minion

Private

Content

1 line
{user(mention)}

Embed

1 line
{"color": 16738560, "description": "{if({args}==assassin):# [Assassin](https://wiki.bloodontheclocktower.com/Assassin)\n```Once per game, at night*, choose a player: they die, even if for some reason they could not.```|}{if({args}==baron):# [Baron](https://wiki.bloodontheclocktower.com/Baron)\n```There are extra Outsiders in play. [+2 Outsiders]```|}{if({args}==boffin):# [Boffin](https://wiki.bloodontheclocktower.com/Boffin)\n```The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.```|}{if({args}==boomdandy):# [Boomdandy](https://wiki.bloodontheclocktower.com/Boomdandy)\n```If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.```|}{if({args}==cerenovus):# [Cerenovus](https://wiki.bloodontheclocktower.com/Cerenovus)\n```Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed.```|}{if({args}==devil's advocate):# [Devil's Advocate](https://wiki.bloodontheclocktower.com/Devil's_Advocate)\n```Each night, choose a living player (different to last night): if executed tomorrow, they don't die.```|}{if({args}==evil twin):# [Evil Twin](https://wiki.bloodontheclocktower.com/Evil_Twin)\n```You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.```|}{if({args}==fearmonger):# [Fearmonger](https://wiki.bloodontheclocktower.com/Fearmonger)\n```Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.```|}{if({args}==goblin):# [Goblin](https://wiki.bloodontheclocktower.com/Goblin)\n```If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.```|}{if({args}==godfather):# [Godfather](https://wiki.bloodontheclocktower.com/Godfather)\n```You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]```|}{if({args}==harpy):# [Harpy](https://wiki.bloodontheclocktower.com/Harpy)\n```Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.```|}{if({args}==marionette):# [Marionette](https://wiki.bloodontheclocktower.com/Marionette)\n```You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]```|}{if({args}==mastermind):# [Mastermind](https://wiki.bloodontheclocktower.com/Mastermind)\n```If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.```|}{if({args}==mezepheles):# [Mezepheles](https://wiki.bloodontheclocktower.com/Mezepheles)\n```You start knowing a secret word. The 1st good player to say this word becomes evil that night.```|}{if({args}==organ grinder):# [Organ Grinder](https://wiki.bloodontheclocktower.com/Organ_Grinder)\n```All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.```|}{if({args}==pit-hag):# [Pit-Hag](https://wiki.bloodontheclocktower.com/Pit-Hag)\n```Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.```|}{if({args}==poisoner):# [Poisoner](https://wiki.bloodontheclocktower.com/Poisoner)\n```Each night, choose a player: they are poisoned tonight and tomorrow day.```|}{if({args}==psychopath):# [Psychopath](https://wiki.bloodontheclocktower.com/Psychopath)\n```Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.```|}{if({args}==scarlet woman):# [Scarlet Woman](https://wiki.bloodontheclocktower.com/Scarlet_Woman)\n```If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)```|}{if({args}==spy):# [Spy](https://wiki.bloodontheclocktower.com/Spy)\n```Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.```|}{if({args}==summoner):# [Summoner](https://wiki.bloodontheclocktower.com/Summoner)\n```You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]```|}{if({args}==vizier):# [Vizier](https://wiki.bloodontheclocktower.com/Vizier)\n```All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.```|}{if({args}==widow):# [Widow](https://wiki.bloodontheclocktower.com/Widow)\n```On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.```|}{if({args}==witch):# [Witch](https://wiki.bloodontheclocktower.com/Witch)\n```Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.```|}{if({args}==wizard):# [Wizard](https://wiki.bloodontheclocktower.com/Wizard)\n```Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.```|}{if({args}==wraith):# [Wraith](https://wiki.bloodontheclocktower.com/Wraith)\n```You may choose to open your eyes at night. You wake when other evil players do.```|}{if({args}==xaan):# [Xaan](https://wiki.bloodontheclocktower.com/Xaan)\n```On night X, all Townsfolk are poisoned until dusk. [X Outsiders]```|}"}
Raw JSON
{
  "id": 2546908,
  "created_at": "2026-03-05T06:22:09.000Z",
  "tag_name": "minion",
  "nsfw": false,
  "owner_id": "338484494560526336",
  "uses": 127,
  "description": null,
  "restricted": false,
  "shared": false,
  "deleted": false,
  "safe": "",
  "hidden": false,
  "guild_id": "1469734652850999308",
  "sharer": "338484494560526336",
  "content": "{user(mention)}",
  "embed": "{\"color\": 16738560, \"description\": \"{if({args}==assassin):# [Assassin](https://wiki.bloodontheclocktower.com/Assassin)\\n```Once per game, at night*, choose a player: they die, even if for some reason they could not.```|}{if({args}==baron):# [Baron](https://wiki.bloodontheclocktower.com/Baron)\\n```There are extra Outsiders in play. [+2 Outsiders]```|}{if({args}==boffin):# [Boffin](https://wiki.bloodontheclocktower.com/Boffin)\\n```The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.```|}{if({args}==boomdandy):# [Boomdandy](https://wiki.bloodontheclocktower.com/Boomdandy)\\n```If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.```|}{if({args}==cerenovus):# [Cerenovus](https://wiki.bloodontheclocktower.com/Cerenovus)\\n```Each night, choose a player & a good character: they are \\\"mad\\\" they are this character tomorrow, or might be executed.```|}{if({args}==devil's advocate):# [Devil's Advocate](https://wiki.bloodontheclocktower.com/Devil's_Advocate)\\n```Each night, choose a living player (different to last night): if executed tomorrow, they don't die.```|}{if({args}==evil twin):# [Evil Twin](https://wiki.bloodontheclocktower.com/Evil_Twin)\\n```You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.```|}{if({args}==fearmonger):# [Fearmonger](https://wiki.bloodontheclocktower.com/Fearmonger)\\n```Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.```|}{if({args}==goblin):# [Goblin](https://wiki.bloodontheclocktower.com/Goblin)\\n```If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.```|}{if({args}==godfather):# [Godfather](https://wiki.bloodontheclocktower.com/Godfather)\\n```You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]```|}{if({args}==harpy):# [Harpy](https://wiki.bloodontheclocktower.com/Harpy)\\n```Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.```|}{if({args}==marionette):# [Marionette](https://wiki.bloodontheclocktower.com/Marionette)\\n```You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]```|}{if({args}==mastermind):# [Mastermind](https://wiki.bloodontheclocktower.com/Mastermind)\\n```If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.```|}{if({args}==mezepheles):# [Mezepheles](https://wiki.bloodontheclocktower.com/Mezepheles)\\n```You start knowing a secret word. The 1st good player to say this word becomes evil that night.```|}{if({args}==organ grinder):# [Organ Grinder](https://wiki.bloodontheclocktower.com/Organ_Grinder)\\n```All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.```|}{if({args}==pit-hag):# [Pit-Hag](https://wiki.bloodontheclocktower.com/Pit-Hag)\\n```Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.```|}{if({args}==poisoner):# [Poisoner](https://wiki.bloodontheclocktower.com/Poisoner)\\n```Each night, choose a player: they are poisoned tonight and tomorrow day.```|}{if({args}==psychopath):# [Psychopath](https://wiki.bloodontheclocktower.com/Psychopath)\\n```Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.```|}{if({args}==scarlet woman):# [Scarlet Woman](https://wiki.bloodontheclocktower.com/Scarlet_Woman)\\n```If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)```|}{if({args}==spy):# [Spy](https://wiki.bloodontheclocktower.com/Spy)\\n```Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.```|}{if({args}==summoner):# [Summoner](https://wiki.bloodontheclocktower.com/Summoner)\\n```You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]```|}{if({args}==vizier):# [Vizier](https://wiki.bloodontheclocktower.com/Vizier)\\n```All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.```|}{if({args}==widow):# [Widow](https://wiki.bloodontheclocktower.com/Widow)\\n```On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.```|}{if({args}==witch):# [Witch](https://wiki.bloodontheclocktower.com/Witch)\\n```Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.```|}{if({args}==wizard):# [Wizard](https://wiki.bloodontheclocktower.com/Wizard)\\n```Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.```|}{if({args}==wraith):# [Wraith](https://wiki.bloodontheclocktower.com/Wraith)\\n```You may choose to open your eyes at night. You wake when other evil players do.```|}{if({args}==xaan):# [Xaan](https://wiki.bloodontheclocktower.com/Xaan)\\n```On night X, all Townsfolk are poisoned until dusk. [X Outsiders]```|}\"}",
  "last_fetched": "2026-10-22T19:49:01.494Z"
}