oldprojectionsorcerymoveset
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27 lines** **
-# _ _ **[β Keep moving. β]**
-# _ _ [__ ππππππππππ πππππππ (older)__]
_ _
### _ _ [ **πππππππ** ]
-# _ _ β€Ή ιεΊ¦θη© β€Έ
_ _ [π]πππππππ πππππππ
β **E**very successful **dodge** increases your next attackβs damage by **+20**.
β **E**very consecutive **attack that hits without missing** gains **+10 stacking damage**, resetting only if an attack misses.
β **I**f you dodge and immediately attack within the same flow, the first hit is treated as **accelerated impact**, ignoring **-20** of __damage reduction__ and even if they don't have it your next attack is then buffed by **+20**!
> ```!MotionDodge β [ 8-turn Cooldown. ]
> !CaptureThis β [ 10-turn Cooldown. ]
> !GlassBreaker β [ 8-turn Cooldown. ]
> !CheapShot β [ 7-turn Cooldown. ]
> !Pause β [ 9-turn Cooldown. ]
> !Mugshot β [ 5-turn Cooldown. ]
> !BarFight β [ 8-turn Cooldown. ]```
** **
{require(young ass ho.):1501099267639611462}Embed
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"content": "** **\n-# _ _ **[β Keep moving. β]**\n-# _ _ [__ ππππππππππ πππππππ (older)__]\n_ _\n\n### _ _ [ **πππππππ** ]\n\n-# _ _ β€Ή ιεΊ¦θη© β€Έ\n_ _ [π]πππππππ πππππππ\n\n\nβ **E**very successful **dodge** increases your next attackβs damage by **+20**.\n\nβ **E**very consecutive **attack that hits without missing** gains **+10 stacking damage**, resetting only if an attack misses.\n\nβ **I**f you dodge and immediately attack within the same flow, the first hit is treated as **accelerated impact**, ignoring **-20** of __damage reduction__ and even if they don't have it your next attack is then buffed by **+20**!\n\n\n> ```!MotionDodge β [ 8-turn Cooldown. ]\n> !CaptureThis β [ 10-turn Cooldown. ]\n> !GlassBreaker β [ 8-turn Cooldown. ]\n> !CheapShot β [ 7-turn Cooldown. ]\n> !Pause β [ 9-turn Cooldown. ]\n> !Mugshot β [ 5-turn Cooldown. ]\n> !BarFight β [ 8-turn Cooldown. ]```\n** **\n{require(young ass ho.):1501099267639611462}",
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