toshelp

Privateunrated

Content

367 lines
{if({args}==tools):__Here are the following tools players can use:__
**!act [content]**: use this in your role channel to tell the game master what you will do
**!deathnote [content]**: for non-town killing; use this to leave a note on the person you killed that night
**!jailnote [number]**: for jailer; use this to leave a preset note on the person you executed that night
**!whisper [target]**: use this to announce your whisper to your target without having to wait for the game master
**!will [content]**: write your will with this, you can do this more than once (the last one you write will be what is revealed)

**!duel [number]**: For the pirate/pirate victim to choose their weapon/defense
**!forge "[target nickname]" [content]**: only usable in mafia chat, forgers must use this to forge a will, using quotation marks around their target's exact nickname before the content of the forged will
**!hypno [notification id] [target]**: only usable in mafia chat, hypnotists must use this to give their target a notification. Use this command without variables for more help
**!jail [content]**: only usable by the jailer, used to message their prisoner anonymously
**!mayor**: only usable by the mayor in their channel and during the day, announces their mayorship to activate their ability
**!prison [content]**: only usable if you are jailed, you have to use this to talk to the jailer

**!toshelp**: brings up the help options
**!tosping**: receive pings for ingame events
**!unsubscribe**: stop pings for ingame events
}

{if({args}==upcoming):__Here are planned features in updates soon to come:__
>individual acting commands, to replact **act**
>spook sounds, caused by visitors, spookers, or randomly
>perks for narcs
>role channel specific help message

``Town of Salem: Chicken Family v1.3.0``
}

{if({args(1+)}==):__Here are the help options you can read:__
>**about**: about the game
>**acronyms**: list of role acronyms
>**play**: how to play
>**priority**: chronological/priority order of all actions
>**roles**: look at all the roles, what they do, and how they win. Use number 1-5 or alignment to choose a page
>**rules**: rules of the game
>**tools**: commands that players may/will use
>**gmtools**: commands for the Game Master

``Syntax: !toshelp [option]
Example: !toshelp tools``
}

{if({args}==priority):__Here are chronological actions in order from highest priority to lowest:__
**DAY**
>Jailer (choosing a prisoner)
>Mayor
>Medium (seance)
>Pirate (choosing dueler)

**1+**
>Transporter
>Veteran (on alert)
>Vigilante (suicide)
>Jester (haunting)

**1**
>Medium
>Trapper
>Retributionist
>Ambusher
>Pirate
>Necromancer

**2+**
>Escort
>Consort

**2**
>Witch
>Coven Leader
>Guardian Angel

**3**
>Bodyguard
>Crusader
>Doctor
>Tracker
>Blackmailer
>Forger
>Framer
>Hypnotist
>Janitor
>Arsonist (dousing)
>Survivor
>Hex Master
>Medusa (against visitors)
>Potion Master (healing)

**4**
>Investigator
>Lookout
>Psychic
>Sheriff
>Consigliere
>Potion Master (investigating)

**5**
>Jailer (executing)
>Vampire Hunter
>Vigilante
>Disguiser
>Godfather
>Mafioso
>Arsonist (igniting)
>Juggernaut
>Pestilence
>Plaguebearer
>Serial Killer
>Werewolf
>Vampire
>Poisoner (visiting)
>Potion Master (attacking)
>Medusa (visiting)

**6**
>Spy
>Amnesiac
>Plaguebearer (becoming Pestilence)
>Hex Master (final attack)

}

{any({args}==roles): Use ``!toshelp roles <number or alignment>``
}

{any({args}==roles1|{args}==roles 1|{args}==roles town|{args}==roles town1|{args}==roles town 1):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**

Investigator (town): Investigate one person and see a list of possible roles

Sheriff (town): Check one person and see if they’re suspicious or not

Lookout (town): Watch one person and see who visits them

Vigilante (town): Has 3 bullets and can decide to shoot someone; if they shoot a townie, they commit suicide

Doctor (town): Heal one person per night; has one self heal

Jailor (town): Can choose to jail someone and talk to the prisoner at night, can execute 3 times unless they execute a townie

Medium (town): Can speak with dead players, or seance once after dying to talk with a living person  

Mayor (town): Announces role to get three extra votes but can’t be healed or DMed afterwards

Spy (town): Knows who the mafia visits, and can "bug" someone to see what happens to them that night

Vampire hunter (town): Checks a target for vampire-ism; kills any found vampires. Also kills visiting vampires. Can read vampire chat at night. Turns into a Vigilante with 1 bullet if there are no more vampires
}

{any({args}==roles2|{args}==roles 2|{args}==roles town2|{args}==roles town 2):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**

Veteran (town): Has 3 alerts. When on alert, they have basic defense, and deals a powerful attack to ALL visitors

Bodyguard (town): Protects a target; fights any harmful visitors of said target and dies doing so. Can target self for basic defense that night

Escort (town): Role block one person each night

Retributionist (town): Uses each town corpses once to perform their abilities

Transporter (town): Transports two targets to swap all targets against them

Crusader (town): Chooses a target to protect with powerful defense for a night and deals a basic attack to one random visitor

Psychic (town): Receives a vision of three random living players on odd nights, at least one being evil. Receives a vision of two players on even nights, at least one being good

Tracker (town): Tracks one person at night to see who they visit

Trapper (town): Sets a visitor role-revealing trap on a target; the trap also deals a powerful attack to one attacker and grants their target powerful defense against one attack. Check the wiki for more info
}

{any({args}==roles3|{args}==roles 3|{args}==roles mafia):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**

Godfather (mafia): Can command other mafia, kills/commands Mafioso to kill; does NOT come up as suspicious for sheriff 

Mafioso (mafia): Follows the Godfather’s orders and kills once per night; becomes Godfather if GF dies

Consort (mafia): Role block one person each night; becomes Mafioso if GF and Mafioso dies

Janitor (mafia): Clean dead bodies 3 times to hide their roles and wills; becomes Mafioso if all other mafia are dead

Disguiser (mafia): Chooses a target to disguise as; if investigated or killed, they will appear as the role they disguised as

Forger (mafia): Has 3 Last Will forgeries, which shows if their target dies on the night of the forgery

Framer (mafia): Chooses someone to frame at night

Blackmailer (mafia): Their target is unable to chat or whisper for the next day

Consigliere (mafia): Find the exact role of your target

Hypnotist (mafia): Plants a memory onto their target, giving them a false message at the end of the night

Ambusher (mafia): Attacks one random non-mafia visitor to their chosen target; all visitors will learn your name
}

{any({args}==roles4|{args}==roles 4|{args}==roles coven):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**

Coven Leader (coven): Controls their target to use their ability on a second target

Hex Master (coven): Hexes one person each night; when all living non-coven players have been hexed, all hexed players will be dealt an unstoppable attack

Medusa (coven): Has 3 stone gazes. When using a gaze, they deal a powerful attack to ALL visitors; the dead (including the medusa) will have a cleared role and last will

Necromancer (coven): Uses each corpse once to perform their abilities

Poisoner (coven): Poisons a target, dealing a basic attack the next night

Potion Master (coven): Can select from three potions to use at night: healing, revealing, and attacking potions. Each potion has a three day cool-down
}

{any({args}==roles5|{args}==roles 5|{args}==roles neutral):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**

Amnesiac (?): Can choose to be any revealed dead role; the amnesiac's choice is announced the day after 

Survivor (neutral): Uses a bulletproof vest for up to 4 nights to protect themselves; survives the entire game to win

Jester (neutral): Tricks the town into lynching them to win; once they have been lynched, they can choose to kill one of the people who didn't vote for their innocence 

Executioner (neutral): Tricks the town into lynching their town target to win; if their target dies at night, they become a Jester

Serial Killer (neutral): Their goal is to kill everyone; every night chooses someone to kill

Vampire (neutral): Bite others to attack or convert them into vampires every other night; convert all who would oppose them

Witch (neutral): Controls their target to use their ability on a second target. Also has basic defense for 1 attack. Must survive to see the town lose the game

Werewolf (neutral): Rampages on even-numbered nights at someone's house or their own, killing all visitors and their target; kills all who oppose them to win

Arsonist (neutral): Douse peoples houses in gasoline each night before igniting; live to see the world burn

Guardian Angel (neutral): Must keep their target alive to win. They may Heal and Purge their target twice, even in death. If their target dies, they become a survivor with no vests

Juggernaut (neutral): Becomes stronger with each kill; must kill everyone who opposes them to win

Pirate (neutral): Chooses a target to duel during the day; must win 2 duels to win

Plaguebearer (neutral): Gives their target the Plague. Anyone who visits them, an infected player, or gets visited by an infected player also gets the Plague. Infect all to become Pestilence

Pestilence (neutral): Rampages at a target's house, killing them and their visitors. Has invincible defense. Wins by killing all who oppose them
}

{if({args}==rules):THE TIMES USED FOR THE GAME ARE BASED ON SALEM, MASSACHUSETTS (Eastern)

Rule 1. Don't use any screenshots, ever

Rule 2. You are allowed to dm each other as long as you tell the Game Master, but only from 12:00pm to 7:30pm 

Rule 3. The daytime and lynching vote starts on noon everyday

Rule 4. Whoever is voted in will stand trial and make their case between 7:00pm to 7:15:pm. From 7:15 to 7:30pm, everyone alive may vote if they are innocent or guilty. Nighttime begins at 7:30pm.

Rule 5. You can’t dm or talk to other players during nighttime unless you share any role channels with others or if you are jailed (you can only speak to the jailor)

Rule 6. You can’t dm other players or vote once you are dead, you can only contact a medium

Rule 7. Night actions must be submitted before 11:45am or they will not be counted.

Rule 8. If you're not town, do not rat on your own side in public, even if you're lying.

Rule 9. Have fun!!!

If you have any questions on how to play, dm the game master
}

{if({args}==play):__How to play:__
The game moves in day and night cycles.
On the first day, you will be given a role. Each role has a goal, whether it aligns with the town, mafia, coven, or is a neutral role on its own. Check **!toshelp roles** for info on your role and goal.

During the first day, you will be able to talk in #salem-town-plaza⛲ and you can dm other players after telling the Game Master (the person hosting the game). Everyone will be notified that you are whispering to them.

During the night, you cannot talk with other players unless you are the mafia (with other mafia), coven (with other coven), vampire (with other vampires), jailer (with prisoner), or the medium (with the dead). However, you may use your night ability if you have one, as most roles do.

You should also think about writing your will by using **!will** and writing a message that everyone will see if you die.

The next day and the following days after, the people who died will be announced, along with their role and will and how they died. You can talk and whisper and use your daytime ability (if applicable) just like the first day. However, a vote will take place about who will be lynched. Whoever is voted in will have 15 minutes to make their case, then there will be a 15 minute vote on whether or not that person is guilty or innocent. If they are found guilty, they will be lynched, and their role and will shall be announced right before the night commences again.

The game ends when town, mafia, coven, or a neutral killing role meets their goal.
}

{if({args}==about):The game is inspired by the party games Werewolf and Mafia, in which players adopt different roles belonging to different teams, of an informed minority and uninformed majority, aiming to eliminate each other for control of the village or town. As the name implies, the game takes place in the historical town of Salem, Massachusetts, alluding to the infamous witch-hunt trials that killed innocent townspeople due to paranoia and superstition. The chief strategy of the game is to survive and accomplish win conditions. Players use a combination of role abilities, teamwork, communication, deduction and deception to achieve victory.

One game will take the course of a few days, using real world time from Salem, Massachusetts. This means you can check in throughout the day whenever you can instead of being glued to a device the whole game.
}

{if({args}==gmtools):__Tools for the Game Master:__

**!day [number]**: automatically sets the gameplay to day #
**!night [number]**: automatically sets the gameplay to night #

**!death [target] [killer role acronym] [role] [will] [deathnote]**: kill someone. Use "none" for [will] if they had no last will, "N/A" for [will] if it was removed, and "none" for [deathnote] if there was no death note
**!moredeath [killer role acronym]**: adds additional killer notifications
**!notification [number] [channel]**: sends a notification to a channel
**!orwhisper**: use this to create a whisper announcement for "[target 1]" and "[target 2]"

**!lynch [target] [role] [will]**: lynch someone. Use "none" for [will] if they had no last will
**!lynchvote [player]**: posts a generic guilty/innocent verdict vote
**!trial [target]**: put target on trial on the gallows

**!duel**: use this in the channel of the pirate's target; initiates a duel
**!invresults [role acronym]**: give the investigator 4 or 5 results, and GAS if applicable
**!shrfresults [role acronym]**: give the sheriff suspicion or no suspicion
**!csglresults [role acronym]**: give the mafia an exact role result for their target
**!vision**: random psychic picking assistance

**!toslist [entry 1]...[entry 18]**: generate a random assignment list (game mode 1 only)
**!necromance**: respawn everyone
**!setup**: generate instructions and help to start a new game

}

{any({args}==acronym|{args}==acronyms):
Investigator: INV
Sheriff: SHRF
Lookout: LKT
Vigilante: VGLT
Doctor: DR
Jailer: JLR
Medium: MDM
Mayor: MYR
Spy: SPY
Vampire Hunter: VH
Veteran: VET
Body Guard: BG
Escort: ESRT
Retributionist: RTB
Transporter: TRSP
Crusader: CRUS
Psychic: PSY
Tracker: TRK
Trapper: TRAP

Godfather: GFR
Mafioso: MFO
Consort: CSRT
Janitor: JNTR
Disguiser: DSG
Forger: FRG
Framer: FRM
Blackmailer: BMR
Consigliere: CSGL
Hypnotist: HYPN
Ambusher: AMB

Amnesiac: AMN
Survivor: SVR
Jester: JST
Executioner: EXT
Serial Killer: SK
Arsonist: ARS
Vampire: VMP
Witch: WCH
Werewolf: WW
Guardian Angel: GA
Juggernaut: JUG
Pirate: PRT
Plague Bearer: PB
Pestilence: PEST

Coven Leader: CL
Hex Master: HEX
Medusa: MDSA
Necromancer: NEC
Poisoner: POI
Potion Master: PM
}

{if({args}==):
}
Raw JSON
{
  "id": 264213,
  "created_at": "2020-07-25T18:34:50.000Z",
  "tag_name": "toshelp",
  "nsfw": false,
  "owner_id": "499164109787365386",
  "uses": 309,
  "description": null,
  "restricted": false,
  "shared": false,
  "deleted": false,
  "safe": "unrated",
  "hidden": false,
  "guild_id": "626525980550365185",
  "sharer": "499164109787365386",
  "content": "{if({args}==tools):__Here are the following tools players can use:__\n**!act [content]**: use this in your role channel to tell the game master what you will do\n**!deathnote [content]**: for non-town killing; use this to leave a note on the person you killed that night\n**!jailnote [number]**: for jailer; use this to leave a preset note on the person you executed that night\n**!whisper [target]**: use this to announce your whisper to your target without having to wait for the game master\n**!will [content]**: write your will with this, you can do this more than once (the last one you write will be what is revealed)\n\n**!duel [number]**: For the pirate/pirate victim to choose their weapon/defense\n**!forge \"[target nickname]\" [content]**: only usable in mafia chat, forgers must use this to forge a will, using quotation marks around their target's exact nickname before the content of the forged will\n**!hypno [notification id] [target]**: only usable in mafia chat, hypnotists must use this to give their target a notification. Use this command without variables for more help\n**!jail [content]**: only usable by the jailer, used to message their prisoner anonymously\n**!mayor**: only usable by the mayor in their channel and during the day, announces their mayorship to activate their ability\n**!prison [content]**: only usable if you are jailed, you have to use this to talk to the jailer\n\n**!toshelp**: brings up the help options\n**!tosping**: receive pings for ingame events\n**!unsubscribe**: stop pings for ingame events\n}\n\n{if({args}==upcoming):__Here are planned features in updates soon to come:__\n>individual acting commands, to replact **act**\n>spook sounds, caused by visitors, spookers, or randomly\n>perks for narcs\n>role channel specific help message\n\n``Town of Salem: Chicken Family v1.3.0``\n}\n\n{if({args(1+)}==):__Here are the help options you can read:__\n>**about**: about the game\n>**acronyms**: list of role acronyms\n>**play**: how to play\n>**priority**: chronological/priority order of all actions\n>**roles**: look at all the roles, what they do, and how they win. Use number 1-5 or alignment to choose a page\n>**rules**: rules of the game\n>**tools**: commands that players may/will use\n>**gmtools**: commands for the Game Master\n\n``Syntax: !toshelp [option]\nExample: !toshelp tools``\n}\n\n{if({args}==priority):__Here are chronological actions in order from highest priority to lowest:__\n**DAY**\n>Jailer (choosing a prisoner)\n>Mayor\n>Medium (seance)\n>Pirate (choosing dueler)\n\n**1+**\n>Transporter\n>Veteran (on alert)\n>Vigilante (suicide)\n>Jester (haunting)\n\n**1**\n>Medium\n>Trapper\n>Retributionist\n>Ambusher\n>Pirate\n>Necromancer\n\n**2+**\n>Escort\n>Consort\n\n**2**\n>Witch\n>Coven Leader\n>Guardian Angel\n\n**3**\n>Bodyguard\n>Crusader\n>Doctor\n>Tracker\n>Blackmailer\n>Forger\n>Framer\n>Hypnotist\n>Janitor\n>Arsonist (dousing)\n>Survivor\n>Hex Master\n>Medusa (against visitors)\n>Potion Master (healing)\n\n**4**\n>Investigator\n>Lookout\n>Psychic\n>Sheriff\n>Consigliere\n>Potion Master (investigating)\n\n**5**\n>Jailer (executing)\n>Vampire Hunter\n>Vigilante\n>Disguiser\n>Godfather\n>Mafioso\n>Arsonist (igniting)\n>Juggernaut\n>Pestilence\n>Plaguebearer\n>Serial Killer\n>Werewolf\n>Vampire\n>Poisoner (visiting)\n>Potion Master (attacking)\n>Medusa (visiting)\n\n**6**\n>Spy\n>Amnesiac\n>Plaguebearer (becoming Pestilence)\n>Hex Master (final attack)\n\n}\n\n{any({args}==roles): Use ``!toshelp roles <number or alignment>``\n}\n\n{any({args}==roles1|{args}==roles 1|{args}==roles town|{args}==roles town1|{args}==roles town 1):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**\n\nInvestigator (town): Investigate one person and see a list of possible roles\n\nSheriff (town): Check one person and see if they’re suspicious or not\n\nLookout (town): Watch one person and see who visits them\n\nVigilante (town): Has 3 bullets and can decide to shoot someone; if they shoot a townie, they commit suicide\n\nDoctor (town): Heal one person per night; has one self heal\n\nJailor (town): Can choose to jail someone and talk to the prisoner at night, can execute 3 times unless they execute a townie\n\nMedium (town): Can speak with dead players, or seance once after dying to talk with a living person  \n\nMayor (town): Announces role to get three extra votes but can’t be healed or DMed afterwards\n\nSpy (town): Knows who the mafia visits, and can \"bug\" someone to see what happens to them that night\n\nVampire hunter (town): Checks a target for vampire-ism; kills any found vampires. Also kills visiting vampires. Can read vampire chat at night. Turns into a Vigilante with 1 bullet if there are no more vampires\n}\n\n{any({args}==roles2|{args}==roles 2|{args}==roles town2|{args}==roles town 2):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**\n\nVeteran (town): Has 3 alerts. When on alert, they have basic defense, and deals a powerful attack to ALL visitors\n\nBodyguard (town): Protects a target; fights any harmful visitors of said target and dies doing so. Can target self for basic defense that night\n\nEscort (town): Role block one person each night\n\nRetributionist (town): Uses each town corpses once to perform their abilities\n\nTransporter (town): Transports two targets to swap all targets against them\n\nCrusader (town): Chooses a target to protect with powerful defense for a night and deals a basic attack to one random visitor\n\nPsychic (town): Receives a vision of three random living players on odd nights, at least one being evil. Receives a vision of two players on even nights, at least one being good\n\nTracker (town): Tracks one person at night to see who they visit\n\nTrapper (town): Sets a visitor role-revealing trap on a target; the trap also deals a powerful attack to one attacker and grants their target powerful defense against one attack. Check the wiki for more info\n}\n\n{any({args}==roles3|{args}==roles 3|{args}==roles mafia):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**\n\nGodfather (mafia): Can command other mafia, kills/commands Mafioso to kill; does NOT come up as suspicious for sheriff \n\nMafioso (mafia): Follows the Godfather’s orders and kills once per night; becomes Godfather if GF dies\n\nConsort (mafia): Role block one person each night; becomes Mafioso if GF and Mafioso dies\n\nJanitor (mafia): Clean dead bodies 3 times to hide their roles and wills; becomes Mafioso if all other mafia are dead\n\nDisguiser (mafia): Chooses a target to disguise as; if investigated or killed, they will appear as the role they disguised as\n\nForger (mafia): Has 3 Last Will forgeries, which shows if their target dies on the night of the forgery\n\nFramer (mafia): Chooses someone to frame at night\n\nBlackmailer (mafia): Their target is unable to chat or whisper for the next day\n\nConsigliere (mafia): Find the exact role of your target\n\nHypnotist (mafia): Plants a memory onto their target, giving them a false message at the end of the night\n\nAmbusher (mafia): Attacks one random non-mafia visitor to their chosen target; all visitors will learn your name\n}\n\n{any({args}==roles4|{args}==roles 4|{args}==roles coven):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**\n\nCoven Leader (coven): Controls their target to use their ability on a second target\n\nHex Master (coven): Hexes one person each night; when all living non-coven players have been hexed, all hexed players will be dealt an unstoppable attack\n\nMedusa (coven): Has 3 stone gazes. When using a gaze, they deal a powerful attack to ALL visitors; the dead (including the medusa) will have a cleared role and last will\n\nNecromancer (coven): Uses each corpse once to perform their abilities\n\nPoisoner (coven): Poisons a target, dealing a basic attack the next night\n\nPotion Master (coven): Can select from three potions to use at night: healing, revealing, and attacking potions. Each potion has a three day cool-down\n}\n\n{any({args}==roles5|{args}==roles 5|{args}==roles neutral):**Town must survive and kill all evildoers. Mafia/Coven must kill town and all who oppose them. Neutrals be vibin.**\n\nAmnesiac (?): Can choose to be any revealed dead role; the amnesiac's choice is announced the day after \n\nSurvivor (neutral): Uses a bulletproof vest for up to 4 nights to protect themselves; survives the entire game to win\n\nJester (neutral): Tricks the town into lynching them to win; once they have been lynched, they can choose to kill one of the people who didn't vote for their innocence \n\nExecutioner (neutral): Tricks the town into lynching their town target to win; if their target dies at night, they become a Jester\n\nSerial Killer (neutral): Their goal is to kill everyone; every night chooses someone to kill\n\nVampire (neutral): Bite others to attack or convert them into vampires every other night; convert all who would oppose them\n\nWitch (neutral): Controls their target to use their ability on a second target. Also has basic defense for 1 attack. Must survive to see the town lose the game\n\nWerewolf (neutral): Rampages on even-numbered nights at someone's house or their own, killing all visitors and their target; kills all who oppose them to win\n\nArsonist (neutral): Douse peoples houses in gasoline each night before igniting; live to see the world burn\n\nGuardian Angel (neutral): Must keep their target alive to win. They may Heal and Purge their target twice, even in death. If their target dies, they become a survivor with no vests\n\nJuggernaut (neutral): Becomes stronger with each kill; must kill everyone who opposes them to win\n\nPirate (neutral): Chooses a target to duel during the day; must win 2 duels to win\n\nPlaguebearer (neutral): Gives their target the Plague. Anyone who visits them, an infected player, or gets visited by an infected player also gets the Plague. Infect all to become Pestilence\n\nPestilence (neutral): Rampages at a target's house, killing them and their visitors. Has invincible defense. Wins by killing all who oppose them\n}\n\n{if({args}==rules):THE TIMES USED FOR THE GAME ARE BASED ON SALEM, MASSACHUSETTS (Eastern)\n\nRule 1. Don't use any screenshots, ever\n\nRule 2. You are allowed to dm each other as long as you tell the Game Master, but only from 12:00pm to 7:30pm \n\nRule 3. The daytime and lynching vote starts on noon everyday\n\nRule 4. Whoever is voted in will stand trial and make their case between 7:00pm to 7:15:pm. From 7:15 to 7:30pm, everyone alive may vote if they are innocent or guilty. Nighttime begins at 7:30pm.\n\nRule 5. You can’t dm or talk to other players during nighttime unless you share any role channels with others or if you are jailed (you can only speak to the jailor)\n\nRule 6. You can’t dm other players or vote once you are dead, you can only contact a medium\n\nRule 7. Night actions must be submitted before 11:45am or they will not be counted.\n\nRule 8. If you're not town, do not rat on your own side in public, even if you're lying.\n\nRule 9. Have fun!!!\n\nIf you have any questions on how to play, dm the game master\n}\n\n{if({args}==play):__How to play:__\nThe game moves in day and night cycles.\nOn the first day, you will be given a role. Each role has a goal, whether it aligns with the town, mafia, coven, or is a neutral role on its own. Check **!toshelp roles** for info on your role and goal.\n\nDuring the first day, you will be able to talk in #salem-town-plaza⛲ and you can dm other players after telling the Game Master (the person hosting the game). Everyone will be notified that you are whispering to them.\n\nDuring the night, you cannot talk with other players unless you are the mafia (with other mafia), coven (with other coven), vampire (with other vampires), jailer (with prisoner), or the medium (with the dead). However, you may use your night ability if you have one, as most roles do.\n\nYou should also think about writing your will by using **!will** and writing a message that everyone will see if you die.\n\nThe next day and the following days after, the people who died will be announced, along with their role and will and how they died. You can talk and whisper and use your daytime ability (if applicable) just like the first day. However, a vote will take place about who will be lynched. Whoever is voted in will have 15 minutes to make their case, then there will be a 15 minute vote on whether or not that person is guilty or innocent. If they are found guilty, they will be lynched, and their role and will shall be announced right before the night commences again.\n\nThe game ends when town, mafia, coven, or a neutral killing role meets their goal.\n}\n\n{if({args}==about):The game is inspired by the party games Werewolf and Mafia, in which players adopt different roles belonging to different teams, of an informed minority and uninformed majority, aiming to eliminate each other for control of the village or town. As the name implies, the game takes place in the historical town of Salem, Massachusetts, alluding to the infamous witch-hunt trials that killed innocent townspeople due to paranoia and superstition. The chief strategy of the game is to survive and accomplish win conditions. Players use a combination of role abilities, teamwork, communication, deduction and deception to achieve victory.\n\nOne game will take the course of a few days, using real world time from Salem, Massachusetts. This means you can check in throughout the day whenever you can instead of being glued to a device the whole game.\n}\n\n{if({args}==gmtools):__Tools for the Game Master:__\n\n**!day [number]**: automatically sets the gameplay to day #\n**!night [number]**: automatically sets the gameplay to night #\n\n**!death [target] [killer role acronym] [role] [will] [deathnote]**: kill someone. Use \"none\" for [will] if they had no last will, \"N/A\" for [will] if it was removed, and \"none\" for [deathnote] if there was no death note\n**!moredeath [killer role acronym]**: adds additional killer notifications\n**!notification [number] [channel]**: sends a notification to a channel\n**!orwhisper**: use this to create a whisper announcement for \"[target 1]\" and \"[target 2]\"\n\n**!lynch [target] [role] [will]**: lynch someone. Use \"none\" for [will] if they had no last will\n**!lynchvote [player]**: posts a generic guilty/innocent verdict vote\n**!trial [target]**: put target on trial on the gallows\n\n**!duel**: use this in the channel of the pirate's target; initiates a duel\n**!invresults [role acronym]**: give the investigator 4 or 5 results, and GAS if applicable\n**!shrfresults [role acronym]**: give the sheriff suspicion or no suspicion\n**!csglresults [role acronym]**: give the mafia an exact role result for their target\n**!vision**: random psychic picking assistance\n\n**!toslist [entry 1]...[entry 18]**: generate a random assignment list (game mode 1 only)\n**!necromance**: respawn everyone\n**!setup**: generate instructions and help to start a new game\n\n}\n\n{any({args}==acronym|{args}==acronyms):\nInvestigator: INV\nSheriff: SHRF\nLookout: LKT\nVigilante: VGLT\nDoctor: DR\nJailer: JLR\nMedium: MDM\nMayor: MYR\nSpy: SPY\nVampire Hunter: VH\nVeteran: VET\nBody Guard: BG\nEscort: ESRT\nRetributionist: RTB\nTransporter: TRSP\nCrusader: CRUS\nPsychic: PSY\nTracker: TRK\nTrapper: TRAP\n\nGodfather: GFR\nMafioso: MFO\nConsort: CSRT\nJanitor: JNTR\nDisguiser: DSG\nForger: FRG\nFramer: FRM\nBlackmailer: BMR\nConsigliere: CSGL\nHypnotist: HYPN\nAmbusher: AMB\n\nAmnesiac: AMN\nSurvivor: SVR\nJester: JST\nExecutioner: EXT\nSerial Killer: SK\nArsonist: ARS\nVampire: VMP\nWitch: WCH\nWerewolf: WW\nGuardian Angel: GA\nJuggernaut: JUG\nPirate: PRT\nPlague Bearer: PB\nPestilence: PEST\n\nCoven Leader: CL\nHex Master: HEX\nMedusa: MDSA\nNecromancer: NEC\nPoisoner: POI\nPotion Master: PM\n}\n\n{if({args}==):\n}",
  "embed": "{}",
  "last_fetched": "2026-10-20T22:03:30.626Z"
}