big contrast to the dark and spooky atmosphere. It’s kind of beckoning, actually…
A couple more steps forward, and the flashlight finally shows a fork in the path. One which the scent comes from, and one which doesn’t hold the assumed sweet treat… Which will you choose?
`&treat` or `&treat rejected`}
{=(exit):Your team heads out the door that says `EXIT`, and there’s already a POKETE staff member waiting by the side. They give a lil clap and lead your team down the stairs, toward another door to the barn that’s been labeled ‘Exit Only…’
The room you’ve been brought to is bright, with a snack table of various treats; from savoury deviled eggs and fake eyeballs on a stick, to decorated sweet cookies and tarts, and ghost pokemon shaped biscuits. Some on-break maze-helper pokemons are already snacking away. After recording your complete time with the POKETE staff, your team’s free to grab a snack each as well!
🍬🍪🍩🍰🍮🍟🧁🍿🥨
## Congratulations! you’ve completed the hurdle relay!!🎉🎉🎉
-# and the haunted house...}Embed
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"content": "{=(l1):{lower:{1}}}\n{=(general): The full team is led to a barn that’s been painted black. It’s been covered in cobwebs, splattered with blood(paint), and has various lil props outside (like tombstones, and some half buried skeletons. One of those skeletons waves at you.) \n\nAt the top of the entrance, a hung banner says `BARN OF TERRROR` in cliche 70s horror movie style graphic. Perhaps the events team pitched it in for a little seasonal spirit. \n\nThis hurdle is meant to be done together, with all participants in the relay, Pokemon *and* trainer. At the start, the event guide hands one trainer a flashlight. \n\nGood luck, and have fun! `Prompt &dark 1`}\n{=(dark11):`kerchak-!` \n\nA button click sounds under a tile that’s been stepped on. Something drips from above, hitting skin. Cold, gloopy… before a whole tubfull descends from atop. It’s a sticky slimy mess! \n\nEach participant `rolls 1d20`, if majority are under 10, [+2 minutes] maneuvering through the slime and proceed to `&dark 2`}\n{=(dark12):As your team turns a corner, your flashlight catches something in the distance dead on. It floats at the end of a long, *long* pathway with several bends, back turned. \n\n`*Tick… tick… tick… tock-!`\n\nThe floating spectre turns, a cracked mask over its face, before bounding forwards silently to swoop!! \n\nDo you… `&run back` or `&run forward`}\n{=(dark13):A couple of seconds into the large area, the flashlight blinks once. …Then flickers again— and again. Did these organizers not check their batteries before handing them out? \n\nAn extra shadow flashes with the next before the light finally goes out. You may `&call` out for help, or `&presson`…?}\n{=(dark1): {#:{dark11}~{dark12}~{dark13}}}\n\n{=(dark21):You’re standing at the start of a very long hallway. There’s a branch off from the straightforward path. It’s dim, with a single weak spotlight upon a door barely open. The longer one stares, the clearer it seems that there’s a clawed hand stretching out unusually far from the gap. It beckons. \n\nWill you `&hand follow` the hand, Or `&hand ignore` it?}\n{=(dark22):There’s only one way ahead, and the front is blocked by a retractable-belt barrier. On the wall at the entrance lists 2 rules. \n\n1. Do not disturb the paintings.\n2. Do not stop.\n\nAs you shine your light through the space, the interior of the next room resembles a gallery, rather than a barn… A collection of paintings have been framed and hung up. The belt barrier retracts all on its own, inviting you in. \n\nFrom some peripheral and dim lighting, the paintings are all different iterations of the same haunting subject, painted by different artists. Androgynous, half turned away, but with a single empty eye socket visible. Yet, in the deep emptiness of that eye socket, it feels though *they can see you…*\n\nYour flashlight flickers. \n\n**Nothing happens…**\n\nAnother flicker. Where there had been a subject before. the next painting ahead sits, empty. A dark smear upon the wall. The flashlight goes out. \n\n`&run ahead` blindly or `&knock` the flashlight in your hand. Ol’ folks seem to do so to get electronics to work!}\n{=(dark23):-# Hello…\n\nA whisper over shoulder, yet looking behind reveals no one there.\n\n*“Hello!”* \n\nAnother voice, ahead. Then another and another…\n-# H̶ͦͧ̔̍e̸̩̟̙̭l̵̶̤̺̹ḷ̤ͧ̐ǒ̳̦ͪͭh̴̷̉elloHelL͈ǫ̱̖HiTͫͧi̋ͦding̉ͭ̇́̄s̳͔GOOD̑ͥͪ̒̄t̵i͑͊̉ͬ̓diņ̐̑̽GsH̥̗͉͚i̻̮̐He̺l̤̝l̶̶͔o̎͛͗Comeͮh̸̻̺̽ͅěŗ̸ͩ̃̇e̷ \nH͐ell̨̧̐ohͬ̅e̒ͮ͆̽ĺͨl̄̈͋o͋ͧHE̜L̶l̙̾ͮͅosa̾̌y͕ͦ̿̑h̑ͣ̎̉ell͛o̶ͦͪba̋ͥcͥkwont̷̴ͮy̵ͤo̾̿ͫ͊͆ü̃ͯ̄͒s͛ͤ̅̑ͤayhellͬ̈obͥͨ̍a̪̻̞̙ck?͕͓H̺ěll͗̀͊̇ͤǫ̴͖͎ͯ \n-# frͫi͋̃̋̂ȩ͂ňͨ̎͌d?ͫ̂͛̈h̿̓ell̰o̸̧̰̣̪ f̬r͆̓͊ͦięͅn͋dleͭͩtͯ̆͊ͮs̴̵̟ͦb̅͑ef̓̃reinds̮HͪͦẼ͆̆͋̍L̶̵̪̝̗Ĺ̉ͨ̒opl͋̉ę̖͍͚̔asef̓̄̓r̽ͨiend̶̵̤̃͌s͌ͣͪͬ͐fͯ̎̐riͭe̓̀ndšͯfͯŗ̵͚̌ͩiͪend \n### a̴̴̤͋̒ȑ͆ey̟̦̭o̶̸̼ͦͅu̶̍̍th̓̑er̶e͖ͩͦ̾hͯ͒̆ͯe̴L̇̋Lohe͐ͩ̊l̶loͯ͊ͥͫȂ̈ͫ͑͗reyouI̅ͣͣamhe̎reͬͧ͌R͌̍ͨͦͫI̵̍̂͛ͦg͊ͥͣh͍̞͚͉̳tHEreit͆s̒͋D̻͉̍̏aͤ̐ͤ̉̾r͗ͦkve͒̓r̶̖̠ͅyD̏̉Ȃ͔̓RKdar̎̽͂̾khẻ̶ͬll͎̥̻oͦ̔da̰ŗ͂͐̄ͦK̀ \n## D̔͊͌ͧARK͗\n-# s͑ͮͨ̉͑o̾s̿ͤoͤ͑ͨda̸rk͛̌ẖ̶̱eͫ̽͌ͮll͗̋̄͋ofr̈i͌endͯ͂́ͦFͦ̐̾̒ͦRien̂͒̿́̒d̸ͧ̆c̵̴̰̐ͧȍ̽mefind̉̔m̷̒ͯͧ̅e͂ h͋e̋͆e̐͂llo.͖̞̤.͛Hͣe̶͆ͦͫͨl͉̫lͯͮoOo͖ͬ͆o…̸.̥ Ḩ̶̳̻̈ȇ l loͯͣ͛͋̿…̵̸̺̪̜\n\nStarting soft as whispers, the voices echo and begin to bounce against the walls, distorted, far off yet close, disconcerting as its chaos grows louder and louder— It’s actually… really dizzying! \n\nEach participant `rolls 1d20`, if majority are under 10, take [+1 minute] for your characters to reorient themselves. Proceed to `&dark 3` after. }\n{=(dark2): {#:{dark21}~{dark22}~{dark23}}}\n{=(dark31):`c r r kk kkKghkk crkkKk tak–!`\n\n# THUD\n\nHeavy, a body drops down from above right before your next step. It lays motionless on the floor, looking broken, limbs contorted to awkward angles. Is it real? \n\n🫀🫀🫀\n\n… … … On closer look, it seems like it’s not! Phew. It was just a little scare after all. And that hand totally did not move to swipe an ankle as you pass! `Proceed to &dark 4`\n\n [+15 seconds]\n`(Ignore if pokemon doesn’t get frightened easily)`}\n{=(dark32):A bell rings in the distance. Soft, and brief. The temperature instantly drops and a chilly breeze greets one’s skin in occasional wisps and empty whispers. The groups’ flashlight begins flickering… On and off and on and— it goes out.\n\nIn the pitch black darkness of the space, the chill grows stronger. It’s almost though the group’s being gradually encased in ice. Will you…. `&presson 2` or `&huddle` up and stay close}\n{=(dark33):After walking through a couple of bends and turns, you’ve arrived at a long, dimly lit corridor. There are four doors on each side, and a single door at the end. Which door will you choose? `Prompt &door (1-9) e.g. &door 1`}\n{=(dark3): {#:{dark31}~{dark32}~{dark33}}}\n{=(dark4):The path ahead splits off between a staircase upwards and a door that splits off to another area on the same floor… Will you head up the `&stairs` or go through the `&door` ?}\n{=(dark5):Your group’s been at this haunted barn thing for quite some time, and there’s been no divergence in the path for the most part of 1 minute or two. Just as you wonder when the exit may reveal itself, the a sweet, toasty scent wafts past your nose… Cookies..? Or pastries… It brings welcome and warmth, a big contrast to the dark and spooky atmosphere. It’s kind of beckoning, actually…\n\nA couple more steps forward, and the flashlight finally shows a fork in the path. One which the scent comes from, and one which doesn’t hold the assumed sweet treat… Which will you choose? \n\n`&treat` or `&treat rejected`}\n{=(exit):Your team heads out the door that says `EXIT`, and there’s already a POKETE staff member waiting by the side. They give a lil clap and lead your team down the stairs, toward another door to the barn that’s been labeled ‘Exit Only…’\n\nThe room you’ve been brought to is bright, with a snack table of various treats; from savoury deviled eggs and fake eyeballs on a stick, to decorated sweet cookies and tarts, and ghost pokemon shaped biscuits. Some on-break maze-helper pokemons are already snacking away. After recording your complete time with the POKETE staff, your team’s free to grab a snack each as well! \n\n🍬🍪🍩🍰🍮🍟🧁🍿🥨\n\n## Congratulations! you’ve completed the hurdle relay!!🎉🎉🎉\n-# and the haunted house...}",
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