oldprojectionsorcerymoveset

Private

Content

27 lines
** **
-# _ _      **[β€œ Keep moving. ”]**
-# _ _                                                   [__ ππ‘πŽπ‰π„π‚π“πˆπŽπ π’πŽπ‘π‚π„π‘π˜ (older)__]
_ _

### _ _                      [ **ππ€π’π’πˆπ•π„** ]

-# _ _                           β€Ή  ι€ŸεΊ¦θ“„η© β€Έ
_ _             [𝐕]π„π‹πŽπ‚πˆπ“π˜ 𝐑𝐄𝐒𝐄𝐑𝐕𝐄


β€” **E**very successful **dodge** increases your next attack’s damage by **+20**.

β€” **E**very consecutive **attack that hits without missing** gains **+10 stacking damage**, resetting only if an attack misses.

β€” **I**f you dodge and immediately attack within the same flow, the first hit is treated as **accelerated impact**, ignoring **-20** of __damage reduction__ and even if they don't have it your next attack is then buffed by **+20**!


> ```!MotionDodge β€” [ 8-turn Cooldown. ]
> !CaptureThis β€” [ 10-turn Cooldown. ]
> !GlassBreaker β€” [ 8-turn Cooldown. ]
> !CheapShot β€” [ 7-turn Cooldown. ]
> !Pause β€” [ 9-turn Cooldown. ]
> !Mugshot β€” [ 5-turn Cooldown. ]
> !BarFight β€” [ 8-turn Cooldown. ]```
** **
{require(young ass ho.):1501099267639611462}

Embed

1 line
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Raw JSON
{
  "id": 2618226,
  "created_at": "2026-05-05T06:10:23.000Z",
  "tag_name": "oldprojectionsorcerymoveset",
  "nsfw": false,
  "owner_id": "674357845558296607",
  "uses": 28,
  "description": null,
  "restricted": false,
  "shared": false,
  "deleted": false,
  "safe": "",
  "hidden": false,
  "guild_id": "1499531811162820789",
  "sharer": "674357845558296607",
  "content": "** **\n-# _ _      **[β€œ Keep moving. ”]**\n-# _ _                                                   [__ ππ‘πŽπ‰π„π‚π“πˆπŽπ π’πŽπ‘π‚π„π‘π˜ (older)__]\n_ _\n\n### _ _                      [ **ππ€π’π’πˆπ•π„** ]\n\n-# _ _                           β€Ή  ι€ŸεΊ¦θ“„η© β€Έ\n_ _             [𝐕]π„π‹πŽπ‚πˆπ“π˜ 𝐑𝐄𝐒𝐄𝐑𝐕𝐄\n\n\nβ€” **E**very successful **dodge** increases your next attack’s damage by **+20**.\n\nβ€” **E**very consecutive **attack that hits without missing** gains **+10 stacking damage**, resetting only if an attack misses.\n\nβ€” **I**f you dodge and immediately attack within the same flow, the first hit is treated as **accelerated impact**, ignoring **-20** of __damage reduction__ and even if they don't have it your next attack is then buffed by **+20**!\n\n\n> ```!MotionDodge β€” [ 8-turn Cooldown. ]\n> !CaptureThis β€” [ 10-turn Cooldown. ]\n> !GlassBreaker β€” [ 8-turn Cooldown. ]\n> !CheapShot β€” [ 7-turn Cooldown. ]\n> !Pause β€” [ 9-turn Cooldown. ]\n> !Mugshot β€” [ 5-turn Cooldown. ]\n> !BarFight β€” [ 8-turn Cooldown. ]```\n** **\n{require(young ass ho.):1501099267639611462}",
  "embed": "{\"color\": 11188940, \"image\": {\"url\": \"https://cdn.discordapp.com/attachments/1501095773088125039/1501103575072243852/togif.gif?ex=69fadb25&is=69f989a5&hm=0ebdcf9471ccc71048fdfc57bc9d25cb718b3fc057061fe6d5a74b22b5a565b9&\"}, \"title\": \"β€” \\\" 𝐉𝐔𝐒𝐓 π‹πˆπŠπ„ 𝐓𝐇𝐄 πŽπ‹πƒ π“πˆπŒπ„π’.  \\\"\"}",
  "last_fetched": "2026-10-23T16:58:45.024Z"
}