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{=(largs):{lower:{join():{args}}}}

{=(title):## 🏚️ Haunted House Maze}
{=(d):**What do you do?**}
{=(li):- Listen (`?room sounds`)}
{=(wa):- Leave the wall and walk around the room (`?room blind`)}
{=(sta):- Walk back to the start}
{=(dark):You enter the room. Your vision doesn't change, it is still pitch black.
If you turn around, you cannot see the entrance you came in from either. But you know it's there.

IF IN A GROUP: ||Remember, do not let your friends out of your sight... A little too late for that now, huh?
**NOTE**: Players who maintain physical contact with each other when entering this room skip this challenge.
*Everyone roll 2dWILL once, everyone must succeed. DC: 8*
If success, carry on. Move as one.
If fail, prompt `?room {if({largs}==darka):a|{if({largs}==darkb):b}} vanish`.||

{d}
- Keep going (`?room blind`)
{li}
- Walk along the walls (If so, left or right first? `?room {if({largs}==darka):a|{if({largs}==darkb):b}} L/R`)}
{=(objc):{rand:4|no,yes}}
{=(drl):You pull the fabric off of the object and suddenly-
Light fills the room!
Starting from the very object you've found!
Once your eyes adjust, you can now see that the object you've run into is a lone vanity sitting in the middle of the room. The mirror is emitting a glow that is lighting up the rest of the room!

You can now see that the room is bare, aside from this vanity, a light switch on one wall, two exits and a large framed painting on another wall. (If you came through a hole in the wall, then there is no painting.)

{d}
- A. Try this exit (`?maze 14 a`)
- B. Try this exit (`?maze 21 a`)
- Check the light switch (`?room switch`)
- Check the painting (`?room painting`)}
{=(try):Try something else}
{=(vanish):t!choose from characters that failed the check.

**Chosen individual has now VANISHED!**
You have no idea where your friend is, but at least the rest of you are still here.

This is a mini-game where you need to find each other again!
All of you can no longer communicate with the chosen individual. They cannot hear you, nor can you hear them.
You do not know whether the one you're looking for is still in the room or has been moved to another part of the maze.

**For the chosen individual:** ||You are still in the pitch black darkness. From the sound of things, you are alone. You have no idea where your friends are. You turn back to try to leave, but you walk straight into a wall. It seems you no longer have a way out.||

# What do you do?
- Both the group and the vanished individual must now act separately.
- Please act in rounds so that you can see if you find each other. AKA: Round 1 - individual chooses to stay put while group decides to walk along the walls.
**To find each other again, you need to either:**
- Be in the same place as the other person and figure out that this person/s you cannot hear or see is your friend
- Brighten the room
- Leave the dark room and find each other normally with your eyeballs.
- Alternatively, you may abandon your friend/s if you wish, if so, you are allowed to clear the maze separately.

**To make sense of what just happened, OOCly:** 
||This is a game that plays with your character's minds, while still being in close proximity of each other! Your 'vanished' friend was teleported to a different corner of the room, hence why they can't access the exit anymore! While still being in the same room, not only are you blind to each other, but the 'vanished' friend has been deafened/muted to the rest of the party and viceversa. Thus, you need to bump back into each other in order to find each other again!||

-# With all this in mind, feel free to play it out however you see fit! I will leave it to your judgement. Just remember: you're in a haunted house! Scary noises and random bumpings-into-each-others might just result in a pretty big spook...!

# Now that that's out of the way, here's your options!
- Stay put (only available after you've moved at least once)
- Walk around `(?room blind)`
{li}
- Walk along the walls (If so, which side first? Left or right? `?room {if({largs}==avanish):a|{if({largs}==bvanish):b}} L/R` Vanished player: `?room {if({largs}==avanish):a|{if({largs}==bvanish):b}} Lv/Rv`)
- Other (ping rice)
- Leave (Refer to the last bot command for the keyword to prompt. **This option is unavailable for separated player.** )}
{=(findchance):{rand:6|fno,3|fpass,fyes}}
{=(fno):You are nowhere near each other.}
{=(fpass):You are a few steps away from each other, you hear their steps near you... Is that a friend or a ghost...???}
{=(fyes):You brush against each other!! WHAT WAS THAT?!?!
> React ICly. Remember, you cannot hear each other.}
{=(ligswi):While facing in towards the rest of the room, you reach your left hand out to the wall and start following along it...
As you walk, your hand brushes over something...
You feel it and... It feels like a light switch?
It's odd to put one in the middle of a wall like this, but hey! Lucky!

{d}
- Flip the switch (`?room flip`)
- Keep following the wall (`?room {if({largs}==darkbl2):b start|a L2}`)
{li}
{wa}
{sta} (?room {if({largs}==bl2):b|a} start)}
{=(ligswi2):You feel it and... It feels like a light switch?
It's odd to put one in the middle of a wall like this, but hey! Lucky!

{d}
- Flip the switch (`?room flip`)
- Keep following the wall (`?room {if({largs}==dbr):b R2|a start}`)
{li}
{wa}
{sta} (?room {if({largs}==br):b|a} start)}
{=(exita):It's a short walk...
But you soon find an exit!
{d}
- Try this exit? (`?maze 14 a`)
- Keep following the wall (`?room {if({largs}==br2):b R3|{if({largs}==a2):a L|b L2}}`)
{li}
{wa}
{if({largs}==a2):...|{sta} (?room b start)}}
{=(exitb):It's a short walk...
But you soon find an exit!
{d}
- Try this exit? (`?maze 21 a`)
- Keep following the wall (`?room {if({largs}==br3):b start|a R2}`)
{li}
{wa}
{sta} (?room {if({largs}==br3):b|a} start)}
{=(frame):You move along this next wall and your hand soon bumps into something hard- Whatever it is gets nudged back slightly, revealing a tiny gap.
When you feel for the object, it feels like a framed canvas, though the canvas all torn up...

{d}
- Try to move the frame? (?room move)
- Keep following the wall (`?room darka {if({largs}==al2):L|R}3`)
{li}
{wa}
{sta} (?room darka start)}
{=(longexit):With a turn of a corner, you follow along this wall...

...
.....
And soon, you find an exit!

{d}
- Try this exit? (`?maze 21 a`)
- Keep following the wall (`?room {if({largs}==bl):a 1|{if({largs}==al3):a start|a 2`}})
{li}
{wa}
{if({largs}==alv):...|{sta} (?room darkb)}}





{=(r.darka):{dark}
- Leave. (`14 a`)~}

{=(r.darkb):{dark}
-Leave. (`1 a`)~}

{=(r.blind):You eventually hit a wall, then another...
Are you sure you want to keep going like this? You've lost your entry point too, now.
{if({objc}==yes):OW, your stub your foot against a corner of something?|...}

For separated parties: ||{{findchance}}||

{try}? 
{li}
- Try walking along the walls (If so, left or right first? `?room {rand:a,b} L/R {rand: ,2,3}`)
- Leave (**You can no longer leave, even if you retrace your steps.**)
{if({objc}==yes):- Inspect the object you stubbed your foot on? (`room  object`)|}~}

{=(r.sounds): You focus on your hearing...
... ... ...
It sounds like the rest of the haunted house, with little faint creaks and cracks here and there... Maybe some shuffling..? Is that in the room with you...?

{try}.
- Walk around (`?room  blind`)
- Walk along the walls (If so, left or right first? `?room {if({largs}==darka):a|{if({largs}==darkb):b}} L/R`)~}

{=(r.object):You nudge the object with your foot, then carefully reach your hands out to feel for it.

It feels like.. The leg to a table, but rather ornate!
When you move your hand up, you feel the ends of some sort of fabric, perhaps draped over the table?

{d}
- Keep feeling? (`?room object2`)
- Pull the fabric? (`?room object3`)
- Try to inspect the fabric? (`?room object4`)
- {try}?~}

{=(r.object2):You keep feeling at the table through the fabric. Perhaps there were drawers? The fabric is quite thick, but you can make out what seems like the drawer knobs.

As you feel along the edges of the table, your hand hits what seems like a vertical board attached to the table.

- {try}?~}

{=(r.object3): {drl}~https://i.imgur.com/meRbzz2.png}

{=(r.object4): You feel the fabric in your hands.
It's thick, quality material. As you move away from the edges, you feel embroidered patterns covering the rest of the fabric.

... If you sniff it, it smells old and musty. Sharply so, ack!

{try}?~}

{=(r.avanish):{vanish}~}

{=(r.bvanish):{vanish}~}

{=(r.al):{ligswi}~}

{=(r.al2):You move past the light switch, continuing to feel along the way and soon you reach a corner of the room.

{frame}~}

{=(r.al3):You feel past the large frame and reach another corner of the room.
{longexit}~}

{=(r.ar):{exitb}~}

{=(r.ar2):You continue to feel along the way and soon you reach a corner of the room.

{frame}~}

{=(r.ar3):As you move past the frame, you reach another corner and your hand brushes over something...
{ligswi2}~}

{=(r.a1):{exita}~}

{=(r.bl):{longexit}~}

{=(r.bl2):{ligswi}~}

{=(r.br):{ligswi2}~}

{=(r.br2):{exita}~}

{=(r.br3):{exitb}~}

{=(r.alv):{longexit}~}
{=(r.arv):A few steps...
{frame}~}

{=(r.blv):A few steps...
{exita}~}
{=(r.brv):A few steps...
{exitb}~}

{=(r.flip):You flip the switch.
... For a moment, nothing seems to happen...

But suddenly- The wall you were standing agaisnt moves??
It loudly groans as it turns and shoves you along with it!
If you couldn't see before- Suddenly you can!
You are back in a maze hallway. Behind you, is the very wall that pushed you out here.
You are no longer in the dark room.

Prompt `?maze 21 b`~}

{=(r.switch):It's just a light switch in the middle of the wall.

Flip it?
`?room flip`~}

{=(r.painting):It's a large framed painting that stands about as tall as the room itself and about as wide as the hallways you've been in.
The painting itself is mostly torn apart, all you can see is the backboard of the frame with the torn canvas along the edges..

You notice... There's a hole peeking from behind the painting...

Move the painting?
`?room move`~}

{=(r.move):For something so huge, it's surprisingly light.

You push it aside to reveal a hole in the wall!
You can't seem to see where it leads.

Go through it?
`?maze 1a`~}

{=(pose):{rand:has its arms spread and legs straight, its body forming a T-shape. It seems like it's asserting its dominance.~is posed demurely. Its head is turned down and its index fingers pointed and touching one-another.~is leaned back with its arms tucked behind its back, legs spaced apart. Is this pose really used on a runway?~is posed like it’s in the middle of running. For something that looks like it’d be teetering over, it’s holding up surprisingly well.~looks like it’s in peak fitness. It stands tall on one leg, the other's foot placed flat on the first's thigh. Its hands are pressed together and stretches towards the ceiling.~looks flexible. It stands on one leg and leans forward, the other leg kicked high behind it. Its arms are spread out, as if it's gliding on ice.~has it's hands on it's hips. It looks like it's judging you.~has it's hands on his head, bending forward like it's in despair.}}
{=(cdesc):This mannequin {pose}
The little candle in front of it flickers.
There is nothing else of note here.
{d}
- Change mannequin pose (`?room pose`)
- Put out candle (`?room candlelight`)
- Move to another part of the room}

{=(r.candlea):{cdesc}~}
{=(r.candleb):{cdesc}~}
{=(r.candled):{cdesc}~}
{=(r.candlee):{cdesc}~}

{=(r.candlec):When you step into the candle's light, the walls seem to open up!
And...

All the mannequins start chattering.. They're shaking...
Everytime you look at one, look away, then look back- It.. Seems to have moved closer???

You best get out of here.

**Pick an exit and start the countdown!**
### This is a minigame!
Rules:
- Each mannequin has a countdown of **20** before they reach you, however, if you are looking at a mannequin, they do not move.
- For a group: you can only look at 1 mannequin at a time.
- Solo players can look at 2 mannequins at a time.
- Everytime you look away from a mannequin, you must roll a d10 and deduct from the mannequin countdown. You must roll for each mannequin individually.
- If a mannequin's countdown hits 0, it touches you.
- You must survive 3 rounds to escape.

> If you've won, prompt one of the following to continue!
- Left: `?maze 2 c`
- Right: `?maze 19 c`

> If you've been touched, the entire party gets warped! Prompt:
- `?maze {rand:6 a, 7 c, 4 c, 3 b, 17 a}`

~https://i.imgur.com/iy8ulOp.png}

{=(r.candleclear):The mannequins no longer move or at all.

- Left: `?maze 2 c`
- Right: `?maze 19 c`~https://i.imgur.com/iy8ulOp.png}

{=(r.pose):You change the mannequin's pose...
Cool!

When no one is looking though, the pose changes yet again..
Weird..~}

{=(r.candlelight):You put out the candle... Why?
Well, it's out now. You look up at the mannequin... Now you can't really see the mannequin anymore, but only briefly, as when you looked away from the candle, it lights up again.~}

{=(wrongr):{rand:looks like you!... ... Wait... There's a disembodied hand on your shoulder.~is clearly not right, you are a walking sillhouette.~is you, but 20cm shorter(or taller, if you are a small creature). It's strange not to be looking at your reflection at eye level.~is you!... But when you raise your hands, there's blood on your palms.~is clearly not you, your face is distorted.~looks like you!... Wait- the smallest embellishment on your clothes has changed colors!~is you!... At first... The reflection of yourself soon starts to turn red.~ is you, but it's moving when you aren't... It smiles at you.~looks like you! Wait- You notice something behind you... A small child with no face, it waves at you.~is clearly wrong... It's you, but the colors are all wrong. OOC: Inverted colors.~is clearly wrong. There is no reflection.}}
{=(messed):You pass this mirror, the reflection {wrongr}

Touching this mirror does nothing.}
{=(true):You pass this mirror, the reflection looks like you!
You do a spin, then raise your arms and even one foot to make sure. It doesn't look like there's anything around you either!

Touching this mirror turns the rest of the mirrors into the same image of you, no longer are they reflecting off one another.
All the reflections of you now point to the exits.

- A. `?maze 12 a`
- B. `?maze 15 a`
- C. `?maze 9 b`}
{=(ghost):You pass this mirror, this... Isn't even a reflection. The mirror shows you a person dressed in a luxurious gown.
They are crouched on the ground crying. The moment they try to look up at you, the mirror shatters.

Slowly, one by one, the other mirrors in the room shatter as well. There's a haunting wail within the piercing shatters, and when the final mirror breaks, it's quiet again.
The shattered mirrors now reveal the exit.
- A. `?maze 12 a`
- B. `?maze 15 a`
- C. `?maze 9 b`}

{=(r.mirror):Now that you're inside, you can see that each reflection is... You!
For the most part!...
Some reflections are more obvious than not...
But every reflection is slightly off.. Your eyes are the wrong color here, and this mirror gave you a face scar!

One of the reflections is you trying to get your attention!
It holds up a sign that reads, "Touch the true mirror to win!"

```To find the true mirror, roll 2dINS, DC:10. Only one person needs to succeed, you may roll as many times as you'd like.```
Whenever you fail, you may individually prompt `?room mirror fail`, alternatively if you just want to look at funny mirrors, you can prompt this too.
If successful, prompt `?room mirror clear`~}

{=(r.mirrorfail):{messed}~}

{=(r.mirrorclear):{{rand:4|true,ghost}}~https://i.imgur.com/9IuAUrY.png}

{=(chestrng):{rand:trick,treat}}
{=(trick):{rand:that it is empty, with a single piece of paper inside with the words: *"Never gonna give you up, never gonna let you down, never gonna turn around and desert you."* 
Ah, a song from the famous bard, Richard of Astleshire~that it is empty, with a single piece of paper that reads: *"Turn around."* When you do, you realize the walls are... Bleeding... 
It's time to go.~that you cannot open the chest. There's no lock or keyhole, it's sealed shut. You try to lift it, but it seems it's fastened to the ground. ... 
Wait, your hands are now inked purple!~that there's another, slightly smaller chest inside! If you open that one, you find another, slightly smaller chest!... 
You have a feeling if you keep trying, this will just keep going on and on...}}
{=(treat):{rand:you find boxes of cookies within! And.. Is that tea you smell?
When you look around, you find an antique tea table and chairs set out, sitting on the table are teacups, a teapot filled with tea ready to be poured and some light snacks! 
It's as if the maze is giving you a little tea break in this lovely empty room!~a bunch of flowers within! Flowers and grass start spreading from the chest and a pleasant music starts playing in the room! 
How nice! 
The room seems a little brighter. It feels safe to take a break in here.~that it is full of fluff?... Fur?.. The fur gives of a light glow and when you touch it, it chirps! 
The mass of fluff dissipates into smaller balls of fluff, it's glow lights up this room. 
One of the little glowing fluffballs have taken a liking to you! (You each gain a friend only for this maze run!)}}

{=(r.chesta):Coming closer to the chest, you notice that it's rather ornate!
The gold decor gleams prettily in the candlelight.

**Note:**
If you have already been in this specific room (chest room a) and have already opened the chest, you **do not** get to open it again. The effects from when you opened the chest would still be active.
- Open the chest?
`?room chest open`
- Leave?
- `?maze 5 a`~}

{=(r.chestopen):When you open the chest, you find {{chestrng}}

{if({chestrng}==trick):You also notice in one corner of the chest, there is something carved into the wood... 
It looks like: 
Ⴑ + ᏣⲄ𐒃𐒐ᏮᏋ + ⲄᏗᏖ𐒃𐒀|}~}

{=(r.chestb):Coming closer to the chest, you notice that it's rather ornate!
The gold decor gleams prettily in the candlelight.

**Note:**
If you have already been in this specific room (chest room b) and have already opened the chest, you **do not** get to open it again. The effects from when you opened the chest would still be active.
- Open the chest?
`?room chest open`
- Leave?
- `?maze 7 a` or `?maze 3 a`~}

{=(r.hole):...
I'm not sure why you decided to jump in, but you fall....
And fall.......
And fall................
This is a surprisingly deep hole.

Thankfully, you land softly on some giant cushions.
But now you can't get back out. The walls in the hole is as smooth as marble... And if you fly, it's a long way up.
You're stuck now. Better hope someone can hear that whistle of yours!
`?room hole fail`~}

{=(r.holefail):Eventually, you hear barking and someone yelling down to you!
*"Hey!! Are you okay down there?? How in the world did you get down there to begin with???"*
The voice tells you he'll lower a rope down for you. Once you're out, you find a guy with glowing teal hair with a large white sheet draped over his shoulders and Charlie next to him! 
He collects the rope and tells you that you shouldn't jump into random holes, now you're disqualified and Charlie will lead you back.

Charlie easily brings you back to the entrance! The little pitter-patter of his paws alerts the girl from the entrance, and she sighs in relief when she sees him running towards her with your party.

"W-welcome back…! I hope you’re alright…! Thanks for bringing them back safe and sound, boy…" She kneels to pet the dog.

"Well… you tried..! It’s alright, you can always have another go… Let me stamp your card before you leave."~https://i.imgur.com/Y8TSAw9.png}

{=(em.text):{r.{largs}(1):~}}
{=(em.image):{r.{largs}(2):~}}

Embed

1 line
{"color": 8329432, "image": {"url": "{em.image}"}, "description": "{title}\n\n{em.text}"}
Raw JSON
{
  "id": 2427763,
  "created_at": "2025-10-26T05:12:51.000Z",
  "tag_name": "room",
  "nsfw": false,
  "owner_id": "174057306714013696",
  "uses": 207,
  "description": null,
  "restricted": false,
  "shared": false,
  "deleted": false,
  "safe": "",
  "hidden": false,
  "guild_id": "1265420902850629774",
  "sharer": "174057306714013696",
  "content": "{=(largs):{lower:{join():{args}}}}\n\n{=(title):## 🏚️ Haunted House Maze}\n{=(d):**What do you do?**}\n{=(li):- Listen (`?room sounds`)}\n{=(wa):- Leave the wall and walk around the room (`?room blind`)}\n{=(sta):- Walk back to the start}\n{=(dark):You enter the room. Your vision doesn't change, it is still pitch black.\nIf you turn around, you cannot see the entrance you came in from either. But you know it's there.\n\nIF IN A GROUP: ||Remember, do not let your friends out of your sight... A little too late for that now, huh?\n**NOTE**: Players who maintain physical contact with each other when entering this room skip this challenge.\n*Everyone roll 2dWILL once, everyone must succeed. DC: 8*\nIf success, carry on. Move as one.\nIf fail, prompt `?room {if({largs}==darka):a|{if({largs}==darkb):b}} vanish`.||\n\n{d}\n- Keep going (`?room blind`)\n{li}\n- Walk along the walls (If so, left or right first? `?room {if({largs}==darka):a|{if({largs}==darkb):b}} L/R`)}\n{=(objc):{rand:4|no,yes}}\n{=(drl):You pull the fabric off of the object and suddenly-\nLight fills the room!\nStarting from the very object you've found!\nOnce your eyes adjust, you can now see that the object you've run into is a lone vanity sitting in the middle of the room. The mirror is emitting a glow that is lighting up the rest of the room!\n\nYou can now see that the room is bare, aside from this vanity, a light switch on one wall, two exits and a large framed painting on another wall. (If you came through a hole in the wall, then there is no painting.)\n\n{d}\n- A. Try this exit (`?maze 14 a`)\n- B. Try this exit (`?maze 21 a`)\n- Check the light switch (`?room switch`)\n- Check the painting (`?room painting`)}\n{=(try):Try something else}\n{=(vanish):t!choose from characters that failed the check.\n\n**Chosen individual has now VANISHED!**\nYou have no idea where your friend is, but at least the rest of you are still here.\n\nThis is a mini-game where you need to find each other again!\nAll of you can no longer communicate with the chosen individual. They cannot hear you, nor can you hear them.\nYou do not know whether the one you're looking for is still in the room or has been moved to another part of the maze.\n\n**For the chosen individual:** ||You are still in the pitch black darkness. From the sound of things, you are alone. You have no idea where your friends are. You turn back to try to leave, but you walk straight into a wall. It seems you no longer have a way out.||\n\n# What do you do?\n- Both the group and the vanished individual must now act separately.\n- Please act in rounds so that you can see if you find each other. AKA: Round 1 - individual chooses to stay put while group decides to walk along the walls.\n**To find each other again, you need to either:**\n- Be in the same place as the other person and figure out that this person/s you cannot hear or see is your friend\n- Brighten the room\n- Leave the dark room and find each other normally with your eyeballs.\n- Alternatively, you may abandon your friend/s if you wish, if so, you are allowed to clear the maze separately.\n\n**To make sense of what just happened, OOCly:** \n||This is a game that plays with your character's minds, while still being in close proximity of each other! Your 'vanished' friend was teleported to a different corner of the room, hence why they can't access the exit anymore! While still being in the same room, not only are you blind to each other, but the 'vanished' friend has been deafened/muted to the rest of the party and viceversa. Thus, you need to bump back into each other in order to find each other again!||\n\n-# With all this in mind, feel free to play it out however you see fit! I will leave it to your judgement. Just remember: you're in a haunted house! Scary noises and random bumpings-into-each-others might just result in a pretty big spook...!\n\n# Now that that's out of the way, here's your options!\n- Stay put (only available after you've moved at least once)\n- Walk around `(?room blind)`\n{li}\n- Walk along the walls (If so, which side first? Left or right? `?room {if({largs}==avanish):a|{if({largs}==bvanish):b}} L/R` Vanished player: `?room {if({largs}==avanish):a|{if({largs}==bvanish):b}} Lv/Rv`)\n- Other (ping rice)\n- Leave (Refer to the last bot command for the keyword to prompt. **This option is unavailable for separated player.** )}\n{=(findchance):{rand:6|fno,3|fpass,fyes}}\n{=(fno):You are nowhere near each other.}\n{=(fpass):You are a few steps away from each other, you hear their steps near you... Is that a friend or a ghost...???}\n{=(fyes):You brush against each other!! WHAT WAS THAT?!?!\n> React ICly. Remember, you cannot hear each other.}\n{=(ligswi):While facing in towards the rest of the room, you reach your left hand out to the wall and start following along it...\nAs you walk, your hand brushes over something...\nYou feel it and... It feels like a light switch?\nIt's odd to put one in the middle of a wall like this, but hey! Lucky!\n\n{d}\n- Flip the switch (`?room flip`)\n- Keep following the wall (`?room {if({largs}==darkbl2):b start|a L2}`)\n{li}\n{wa}\n{sta} (?room {if({largs}==bl2):b|a} start)}\n{=(ligswi2):You feel it and... It feels like a light switch?\nIt's odd to put one in the middle of a wall like this, but hey! Lucky!\n\n{d}\n- Flip the switch (`?room flip`)\n- Keep following the wall (`?room {if({largs}==dbr):b R2|a start}`)\n{li}\n{wa}\n{sta} (?room {if({largs}==br):b|a} start)}\n{=(exita):It's a short walk...\nBut you soon find an exit!\n{d}\n- Try this exit? (`?maze 14 a`)\n- Keep following the wall (`?room {if({largs}==br2):b R3|{if({largs}==a2):a L|b L2}}`)\n{li}\n{wa}\n{if({largs}==a2):...|{sta} (?room b start)}}\n{=(exitb):It's a short walk...\nBut you soon find an exit!\n{d}\n- Try this exit? (`?maze 21 a`)\n- Keep following the wall (`?room {if({largs}==br3):b start|a R2}`)\n{li}\n{wa}\n{sta} (?room {if({largs}==br3):b|a} start)}\n{=(frame):You move along this next wall and your hand soon bumps into something hard- Whatever it is gets nudged back slightly, revealing a tiny gap.\nWhen you feel for the object, it feels like a framed canvas, though the canvas all torn up...\n\n{d}\n- Try to move the frame? (?room move)\n- Keep following the wall (`?room darka {if({largs}==al2):L|R}3`)\n{li}\n{wa}\n{sta} (?room darka start)}\n{=(longexit):With a turn of a corner, you follow along this wall...\n\n...\n.....\nAnd soon, you find an exit!\n\n{d}\n- Try this exit? (`?maze 21 a`)\n- Keep following the wall (`?room {if({largs}==bl):a 1|{if({largs}==al3):a start|a 2`}})\n{li}\n{wa}\n{if({largs}==alv):...|{sta} (?room darkb)}}\n\n\n\n\n\n{=(r.darka):{dark}\n- Leave. (`14 a`)~}\n\n{=(r.darkb):{dark}\n-Leave. (`1 a`)~}\n\n{=(r.blind):You eventually hit a wall, then another...\nAre you sure you want to keep going like this? You've lost your entry point too, now.\n{if({objc}==yes):OW, your stub your foot against a corner of something?|...}\n\nFor separated parties: ||{{findchance}}||\n\n{try}? \n{li}\n- Try walking along the walls (If so, left or right first? `?room {rand:a,b} L/R {rand: ,2,3}`)\n- Leave (**You can no longer leave, even if you retrace your steps.**)\n{if({objc}==yes):- Inspect the object you stubbed your foot on? (`room  object`)|}~}\n\n{=(r.sounds): You focus on your hearing...\n... ... ...\nIt sounds like the rest of the haunted house, with little faint creaks and cracks here and there... Maybe some shuffling..? Is that in the room with you...?\n\n{try}.\n- Walk around (`?room  blind`)\n- Walk along the walls (If so, left or right first? `?room {if({largs}==darka):a|{if({largs}==darkb):b}} L/R`)~}\n\n{=(r.object):You nudge the object with your foot, then carefully reach your hands out to feel for it.\n\nIt feels like.. The leg to a table, but rather ornate!\nWhen you move your hand up, you feel the ends of some sort of fabric, perhaps draped over the table?\n\n{d}\n- Keep feeling? (`?room object2`)\n- Pull the fabric? (`?room object3`)\n- Try to inspect the fabric? (`?room object4`)\n- {try}?~}\n\n{=(r.object2):You keep feeling at the table through the fabric. Perhaps there were drawers? The fabric is quite thick, but you can make out what seems like the drawer knobs.\n\nAs you feel along the edges of the table, your hand hits what seems like a vertical board attached to the table.\n\n- {try}?~}\n\n{=(r.object3): {drl}~https://i.imgur.com/meRbzz2.png}\n\n{=(r.object4): You feel the fabric in your hands.\nIt's thick, quality material. As you move away from the edges, you feel embroidered patterns covering the rest of the fabric.\n\n... If you sniff it, it smells old and musty. Sharply so, ack!\n\n{try}?~}\n\n{=(r.avanish):{vanish}~}\n\n{=(r.bvanish):{vanish}~}\n\n{=(r.al):{ligswi}~}\n\n{=(r.al2):You move past the light switch, continuing to feel along the way and soon you reach a corner of the room.\n\n{frame}~}\n\n{=(r.al3):You feel past the large frame and reach another corner of the room.\n{longexit}~}\n\n{=(r.ar):{exitb}~}\n\n{=(r.ar2):You continue to feel along the way and soon you reach a corner of the room.\n\n{frame}~}\n\n{=(r.ar3):As you move past the frame, you reach another corner and your hand brushes over something...\n{ligswi2}~}\n\n{=(r.a1):{exita}~}\n\n{=(r.bl):{longexit}~}\n\n{=(r.bl2):{ligswi}~}\n\n{=(r.br):{ligswi2}~}\n\n{=(r.br2):{exita}~}\n\n{=(r.br3):{exitb}~}\n\n{=(r.alv):{longexit}~}\n{=(r.arv):A few steps...\n{frame}~}\n\n{=(r.blv):A few steps...\n{exita}~}\n{=(r.brv):A few steps...\n{exitb}~}\n\n{=(r.flip):You flip the switch.\n... For a moment, nothing seems to happen...\n\nBut suddenly- The wall you were standing agaisnt moves??\nIt loudly groans as it turns and shoves you along with it!\nIf you couldn't see before- Suddenly you can!\nYou are back in a maze hallway. Behind you, is the very wall that pushed you out here.\nYou are no longer in the dark room.\n\nPrompt `?maze 21 b`~}\n\n{=(r.switch):It's just a light switch in the middle of the wall.\n\nFlip it?\n`?room flip`~}\n\n{=(r.painting):It's a large framed painting that stands about as tall as the room itself and about as wide as the hallways you've been in.\nThe painting itself is mostly torn apart, all you can see is the backboard of the frame with the torn canvas along the edges..\n\nYou notice... There's a hole peeking from behind the painting...\n\nMove the painting?\n`?room move`~}\n\n{=(r.move):For something so huge, it's surprisingly light.\n\nYou push it aside to reveal a hole in the wall!\nYou can't seem to see where it leads.\n\nGo through it?\n`?maze 1a`~}\n\n{=(pose):{rand:has its arms spread and legs straight, its body forming a T-shape. It seems like it's asserting its dominance.~is posed demurely. Its head is turned down and its index fingers pointed and touching one-another.~is leaned back with its arms tucked behind its back, legs spaced apart. Is this pose really used on a runway?~is posed like it’s in the middle of running. For something that looks like it’d be teetering over, it’s holding up surprisingly well.~looks like it’s in peak fitness. It stands tall on one leg, the other's foot placed flat on the first's thigh. Its hands are pressed together and stretches towards the ceiling.~looks flexible. It stands on one leg and leans forward, the other leg kicked high behind it. Its arms are spread out, as if it's gliding on ice.~has it's hands on it's hips. It looks like it's judging you.~has it's hands on his head, bending forward like it's in despair.}}\n{=(cdesc):This mannequin {pose}\nThe little candle in front of it flickers.\nThere is nothing else of note here.\n{d}\n- Change mannequin pose (`?room pose`)\n- Put out candle (`?room candlelight`)\n- Move to another part of the room}\n\n{=(r.candlea):{cdesc}~}\n{=(r.candleb):{cdesc}~}\n{=(r.candled):{cdesc}~}\n{=(r.candlee):{cdesc}~}\n\n{=(r.candlec):When you step into the candle's light, the walls seem to open up!\nAnd...\n\nAll the mannequins start chattering.. They're shaking...\nEverytime you look at one, look away, then look back- It.. Seems to have moved closer???\n\nYou best get out of here.\n\n**Pick an exit and start the countdown!**\n### This is a minigame!\nRules:\n- Each mannequin has a countdown of **20** before they reach you, however, if you are looking at a mannequin, they do not move.\n- For a group: you can only look at 1 mannequin at a time.\n- Solo players can look at 2 mannequins at a time.\n- Everytime you look away from a mannequin, you must roll a d10 and deduct from the mannequin countdown. You must roll for each mannequin individually.\n- If a mannequin's countdown hits 0, it touches you.\n- You must survive 3 rounds to escape.\n\n> If you've won, prompt one of the following to continue!\n- Left: `?maze 2 c`\n- Right: `?maze 19 c`\n\n> If you've been touched, the entire party gets warped! Prompt:\n- `?maze {rand:6 a, 7 c, 4 c, 3 b, 17 a}`\n\n~https://i.imgur.com/iy8ulOp.png}\n\n{=(r.candleclear):The mannequins no longer move or at all.\n\n- Left: `?maze 2 c`\n- Right: `?maze 19 c`~https://i.imgur.com/iy8ulOp.png}\n\n{=(r.pose):You change the mannequin's pose...\nCool!\n\nWhen no one is looking though, the pose changes yet again..\nWeird..~}\n\n{=(r.candlelight):You put out the candle... Why?\nWell, it's out now. You look up at the mannequin... Now you can't really see the mannequin anymore, but only briefly, as when you looked away from the candle, it lights up again.~}\n\n{=(wrongr):{rand:looks like you!... ... Wait... There's a disembodied hand on your shoulder.~is clearly not right, you are a walking sillhouette.~is you, but 20cm shorter(or taller, if you are a small creature). It's strange not to be looking at your reflection at eye level.~is you!... But when you raise your hands, there's blood on your palms.~is clearly not you, your face is distorted.~looks like you!... Wait- the smallest embellishment on your clothes has changed colors!~is you!... At first... The reflection of yourself soon starts to turn red.~ is you, but it's moving when you aren't... It smiles at you.~looks like you! Wait- You notice something behind you... A small child with no face, it waves at you.~is clearly wrong... It's you, but the colors are all wrong. OOC: Inverted colors.~is clearly wrong. There is no reflection.}}\n{=(messed):You pass this mirror, the reflection {wrongr}\n\nTouching this mirror does nothing.}\n{=(true):You pass this mirror, the reflection looks like you!\nYou do a spin, then raise your arms and even one foot to make sure. It doesn't look like there's anything around you either!\n\nTouching this mirror turns the rest of the mirrors into the same image of you, no longer are they reflecting off one another.\nAll the reflections of you now point to the exits.\n\n- A. `?maze 12 a`\n- B. `?maze 15 a`\n- C. `?maze 9 b`}\n{=(ghost):You pass this mirror, this... Isn't even a reflection. The mirror shows you a person dressed in a luxurious gown.\nThey are crouched on the ground crying. The moment they try to look up at you, the mirror shatters.\n\nSlowly, one by one, the other mirrors in the room shatter as well. There's a haunting wail within the piercing shatters, and when the final mirror breaks, it's quiet again.\nThe shattered mirrors now reveal the exit.\n- A. `?maze 12 a`\n- B. `?maze 15 a`\n- C. `?maze 9 b`}\n\n{=(r.mirror):Now that you're inside, you can see that each reflection is... You!\nFor the most part!...\nSome reflections are more obvious than not...\nBut every reflection is slightly off.. Your eyes are the wrong color here, and this mirror gave you a face scar!\n\nOne of the reflections is you trying to get your attention!\nIt holds up a sign that reads, \"Touch the true mirror to win!\"\n\n```To find the true mirror, roll 2dINS, DC:10. Only one person needs to succeed, you may roll as many times as you'd like.```\nWhenever you fail, you may individually prompt `?room mirror fail`, alternatively if you just want to look at funny mirrors, you can prompt this too.\nIf successful, prompt `?room mirror clear`~}\n\n{=(r.mirrorfail):{messed}~}\n\n{=(r.mirrorclear):{{rand:4|true,ghost}}~https://i.imgur.com/9IuAUrY.png}\n\n{=(chestrng):{rand:trick,treat}}\n{=(trick):{rand:that it is empty, with a single piece of paper inside with the words: *\"Never gonna give you up, never gonna let you down, never gonna turn around and desert you.\"* \nAh, a song from the famous bard, Richard of Astleshire~that it is empty, with a single piece of paper that reads: *\"Turn around.\"* When you do, you realize the walls are... Bleeding... \nIt's time to go.~that you cannot open the chest. There's no lock or keyhole, it's sealed shut. You try to lift it, but it seems it's fastened to the ground. ... \nWait, your hands are now inked purple!~that there's another, slightly smaller chest inside! If you open that one, you find another, slightly smaller chest!... \nYou have a feeling if you keep trying, this will just keep going on and on...}}\n{=(treat):{rand:you find boxes of cookies within! And.. Is that tea you smell?\nWhen you look around, you find an antique tea table and chairs set out, sitting on the table are teacups, a teapot filled with tea ready to be poured and some light snacks! \nIt's as if the maze is giving you a little tea break in this lovely empty room!~a bunch of flowers within! Flowers and grass start spreading from the chest and a pleasant music starts playing in the room! \nHow nice! \nThe room seems a little brighter. It feels safe to take a break in here.~that it is full of fluff?... Fur?.. The fur gives of a light glow and when you touch it, it chirps! \nThe mass of fluff dissipates into smaller balls of fluff, it's glow lights up this room. \nOne of the little glowing fluffballs have taken a liking to you! (You each gain a friend only for this maze run!)}}\n\n{=(r.chesta):Coming closer to the chest, you notice that it's rather ornate!\nThe gold decor gleams prettily in the candlelight.\n\n**Note:**\nIf you have already been in this specific room (chest room a) and have already opened the chest, you **do not** get to open it again. The effects from when you opened the chest would still be active.\n- Open the chest?\n`?room chest open`\n- Leave?\n- `?maze 5 a`~}\n\n{=(r.chestopen):When you open the chest, you find {{chestrng}}\n\n{if({chestrng}==trick):You also notice in one corner of the chest, there is something carved into the wood... \nIt looks like: \nႱ + ᏣⲄ𐒃𐒐ᏮᏋ + ⲄᏗᏖ𐒃𐒀|}~}\n\n{=(r.chestb):Coming closer to the chest, you notice that it's rather ornate!\nThe gold decor gleams prettily in the candlelight.\n\n**Note:**\nIf you have already been in this specific room (chest room b) and have already opened the chest, you **do not** get to open it again. The effects from when you opened the chest would still be active.\n- Open the chest?\n`?room chest open`\n- Leave?\n- `?maze 7 a` or `?maze 3 a`~}\n\n{=(r.hole):...\nI'm not sure why you decided to jump in, but you fall....\nAnd fall.......\nAnd fall................\nThis is a surprisingly deep hole.\n\nThankfully, you land softly on some giant cushions.\nBut now you can't get back out. The walls in the hole is as smooth as marble... And if you fly, it's a long way up.\nYou're stuck now. Better hope someone can hear that whistle of yours!\n`?room hole fail`~}\n\n{=(r.holefail):Eventually, you hear barking and someone yelling down to you!\n*\"Hey!! Are you okay down there?? How in the world did you get down there to begin with???\"*\nThe voice tells you he'll lower a rope down for you. Once you're out, you find a guy with glowing teal hair with a large white sheet draped over his shoulders and Charlie next to him! \nHe collects the rope and tells you that you shouldn't jump into random holes, now you're disqualified and Charlie will lead you back.\n\nCharlie easily brings you back to the entrance! The little pitter-patter of his paws alerts the girl from the entrance, and she sighs in relief when she sees him running towards her with your party.\n\n\"W-welcome back…! I hope you’re alright…! Thanks for bringing them back safe and sound, boy…\" She kneels to pet the dog.\n\n\"Well… you tried..! It’s alright, you can always have another go… Let me stamp your card before you leave.\"~https://i.imgur.com/Y8TSAw9.png}\n\n{=(em.text):{r.{largs}(1):~}}\n{=(em.image):{r.{largs}(2):~}}",
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