sansmoveset
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28 lines** **
// **PASSIVE**: __The Last Corridor__
— Sans from undertale? what the fuck!!!
— Sans will always play **first** in any fight.
— You automatically dodge the first attack of every fight. This cannot be contested against
— Each successful dodge grants 1 Judgment Meter (max 5).
-# At 5, San's next attack becomes absolute. And cannot be healed, Afterwards it resets
— You don't.. **even have extra HP, Infact ** you only have **__1 HP.__**
— San's will dodge **every** attack regardless of if its absolute or __unavoidable__, And the only way to **kill** san's is to hit an attack with an **equal number of the same range above 20**, For example, If you hit a **22**, You **win**, If you hit a **33, 44, 55, 66, 77, 88, 99**, You **win**. You roll a **d100** to decide if your attack lands or not.
— San's will do an extra **+20** damage to **any** villian. And they will recieve **karma** (take 10 damage for 3 turn's) afterwards.
— San's doesnt has access to the base moveset, But instead he can use `!boneattack` for a basic attack.
> ```!bonebarrage — [ 2-turn Cooldown. ]
> !gasterblaster — [ 4-turn Cooldown. ]
> !shortcut — [ 3-turn Cooldown. ]
> !bluesoul — [ 5-turn Cooldown. ]
> !badtime — [ 6-turn Cooldown. ]
> !judgement— [ One time usage ]```
{require(Nope.):1432726712759619584}Embed
1 line{"color": 10416895, "image": {"url": "https://i.pinimg.com/originals/4b/e4/17/4be41731dfaf04cd6fbae9b02864faea.gif"}, "title": "— // 𝐓𝐇𝐄 𝐒𝐊𝐄𝐋𝐄𝐓𝐎𝐍"}Raw JSON
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"content": "** **\n// **PASSIVE**: __The Last Corridor__\n— Sans from undertale? what the fuck!!!\n\n— Sans will always play **first** in any fight.\n\n— You automatically dodge the first attack of every fight. This cannot be contested against\n\n— Each successful dodge grants 1 Judgment Meter (max 5).\n\n-# At 5, San's next attack becomes absolute. And cannot be healed, Afterwards it resets\n\n— You don't.. **even have extra HP, Infact ** you only have **__1 HP.__**\n\n— San's will dodge **every** attack regardless of if its absolute or __unavoidable__, And the only way to **kill** san's is to hit an attack with an **equal number of the same range above 20**, For example, If you hit a **22**, You **win**, If you hit a **33, 44, 55, 66, 77, 88, 99**, You **win**. You roll a **d100** to decide if your attack lands or not.\n\n— San's will do an extra **+20** damage to **any** villian. And they will recieve **karma** (take 10 damage for 3 turn's) afterwards.\n\n— San's doesnt has access to the base moveset, But instead he can use `!boneattack` for a basic attack.\n\n> ```!bonebarrage — [ 2-turn Cooldown. ]\n> !gasterblaster — [ 4-turn Cooldown. ]\n> !shortcut — [ 3-turn Cooldown. ]\n> !bluesoul — [ 5-turn Cooldown. ]\n> !badtime — [ 6-turn Cooldown. ]\n> !judgement— [ One time usage ]```\n\n{require(Nope.):1432726712759619584}",
"embed": "{\"color\": 10416895, \"image\": {\"url\": \"https://i.pinimg.com/originals/4b/e4/17/4be41731dfaf04cd6fbae9b02864faea.gif\"}, \"title\": \"— // 𝐓𝐇𝐄 𝐒𝐊𝐄𝐋𝐄𝐓𝐎𝐍\"}",
"last_fetched": "2026-10-21T10:56:21.307Z"
}