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{"color": 12118406, "title": "✦ MOD NOTES ✦", "fields": [{"name": "", "value": "```[ RAID LOOT TABLES ]```\nAll raids give 10 Frags and 100 Credits upon completion.\n\n🟢 **1 - 10**\n - **HP:** 2,000\n> - Chance to roll for F Rank Gear.\n> - Players get 3 Looting rolls. \n> - 1d100+LUCK: Dirty&NAT: 1, 2, 9, 89, 99, 100\n> +20 credits per failure. \n\n🟡 **11 - 15**\n - **HP:** 5,000 \n> - Chance to roll for F Rank Gear OR Weapon Piece. `t!choose`\n> - Chance to roll for D Rank Gear OR Weapon Piece. `t!choose`\n> - Players get 3 Looting rolls. \n> - 1d100+LUCK: Dirty 15, 25, 85, 95 +  NAT 2 and 99\n> - D rank Gear upon NAT 1, 15, 25, 85, 95, 100 \n> +30 credits per failure. \n\n🔴 **16 - 20**\n- **HP:** 8,000 \n> - Chance to roll for D Rank Gear OR Weapon Piece. `t!choose`\n> - Chance to roll for Custom Scenario Piece. \n> - Players get 3 Looting rolls. \n> - 1d100+LUCK: Dirty 11, 22, 33, 88, 99, 100 + NAT 2 and 99\n> - Custom Scenario Piece only upon Nat 1, 88, and 100 \n> +40 credits per failure.", "inline": false}, {"name": "", "value": "```[ RAID ADJUSTMENTS & UNLOCKS  ]```\n\n**ADJUSTMENTS**\n\nPlayers get to **PICK ONE** to apply to combat. Lasts till end of battle.\n- Defensive Formation: Increase overall party AC by 2. \n- Hex Trap: Decrease enemy's debuff AC by 2.\n- Critical Eye: Extra weak point to exploit.\n- Attrition: Slow the charge of enemy's '✦' gauge. \n\n**RAID UPGRADES**\n\nCompleted raids are ones that they've either Won or properly Retreated/Lost. Playing it by ear because this is an RP game: What counts would depend with a big ‘D’. \n\n- 6 Total Raids Completed: Unlock “Party Perks” \n- 12 Total Raids Completed: Increase amount of Looting Rolls. Increase fixed raid rewards.\n- 24 Total Raids Completed: Increase Gear/Weapon Piece probability \n- 36 Total Raids Completed: Upgrade “Enemy Adjustments”\n", "inline": false}, {"name": " ", "value": "```[ GEAR/WEAPON REDEMPTION ]```\n`t!choose` Gear or Weapon. Then do rolls. Gear with a rank is rolled on spot in the thread upon cash-out-distribution, and then recorded by the Mod in <#1436811708353085572>. Custom Scenario pieces are distributed via `/economy backpack add` command. ", "inline": false}], "description": "When porting bot stuff over, ensure to also create all user profiles in RPG Dashboard.\nEnsure `/taglist` command is checked as 'mod only' in CARL Dashboard. \nEnsure all [MON] moves are check as 'hidden' in RPG Dashboard.\n\n> Monster Encounter Rolls per Day: **15**\n> Jewel Encounter Rolls per Day: **10**\n\nUpgrade Requirement: \n- Trial Lvl 2: 8x Husks  |  + 2 MON AND + 2 JWL rolls\n- Trial Lvl 3: 12x Husks  |  + 2 MON OR + 2 JWL rolls \n- Trial Lvl 4: 16x Husks  |  + 2 MON OR + 2 JWL rolls \n- Trial Lvl 5: 22x Husks  |  + 3 MON OR + 3 JWL rolls \n- Trial Lvl 6: 28x Husks  |  + 3 MON AND + 3 JWL rolls \n\n```[ HP/DMG/HEAL UPGRADES ]```\n**✦ DMG ✦**\n- Collective DMG 1: 15x Husks | +2 Min/Max DMG \n- Collective DMG 2: 25x Husks | +2 Min/Max DMG \n\n**✦ HEAL ✦**\n- Collective HEAL 1: 15x Husks | +2 Min/Max Heal\n- Collective HEAL 2: 25x Husks | +2 Min/Max Heal\n\n**✦ HP ✦**\n- Collective HP 1: 20x Husks | + 5 HP\n\n```[ D50 LUCK TABLE ]```\n[MOB 1] - EASY: Lesser Arcadian Beast (roll: 2 ~ 40) \n- Credit 1 - 3 (100%)\n- Frag 1 (40%) \n- Gear/Weapon Piece F (1%) \n\n[MOB 2] - MEDIUM: Average Arcadian Beast (roll: 41 ~ 60) \n- Credit 3 - 5 (100%)  \n- Frag 1 - 2 (70%) \n- Gear/Weapon Piece F (2%) \n- Gear/Weapon Piece D (1%)\n\n[MOB 3] - HARD: Greater Arcadian Beast (Nat 1 & 50) \n- Credit 20 - 40(100%)\n- Frag 3 - 4 (100%)\n- Gear/Weapon Piece F (20%)\n- Gear/Weapon Piece D (5%)\n- Custom Scenario Piece (1%) \n\n```[ D100 PERCEPTION TABLE ]```\nPerception table is separate. \n\nBejeweled Insect: d100+Perception, 88 + NAT 1, 2, 100 <-- nerfed \n- Husk (100%) = which is 100 credits per OR used for group upgrades.\n\n"}
Raw JSON
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  "created_at": "2026-01-18T10:40:03.000Z",
  "tag_name": "st-modnotes",
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  "owner_id": "676810133812150292",
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  "guild_id": "1403888189214560357",
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  "embed": "{\"color\": 12118406, \"title\": \"✦ MOD NOTES ✦\", \"fields\": [{\"name\": \"\", \"value\": \"```[ RAID LOOT TABLES ]```\\nAll raids give 10 Frags and 100 Credits upon completion.\\n\\n🟢 **1 - 10**\\n - **HP:** 2,000\\n> - Chance to roll for F Rank Gear.\\n> - Players get 3 Looting rolls. \\n> - 1d100+LUCK: Dirty&NAT: 1, 2, 9, 89, 99, 100\\n> +20 credits per failure. \\n\\n🟡 **11 - 15**\\n - **HP:** 5,000 \\n> - Chance to roll for F Rank Gear OR Weapon Piece. `t!choose`\\n> - Chance to roll for D Rank Gear OR Weapon Piece. `t!choose`\\n> - Players get 3 Looting rolls. \\n> - 1d100+LUCK: Dirty 15, 25, 85, 95 +  NAT 2 and 99\\n> - D rank Gear upon NAT 1, 15, 25, 85, 95, 100 \\n> +30 credits per failure. \\n\\n🔴 **16 - 20**\\n- **HP:** 8,000 \\n> - Chance to roll for D Rank Gear OR Weapon Piece. `t!choose`\\n> - Chance to roll for Custom Scenario Piece. \\n> - Players get 3 Looting rolls. \\n> - 1d100+LUCK: Dirty 11, 22, 33, 88, 99, 100 + NAT 2 and 99\\n> - Custom Scenario Piece only upon Nat 1, 88, and 100 \\n> +40 credits per failure.\", \"inline\": false}, {\"name\": \"\", \"value\": \"```[ RAID ADJUSTMENTS & UNLOCKS  ]```\\n\\n**ADJUSTMENTS**\\n\\nPlayers get to **PICK ONE** to apply to combat. Lasts till end of battle.\\n- Defensive Formation: Increase overall party AC by 2. \\n- Hex Trap: Decrease enemy's debuff AC by 2.\\n- Critical Eye: Extra weak point to exploit.\\n- Attrition: Slow the charge of enemy's '✦' gauge. \\n\\n**RAID UPGRADES**\\n\\nCompleted raids are ones that they've either Won or properly Retreated/Lost. Playing it by ear because this is an RP game: What counts would depend with a big ‘D’. \\n\\n- 6 Total Raids Completed: Unlock “Party Perks” \\n- 12 Total Raids Completed: Increase amount of Looting Rolls. Increase fixed raid rewards.\\n- 24 Total Raids Completed: Increase Gear/Weapon Piece probability \\n- 36 Total Raids Completed: Upgrade “Enemy Adjustments”\\n\", \"inline\": false}, {\"name\": \" \", \"value\": \"```[ GEAR/WEAPON REDEMPTION ]```\\n`t!choose` Gear or Weapon. Then do rolls. Gear with a rank is rolled on spot in the thread upon cash-out-distribution, and then recorded by the Mod in <#1436811708353085572>. Custom Scenario pieces are distributed via `/economy backpack add` command. \", \"inline\": false}], \"description\": \"When porting bot stuff over, ensure to also create all user profiles in RPG Dashboard.\\nEnsure `/taglist` command is checked as 'mod only' in CARL Dashboard. \\nEnsure all [MON] moves are check as 'hidden' in RPG Dashboard.\\n\\n> Monster Encounter Rolls per Day: **15**\\n> Jewel Encounter Rolls per Day: **10**\\n\\nUpgrade Requirement: \\n- Trial Lvl 2: 8x Husks  |  + 2 MON AND + 2 JWL rolls\\n- Trial Lvl 3: 12x Husks  |  + 2 MON OR + 2 JWL rolls \\n- Trial Lvl 4: 16x Husks  |  + 2 MON OR + 2 JWL rolls \\n- Trial Lvl 5: 22x Husks  |  + 3 MON OR + 3 JWL rolls \\n- Trial Lvl 6: 28x Husks  |  + 3 MON AND + 3 JWL rolls \\n\\n```[ HP/DMG/HEAL UPGRADES ]```\\n**✦ DMG ✦**\\n- Collective DMG 1: 15x Husks | +2 Min/Max DMG \\n- Collective DMG 2: 25x Husks | +2 Min/Max DMG \\n\\n**✦ HEAL ✦**\\n- Collective HEAL 1: 15x Husks | +2 Min/Max Heal\\n- Collective HEAL 2: 25x Husks | +2 Min/Max Heal\\n\\n**✦ HP ✦**\\n- Collective HP 1: 20x Husks | + 5 HP\\n\\n```[ D50 LUCK TABLE ]```\\n[MOB 1] - EASY: Lesser Arcadian Beast (roll: 2 ~ 40) \\n- Credit 1 - 3 (100%)\\n- Frag 1 (40%) \\n- Gear/Weapon Piece F (1%) \\n\\n[MOB 2] - MEDIUM: Average Arcadian Beast (roll: 41 ~ 60) \\n- Credit 3 - 5 (100%)  \\n- Frag 1 - 2 (70%) \\n- Gear/Weapon Piece F (2%) \\n- Gear/Weapon Piece D (1%)\\n\\n[MOB 3] - HARD: Greater Arcadian Beast (Nat 1 & 50) \\n- Credit 20 - 40(100%)\\n- Frag 3 - 4 (100%)\\n- Gear/Weapon Piece F (20%)\\n- Gear/Weapon Piece D (5%)\\n- Custom Scenario Piece (1%) \\n\\n```[ D100 PERCEPTION TABLE ]```\\nPerception table is separate. \\n\\nBejeweled Insect: d100+Perception, 88 + NAT 1, 2, 100 <-- nerfed \\n- Husk (100%) = which is 100 credits per OR used for group upgrades.\\n\\n\"}",
  "last_fetched": "2026-10-22T09:26:59.436Z"
}