wash
Private
Content
76 lines{=(class):{lower:{1}}}
{=(class):{if({class}==nl):thief|{class}}}
{=(class):{if({class}==shad):thief|{class}}}
{=(class):{if({class}==shadower):thief|{class}}}
{=(class):{if({class}==cb):thief|{class}}}
{=(class):{if({class}==hermit):thief|{class}}}
{=(class):{if({class}==rogue):thief|{class}}}
{=(class):{if({class}==rouge):thief|{class}}}
{=(class):{if({class}==pally):warrior|{class}}}
{=(class):{if({class}==paladin):warrior|{class}}}
{=(class):{if({class}==dk):warrior|{class}}}
{=(class):{if({class}==drk):warrior|{class}}}
{=(class):{if({class}==bm):archer|{class}}}
{=(class):{if({class}==mm):archer|{class}}}
{=(class):{if({class}==bowmaster):archer|{class}}}
{=(class):{if({class}==marksman):archer|{class}}}
{=(class):{if({class}==marksmeme):archer|{class}}}
{=(class):{if({class}==bowman):archer|{class}}}
{=(class):{if({class}==bish):mage|{class}}}
{=(class):{if({class}==bishop):mage|{class}}}
{=(class):{if({class}==fp):mage|{class}}}
{=(class):{if({class}==il):mage|{class}}}
{=(class):{if({class}==priest):mage|{class}}}
{=(class):{if({class}==cleric):mage|{class}}}
{=(class):{if({class}==archmage):mage|{class}}}
{=(class):{if({class}==bucc):pirate|{class}}}
{=(class):{if({class}==buccaneer):pirate|{class}}}
{=(class):{if({class}==sair):pirate|{class}}}
{=(class):{if({class}==corsair):pirate|{class}}}
{=(class):{if({class}==outlaw):pirate|{class}}}
{=(class):{if({class}==gunslinger):pirate|{class}}}
{=(class):{if({class}==brawler):pirate|{class}}}
{=(minMp):
{if({class}==thief):{m:156+14*{2}}|
{if({class}==hero):{m:56+4*{2}}|
{if({class}==warrior):{m:156+4*{2}}|
{if({class}==archer):{m:148+14*{2}}|
{if({class}==pirate):{m:111+18*{2}}|
{if({class}==mage):{m:148+14*{2}}|
0
}}}}}}}
{=(aprUse):
{if({class}==thief):12|
{if({class}==hero):4|
{if({class}==warrior):4|
{if({class}==archer):12|
{if({class}==pirate):16|
{if({class}==mage):20|
0
}}}}}}}
{=(aprGain):
{if({class}==thief):22|
{if({class}==hero):52.5|
{if({class}==warrior):52.5|
{if({class}==archer):18|
{if({class}==pirate):20|
{if({class}==mage):15|
0
}}}}}}}
{=(extraMp):{m:{3}-{minMp}}}
{=(totalAprs):{m:{extraMp}/{aprUse}}}
{=(out):{any({3}=={args}|{minMp}==0):Invalid input. Use this like: !wash <class> <lv> <mp> . Class is hero, warrior, archer, thief, mage, or pirate.| {if({1}==warrior):**!!! If you're a hero, run this command with hero as the class, not warrior!!!**
}You have a minimum MP of {m:trunc({minMp})} and can wash out {m:trunc({extraMp})} MP using {m:trunc({totalAprs})} AP Resets. Each APR will use {m:trunc({aprUse})} MP {if({class}==mage):(make sure to SP reset Improved MaxMP increase to 0 before washing)}. You will gain {m:trunc({aprGain}*trunc({totalAprs}))} HP {if({class}==pirate):(double that if you're a bucc) }{if({class}==thief):(assuming you wash with fresh AP) }on average from this MP.
}}
{out}Raw JSON
{
"id": 2372420,
"created_at": "2025-08-22T07:05:08.000Z",
"tag_name": "wash",
"nsfw": false,
"owner_id": "261548457783853056",
"uses": 89,
"description": null,
"restricted": false,
"shared": false,
"deleted": false,
"safe": "",
"hidden": false,
"guild_id": "1344513053697507338",
"sharer": "261548457783853056",
"content": "{=(class):{lower:{1}}}\n{=(class):{if({class}==nl):thief|{class}}}\n{=(class):{if({class}==shad):thief|{class}}}\n{=(class):{if({class}==shadower):thief|{class}}}\n{=(class):{if({class}==cb):thief|{class}}}\n{=(class):{if({class}==hermit):thief|{class}}}\n{=(class):{if({class}==rogue):thief|{class}}}\n{=(class):{if({class}==rouge):thief|{class}}}\n\n{=(class):{if({class}==pally):warrior|{class}}}\n{=(class):{if({class}==paladin):warrior|{class}}}\n{=(class):{if({class}==dk):warrior|{class}}}\n{=(class):{if({class}==drk):warrior|{class}}}\n\n{=(class):{if({class}==bm):archer|{class}}}\n{=(class):{if({class}==mm):archer|{class}}}\n{=(class):{if({class}==bowmaster):archer|{class}}}\n{=(class):{if({class}==marksman):archer|{class}}}\n{=(class):{if({class}==marksmeme):archer|{class}}}\n{=(class):{if({class}==bowman):archer|{class}}}\n\n{=(class):{if({class}==bish):mage|{class}}}\n{=(class):{if({class}==bishop):mage|{class}}}\n{=(class):{if({class}==fp):mage|{class}}}\n{=(class):{if({class}==il):mage|{class}}}\n{=(class):{if({class}==priest):mage|{class}}}\n{=(class):{if({class}==cleric):mage|{class}}}\n{=(class):{if({class}==archmage):mage|{class}}}\n\n{=(class):{if({class}==bucc):pirate|{class}}}\n{=(class):{if({class}==buccaneer):pirate|{class}}}\n{=(class):{if({class}==sair):pirate|{class}}}\n{=(class):{if({class}==corsair):pirate|{class}}}\n{=(class):{if({class}==outlaw):pirate|{class}}}\n{=(class):{if({class}==gunslinger):pirate|{class}}}\n{=(class):{if({class}==brawler):pirate|{class}}}\n\n{=(minMp):\n{if({class}==thief):{m:156+14*{2}}|\n{if({class}==hero):{m:56+4*{2}}|\n{if({class}==warrior):{m:156+4*{2}}|\n{if({class}==archer):{m:148+14*{2}}|\n{if({class}==pirate):{m:111+18*{2}}|\n{if({class}==mage):{m:148+14*{2}}|\n0\n}}}}}}}\n\n{=(aprUse):\n{if({class}==thief):12|\n{if({class}==hero):4|\n{if({class}==warrior):4|\n{if({class}==archer):12|\n{if({class}==pirate):16|\n{if({class}==mage):20|\n0\n}}}}}}}\n\n{=(aprGain):\n{if({class}==thief):22|\n{if({class}==hero):52.5|\n{if({class}==warrior):52.5|\n{if({class}==archer):18|\n{if({class}==pirate):20|\n{if({class}==mage):15|\n0\n}}}}}}}\n\n{=(extraMp):{m:{3}-{minMp}}}\n\n{=(totalAprs):{m:{extraMp}/{aprUse}}}\n\n{=(out):{any({3}=={args}|{minMp}==0):Invalid input. Use this like: !wash <class> <lv> <mp> . Class is hero, warrior, archer, thief, mage, or pirate.| {if({1}==warrior):**!!! If you're a hero, run this command with hero as the class, not warrior!!!**\n}You have a minimum MP of {m:trunc({minMp})} and can wash out {m:trunc({extraMp})} MP using {m:trunc({totalAprs})} AP Resets. Each APR will use {m:trunc({aprUse})} MP {if({class}==mage):(make sure to SP reset Improved MaxMP increase to 0 before washing)}. You will gain {m:trunc({aprGain}*trunc({totalAprs}))} HP {if({class}==pirate):(double that if you're a bucc) }{if({class}==thief):(assuming you wash with fresh AP) }on average from this MP. \n}}\n\n{out}",
"embed": "{}",
"last_fetched": "2026-10-20T20:10:36.019Z"
}