townsfolk
Private
Content
1 line{user(mention)}Embed
1 line{"color": 2057727, "description": "{if({args}==acrobat):# [Acrobat](https://wiki.bloodontheclocktower.com/Acrobat) ```Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.```|}{if({args}==alchemist):# [Alchemist](https://wiki.bloodontheclocktower.com/Alchemist)\n```You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.```|}{if({args}==alsaahir):# [Alsaahir](https://wiki.bloodontheclocktower.com/Alsaahir)\n```Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.```|}{if({args}==amnesiac):# [Amnesiac](https://wiki.bloodontheclocktower.com/Amnesiac)\n```You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.```|}{if({args}==artist):# [Artist](https://wiki.bloodontheclocktower.com/Artist)\n```Once per game, during the day, privately ask the Storyteller any yes/no question.```|}{if({args}==atheist):# [Atheist](https://wiki.bloodontheclocktower.com/Atheist)\n```The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]```|}{if({args}==balloonist):# [Balloonist](https://wiki.bloodontheclocktower.com/Balloonist)\n```Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]```|}{if({args}==banshee):# [Banshee](https://wiki.bloodontheclocktower.com/Banshee)\n```If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.```|}{if({args}==bounty hunter):# [Bounty Hunter](https://wiki.bloodontheclocktower.com/Bounty_Hunter)\n```You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]```|}{if({args}==cannibal):# [Cannibal](https://wiki.bloodontheclocktower.com/Cannibal)\n```You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.```|}{if({args}==chambermaid):# [Chambermaid](https://wiki.bloodontheclocktower.com/Chambermaid)\n```Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.````|}{if({args}==chef):# [Chef](https://wiki.bloodontheclocktower.com/Chef)\n```You start knowing how many pairs of evil players there are.```|}{if({args}==choirboy):# [Choirboy](https://wiki.bloodontheclocktower.com/Choirboy)\n```If the Demon kills the King, you learn which player is the Demon. [+the King]```|}{if({args}==clockmaker):# [Clockmaker](https://wiki.bloodontheclocktower.com/Clockmaker)\n```You start knowing how many steps from the Demon to its nearest Minion.```|}{if({args}==courtier):# [Courtier](https://wiki.bloodontheclocktower.com/Courtier)\n```Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.```|}{if({args}==cult leader):# [Cult Leader](https://wiki.bloodontheclocktower.com/Cult_Leader)\n```Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.```|}{if({args}==dreamer):# [Dreamer](https://wiki.bloodontheclocktower.com/Dreamer)\n```Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.```|}{if({args}==empath):# [Empath](https://wiki.bloodontheclocktower.com/Empath)\n```Each night, you learn how many of your 2 alive neighbors are evil.```|}{if({args}==engineer):# [Engineer](https://wiki.bloodontheclocktower.com/Engineer)\n```Once per game, at night, choose which Minions or which Demon is in play.```|}{if({args}==exorcist):# [Exorcist](https://wiki.bloodontheclocktower.com/Exorcist)\n```Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.```|}{if({args}==farmer):# [Farmer](https://wiki.bloodontheclocktower.com/Farmer)\n```When you die at night, an alive good player becomes a Farmer.```|}{if({args}==fisherman):# [Fisherman](https://wiki.bloodontheclocktower.com/Fisherman)\n```Once per game, during the day, visit the Storyteller for some advice to help your team win.```|}{if({args}==flowergirl):# [Flowergirl](https://wiki.bloodontheclocktower.com/Flowergirl)\n```Each night*, you learn if a Demon voted today.```|}{if({args}==fool):# [Fool](https://wiki.bloodontheclocktower.com/Fool)\n```The 1st time you die, you don't.```|}{if({args}==fortune teller):# [Fortune Teller](https://wiki.bloodontheclocktower.com/Fortune_Teller)\n```Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.```|}{if({args}==gambler):# [Gambler](https://wiki.bloodontheclocktower.com/Gambler)\n```Each night*, choose a player & guess their character: if you guess wrong, you die.```|}{if({args}==general):# [General](https://wiki.bloodontheclocktower.com/General)\n```Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.```|}{if({args}==gossip):# [Gossip](https://wiki.bloodontheclocktower.com/Gossip)\n```Each day, you may make a public statement. Tonight, if it was true, a player dies.```|}{if({args}==grandmother):# [Grandmother](https://wiki.bloodontheclocktower.com/Grandmother)\n```You start knowing a good player & their character. If the Demon kills them, you die too.```|}{if({args}==high priestess):# [High Priestess](https://wiki.bloodontheclocktower.com/High_Priestess)\n```Each night, learn which player the Storyteller believes you should talk to most.```|}{if({args}==huntsman):# [Huntsman](https://wiki.bloodontheclocktower.com/Huntsman)\n```Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]```|}{if({args}==innkeeper):# [Innkeeper](https://wiki.bloodontheclocktower.com/Innkeeper)\n```Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.```|}{if({args}==investigator):# [Investigator](https://wiki.bloodontheclocktower.com/Investigator)\n```You start knowing that 1 of 2 players is a particular Minion.```|}{if({args}==juggler):# [Juggler](https://wiki.bloodontheclocktower.com/Juggler)\n```On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.```|}{if({args}==king):# [King](https://wiki.bloodontheclocktower.com/King)\n```Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.```|}{if({args}==knight):# [Knight](https://wiki.bloodontheclocktower.com/Knight)\n```You start knowing 2 players that are not the Demon.```|}{if({args}==librarian):# [Librarian](https://wiki.bloodontheclocktower.com/Librarian)\n```You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)```|}{if({args}==lycanthrope):# [Lycanthrope](https://wiki.bloodontheclocktower.com/Lycanthrope)\n```Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.```|}{if({args}==magician):# [Magician](https://wiki.bloodontheclocktower.com/Magician)\n```The Demon thinks you are a Minion. Minions think you are a Demon.```|}{if({args}==mathematician):# [Mathematician](https://wiki.bloodontheclocktower.com/Mathematician)\n```Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.```|}{if({args}==mayor):# [Mayor](https://wiki.bloodontheclocktower.com/Mayor)\n```If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.```|}{if({args}==minstrel):# [Minstrel](https://wiki.bloodontheclocktower.com/Minstrel)\n```When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.```|}{if({args}==monk):# [Monk](https://wiki.bloodontheclocktower.com/Monk)\n```Each night*, choose a player (not yourself): they are safe from the Demon tonight.```|}{if({args}==nightwatchman):# [Nightwatchman](https://wiki.bloodontheclocktower.com/Nightwatchman)\n```Once per game, at night, choose a player: they learn you are the Nightwatchman.```|}{if({args}==noble):# [Noble](https://wiki.bloodontheclocktower.com/Noble)\n```You start knowing 3 players, 1 and only 1 of which is evil.```|}{if({args}==oracle):# [Oracle](https://wiki.bloodontheclocktower.com/Oracle)\n```Each night*, you learn how many dead players are evil.```|}{if({args}==pacifist):# [Pacifist](https://wiki.bloodontheclocktower.com/Pacifist)\n```Executed good players might not die.```|}{if({args}==philosopher):# [Philosopher](https://wiki.bloodontheclocktower.com/Philosopher)\n```Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.```|}{if({args}==pixie):# [Pixie](https://wiki.bloodontheclocktower.com/Pixie)\n```You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.```|}{if({args}==poppy grower):# [Poppy Grower](https://wiki.bloodontheclocktower.com/Poppy_Grower)\n```Minions & Demons do not know each other. If you die, they learn who each other are that night.```|}{if({args}==preacher):# [Preacher](https://wiki.bloodontheclocktower.com/Preacher)\n```Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.```|}{if({args}==princess):# [Princess](https://wiki.bloodontheclocktower.com/Princess)\n```On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight.```|}{if({args}==professor):# [Professor](https://wiki.bloodontheclocktower.com/Professor)\n```Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.```|}{if({args}==ravenkeeper):# [Ravenkeeper](https://wiki.bloodontheclocktower.com/Ravenkeeper)\n```If you die at night, you are woken to choose a player: you learn their character.```|}{if({args}==sage):# [Sage](https://wiki.bloodontheclocktower.com/Sage)\n```If the Demon kills you, you learn that it is 1 of 2 players.```|}{if({args}==sailor):# [Sailor](https://wiki.bloodontheclocktower.com/Sailor)\n```Each night, choose an alive player: either you or they are drunk until dusk. You can't die.```|}{if({args}==savant):# [Savant](https://wiki.bloodontheclocktower.com/Savant)\n```Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.```|}{if({args}==seamstress):# [Seamstress](https://wiki.bloodontheclocktower.com/Seamstress)\n```Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.```|}{if({args}==shugenja):# [Shugenja](https://wiki.bloodontheclocktower.com/Shugenja)\n```You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.```|}{if({args}==slayer):# [Slayer](https://wiki.bloodontheclocktower.com/Slayer)\n```Once per game, during the day, publicly choose a player: if they are the Demon, they die.```|}{if({args}==snake charmer):# [Snake Charmer](https://wiki.bloodontheclocktower.com/Snake_Charmer)\n```Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.```|}{if({args}==soldier):# [Soldier](https://wiki.bloodontheclocktower.com/Soldier)\n```You are safe from the Demon.```|}{if({args}==steward):# [Steward](https://wiki.bloodontheclocktower.com/Steward)\n```You start knowing 1 good player.```|}{if({args}==tea lady):# [Tea Lady](https://wiki.bloodontheclocktower.com/Tea_Lady)\n```If both your alive neighbors are good, they can't die.```|}{if({args}==town crier):# [Town Crier](https://wiki.bloodontheclocktower.com/Town_Crier)\n```Each night*, you learn if a Minion nominated today.```|}{if({args}==undertaker):# [Undertaker](https://wiki.bloodontheclocktower.com/Undertaker)\n```Each night*, you learn which character died by execution today.```|}{if({args}==village idiot):# [Village Idiot](https://wiki.bloodontheclocktower.com/Village_Idiot)\n```Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]```|}{if({args}==virgin):# [Virgin](https://wiki.bloodontheclocktower.com/Virgin)\n```The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.```|}{if({args}==washerwoman):# [Washerwoman](https://wiki.bloodontheclocktower.com/Washerwoman)\n```You start knowing that 1 of 2 players is a particular Townsfolk.```|}{if({args}==gubby):# [Gubby](https://wiki.bloodontheclocktower.com/Gubby)\n```Release the Gubbies! I'm dying of cuteness!!! Wyaaarrgggghhhh!!!!```|}"}Raw JSON
{
"id": 2545851,
"created_at": "2026-03-04T05:14:52.000Z",
"tag_name": "townsfolk",
"nsfw": false,
"owner_id": "338484494560526336",
"uses": 295,
"description": null,
"restricted": false,
"shared": false,
"deleted": false,
"safe": "",
"hidden": false,
"guild_id": "1469734652850999308",
"sharer": "338484494560526336",
"content": "{user(mention)}",
"embed": "{\"color\": 2057727, \"description\": \"{if({args}==acrobat):# [Acrobat](https://wiki.bloodontheclocktower.com/Acrobat) ```Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.```|}{if({args}==alchemist):# [Alchemist](https://wiki.bloodontheclocktower.com/Alchemist)\\n```You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.```|}{if({args}==alsaahir):# [Alsaahir](https://wiki.bloodontheclocktower.com/Alsaahir)\\n```Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.```|}{if({args}==amnesiac):# [Amnesiac](https://wiki.bloodontheclocktower.com/Amnesiac)\\n```You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.```|}{if({args}==artist):# [Artist](https://wiki.bloodontheclocktower.com/Artist)\\n```Once per game, during the day, privately ask the Storyteller any yes/no question.```|}{if({args}==atheist):# [Atheist](https://wiki.bloodontheclocktower.com/Atheist)\\n```The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]```|}{if({args}==balloonist):# [Balloonist](https://wiki.bloodontheclocktower.com/Balloonist)\\n```Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]```|}{if({args}==banshee):# [Banshee](https://wiki.bloodontheclocktower.com/Banshee)\\n```If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.```|}{if({args}==bounty hunter):# [Bounty Hunter](https://wiki.bloodontheclocktower.com/Bounty_Hunter)\\n```You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]```|}{if({args}==cannibal):# [Cannibal](https://wiki.bloodontheclocktower.com/Cannibal)\\n```You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.```|}{if({args}==chambermaid):# [Chambermaid](https://wiki.bloodontheclocktower.com/Chambermaid)\\n```Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.````|}{if({args}==chef):# [Chef](https://wiki.bloodontheclocktower.com/Chef)\\n```You start knowing how many pairs of evil players there are.```|}{if({args}==choirboy):# [Choirboy](https://wiki.bloodontheclocktower.com/Choirboy)\\n```If the Demon kills the King, you learn which player is the Demon. [+the King]```|}{if({args}==clockmaker):# [Clockmaker](https://wiki.bloodontheclocktower.com/Clockmaker)\\n```You start knowing how many steps from the Demon to its nearest Minion.```|}{if({args}==courtier):# [Courtier](https://wiki.bloodontheclocktower.com/Courtier)\\n```Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.```|}{if({args}==cult leader):# [Cult Leader](https://wiki.bloodontheclocktower.com/Cult_Leader)\\n```Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.```|}{if({args}==dreamer):# [Dreamer](https://wiki.bloodontheclocktower.com/Dreamer)\\n```Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.```|}{if({args}==empath):# [Empath](https://wiki.bloodontheclocktower.com/Empath)\\n```Each night, you learn how many of your 2 alive neighbors are evil.```|}{if({args}==engineer):# [Engineer](https://wiki.bloodontheclocktower.com/Engineer)\\n```Once per game, at night, choose which Minions or which Demon is in play.```|}{if({args}==exorcist):# [Exorcist](https://wiki.bloodontheclocktower.com/Exorcist)\\n```Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.```|}{if({args}==farmer):# [Farmer](https://wiki.bloodontheclocktower.com/Farmer)\\n```When you die at night, an alive good player becomes a Farmer.```|}{if({args}==fisherman):# [Fisherman](https://wiki.bloodontheclocktower.com/Fisherman)\\n```Once per game, during the day, visit the Storyteller for some advice to help your team win.```|}{if({args}==flowergirl):# [Flowergirl](https://wiki.bloodontheclocktower.com/Flowergirl)\\n```Each night*, you learn if a Demon voted today.```|}{if({args}==fool):# [Fool](https://wiki.bloodontheclocktower.com/Fool)\\n```The 1st time you die, you don't.```|}{if({args}==fortune teller):# [Fortune Teller](https://wiki.bloodontheclocktower.com/Fortune_Teller)\\n```Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.```|}{if({args}==gambler):# [Gambler](https://wiki.bloodontheclocktower.com/Gambler)\\n```Each night*, choose a player & guess their character: if you guess wrong, you die.```|}{if({args}==general):# [General](https://wiki.bloodontheclocktower.com/General)\\n```Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.```|}{if({args}==gossip):# [Gossip](https://wiki.bloodontheclocktower.com/Gossip)\\n```Each day, you may make a public statement. Tonight, if it was true, a player dies.```|}{if({args}==grandmother):# [Grandmother](https://wiki.bloodontheclocktower.com/Grandmother)\\n```You start knowing a good player & their character. If the Demon kills them, you die too.```|}{if({args}==high priestess):# [High Priestess](https://wiki.bloodontheclocktower.com/High_Priestess)\\n```Each night, learn which player the Storyteller believes you should talk to most.```|}{if({args}==huntsman):# [Huntsman](https://wiki.bloodontheclocktower.com/Huntsman)\\n```Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]```|}{if({args}==innkeeper):# [Innkeeper](https://wiki.bloodontheclocktower.com/Innkeeper)\\n```Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.```|}{if({args}==investigator):# [Investigator](https://wiki.bloodontheclocktower.com/Investigator)\\n```You start knowing that 1 of 2 players is a particular Minion.```|}{if({args}==juggler):# [Juggler](https://wiki.bloodontheclocktower.com/Juggler)\\n```On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.```|}{if({args}==king):# [King](https://wiki.bloodontheclocktower.com/King)\\n```Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.```|}{if({args}==knight):# [Knight](https://wiki.bloodontheclocktower.com/Knight)\\n```You start knowing 2 players that are not the Demon.```|}{if({args}==librarian):# [Librarian](https://wiki.bloodontheclocktower.com/Librarian)\\n```You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)```|}{if({args}==lycanthrope):# [Lycanthrope](https://wiki.bloodontheclocktower.com/Lycanthrope)\\n```Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.```|}{if({args}==magician):# [Magician](https://wiki.bloodontheclocktower.com/Magician)\\n```The Demon thinks you are a Minion. Minions think you are a Demon.```|}{if({args}==mathematician):# [Mathematician](https://wiki.bloodontheclocktower.com/Mathematician)\\n```Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.```|}{if({args}==mayor):# [Mayor](https://wiki.bloodontheclocktower.com/Mayor)\\n```If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.```|}{if({args}==minstrel):# [Minstrel](https://wiki.bloodontheclocktower.com/Minstrel)\\n```When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.```|}{if({args}==monk):# [Monk](https://wiki.bloodontheclocktower.com/Monk)\\n```Each night*, choose a player (not yourself): they are safe from the Demon tonight.```|}{if({args}==nightwatchman):# [Nightwatchman](https://wiki.bloodontheclocktower.com/Nightwatchman)\\n```Once per game, at night, choose a player: they learn you are the Nightwatchman.```|}{if({args}==noble):# [Noble](https://wiki.bloodontheclocktower.com/Noble)\\n```You start knowing 3 players, 1 and only 1 of which is evil.```|}{if({args}==oracle):# [Oracle](https://wiki.bloodontheclocktower.com/Oracle)\\n```Each night*, you learn how many dead players are evil.```|}{if({args}==pacifist):# [Pacifist](https://wiki.bloodontheclocktower.com/Pacifist)\\n```Executed good players might not die.```|}{if({args}==philosopher):# [Philosopher](https://wiki.bloodontheclocktower.com/Philosopher)\\n```Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.```|}{if({args}==pixie):# [Pixie](https://wiki.bloodontheclocktower.com/Pixie)\\n```You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.```|}{if({args}==poppy grower):# [Poppy Grower](https://wiki.bloodontheclocktower.com/Poppy_Grower)\\n```Minions & Demons do not know each other. If you die, they learn who each other are that night.```|}{if({args}==preacher):# [Preacher](https://wiki.bloodontheclocktower.com/Preacher)\\n```Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.```|}{if({args}==princess):# [Princess](https://wiki.bloodontheclocktower.com/Princess)\\n```On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight.```|}{if({args}==professor):# [Professor](https://wiki.bloodontheclocktower.com/Professor)\\n```Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.```|}{if({args}==ravenkeeper):# [Ravenkeeper](https://wiki.bloodontheclocktower.com/Ravenkeeper)\\n```If you die at night, you are woken to choose a player: you learn their character.```|}{if({args}==sage):# [Sage](https://wiki.bloodontheclocktower.com/Sage)\\n```If the Demon kills you, you learn that it is 1 of 2 players.```|}{if({args}==sailor):# [Sailor](https://wiki.bloodontheclocktower.com/Sailor)\\n```Each night, choose an alive player: either you or they are drunk until dusk. You can't die.```|}{if({args}==savant):# [Savant](https://wiki.bloodontheclocktower.com/Savant)\\n```Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.```|}{if({args}==seamstress):# [Seamstress](https://wiki.bloodontheclocktower.com/Seamstress)\\n```Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.```|}{if({args}==shugenja):# [Shugenja](https://wiki.bloodontheclocktower.com/Shugenja)\\n```You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.```|}{if({args}==slayer):# [Slayer](https://wiki.bloodontheclocktower.com/Slayer)\\n```Once per game, during the day, publicly choose a player: if they are the Demon, they die.```|}{if({args}==snake charmer):# [Snake Charmer](https://wiki.bloodontheclocktower.com/Snake_Charmer)\\n```Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.```|}{if({args}==soldier):# [Soldier](https://wiki.bloodontheclocktower.com/Soldier)\\n```You are safe from the Demon.```|}{if({args}==steward):# [Steward](https://wiki.bloodontheclocktower.com/Steward)\\n```You start knowing 1 good player.```|}{if({args}==tea lady):# [Tea Lady](https://wiki.bloodontheclocktower.com/Tea_Lady)\\n```If both your alive neighbors are good, they can't die.```|}{if({args}==town crier):# [Town Crier](https://wiki.bloodontheclocktower.com/Town_Crier)\\n```Each night*, you learn if a Minion nominated today.```|}{if({args}==undertaker):# [Undertaker](https://wiki.bloodontheclocktower.com/Undertaker)\\n```Each night*, you learn which character died by execution today.```|}{if({args}==village idiot):# [Village Idiot](https://wiki.bloodontheclocktower.com/Village_Idiot)\\n```Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]```|}{if({args}==virgin):# [Virgin](https://wiki.bloodontheclocktower.com/Virgin)\\n```The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.```|}{if({args}==washerwoman):# [Washerwoman](https://wiki.bloodontheclocktower.com/Washerwoman)\\n```You start knowing that 1 of 2 players is a particular Townsfolk.```|}{if({args}==gubby):# [Gubby](https://wiki.bloodontheclocktower.com/Gubby)\\n```Release the Gubbies! I'm dying of cuteness!!! Wyaaarrgggghhhh!!!!```|}\"}",
"last_fetched": "2026-10-22T19:30:02.562Z"
}