dungeondive1

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{delete}{let(dungeondive1):
{random:The odds of surviving the dungeon are greater in numbers. Every Courser has their role in a party: what’s yours? Or do you prefer to work alone without dividing your spoils?~What is ‘home’ to you? Where do you go when the adventure is done, and who is there with you? Are you a surface-dweller, or have you adapted completely to the dungeons?~Every Courser hears the call of the dungeon in their lifetime. Most answer. Some don’t. What is it you seek here beneath the surface: Treasure? Adventure? Or something harder to define?~Though the dungeons are well-trodden in the Age of Coursers, they are too vast to avoid getting lost occasionally. How is your sense of direction? What do you do when you realize you don’t know where you are?~You stumble upon a fellow adventurer who is hopelessly lost on this level of the dungeon. Will you help them? *Can* you help them?~Safety may be an illusion, but it is one a Courser must maintain to live the life of an adventurer. What do you do (or bring along) to help bolster your spirits and make you feel protected?~As you venture into the caverns, the light from the surface grows dimmer and dimmer. Darkness will be your constant companion from here on. How do you navigate the dark? Do you adapt to it, or fight against it?~You step in something with a sinister texture that wriggles unpleasantly under your hoof. You try to shake it off, but six sticky appendages sucker onto you. Gack!! How do you free your foot from this creature’s grasp?~Is this your first time in the dungeon, or are you a veteran of the Courser’s calling? When and why did you decide to answer the call of the depths?~Your way forward looks clear at first glance, but a look at the cave ceiling reveals hundreds of bats inverted in slumber. They might be harmless Painted Bats, but they could also be blood-sucking Draculas. What do you do?~You hear tinkling beside you as a Courser’s chanfron tumbles – no, *scuttles* across the cave floor. Upon further inspection it is being used as a shell by a massive crustacean. How do you react?~With a deafening buzz, a cloud of cave bugs flies in your face! AHHH! How did you disturb the swarm? What do you do now?~Indistinguishable whispers are bouncing off the walls of the cavern. However your mind tries to rationalize what you’re hearing, you can’t deny that they sound real. How do you react?~You find yourself in an odd corner of the caverns with what look like the remains of an old camp. Besides the iron cookery and dust-filled humanoid armor, you feel that if you touched any of it, it might buckle under the weight of time. Carved into the stone is a strange word: GALATEA. What do you make of this?~You find a hole in the cavern floor. It is not the entrance to the dungeon’s next level, which has been clearly marked by generations of Coursers. Something draws you closer to the mouth against your own instincts. It wishes to swallow you, and you are compelled to let it. What do you do?~In the caverns, the growling of stomachs makes an echo. What do you do when you (and/or your party) get hungry?~A sentient pile of slime approaches you. It blinks its single eye up at you, unsettling but not immediately threatening. How do you respond?~This part of the cave looks older than the rest. In rustic dye, you encounter a crude depiction of Coursers unlike any you’ve ever seen before, their oddly-proportioned bodies running in a herd along the wall. Who could have made this? How does it make you feel? ~A deep crack in the cave floor poses an obstacle. A convenient bridge seems to be laid out before you, but when you step on it to cross, it begins to move underneath your hooves! Thousands of legs undulate on either side of a gigantic millipede that you have disturbed. Can you ride this bronco to the other side?~You enter a chamber in search of treasure, but find only a pile of clay pots. You’re about to turn away when they come alive, their lids yammering like mouths. They complain of the Wizard’s negligence, and that c’mon, they’re starving here. Do you give them an offering?~You’ve heard that the dungeon’s fungi are connected to one another in a system resembling a brain, even resulting in something like intelligence. You experience this for yourself when a fungal growth in the shape of a Courser meets you at the end of a tunnel – but not just any Courser. You. It seems to be mirroring your movements. How do you proceed?~Perched upon a mossy rock is the largest toad you’ve ever seen. Not one of those “big” toads. A truly humongous one. He puffs on a long pipe, blowing smoke from open chambers in his back. His horizontal pupils betray his intelligence. He opens his mouth and speaks to you: “WHO ARE YOU?”~Your path is completely blocked by what seems at first to be a smooth boulder. Upon further inspection, it is the shell of an enormous snail. What do you do?~AHHHH! You’ve accidentally fallen into a spike pit. Classic. How do you avoid being impaled?~You come upon a chamber with a crack in its ceiling. A mossy pedestal is illuminated by moonlight, a gorgeous chest resting on it for the taking. However, surrounding the pedestal is a gruesome sight: piles of bleached Courser bones. Do you heed the warning or attempt to take the treasure?~You are climbing up a rocky incline when the ledge begins to shake, rolling under your hooves like joints being stretched. You have in fact stepped on several moss-covered golems. They don’t seem to mean you any harm, but you have awakened them from a restful slumber, and your way forward is above their shoulders. What do you say to these stone giants?~The next step you take feels a bit squishy and is immediately followed by a high-pitched ruckus at hoof level. *MIMIMIMI.* You have stepped on a mushroom, and a family of pixies is swearing at you for crushing their beautiful gazebo. Oops!~Veteran adventurers know that potable water is plentiful on this level of the dungeon, trickling in various veins throughout the caverns – but you have stumbled upon a beautiful brook that glistens rainbow as it moves. It is alluring like no water you’ve ever seen on the surface. It even smells sweet. Do you drink, or do you find it too good to be true?~You venture through a tunnel lined with vines that grow thicker and meatier as you proceed. Eventually you come upon their source: a gigantic pitcher plant, large enough to dissolve even a Courser should one fall into its wanting mouth. You can even see the silhouettes of your unlucky brethren’s bones behind its skin. How do you avoid such a fate?~As you climb what you believed to be a step pyramid, a voice booms out to you, shaking the stone beneath you: “LITTLE COURSER.” You realize you are standing on a pair of knees, and above you, a benevolent face in the rock appears to smile. He asks you a question you don’t exactly understand: “WHERE IS YOUR KNIGHT?”~You enter a cavern lined with glowing fungi. Each one you touch emits a different pitch. If you play them in a certain order, a stone rolls away from the wall, revealing the way forward. How do you figure out the puzzle? What music will you make?~The moisture on the cave walls has gathered in the center of this chamber, forming a pool. Harmless, colorful invertebrates wave at you from the bottom. Ah… A peaceful respite. You can check your equipment and gather your thoughts here.~Among discarded Courser barding, a glint catches your eye. Horned beetles with gemstones fused to their chitin armor clash against one another in combat. They are small enough to pocket – or eat as a crunchy snack, if you’re so inclined…~You wake from a short rest to find all of your equipment… Erm…. Bedazzled. Pixies are known to steal Coursers’ belongings and decorate them to their own tastes, which aren’t always the most practical in the dungeon. How fabulously inconvenient.~In a particularly vast chamber, you come across a lone tree whose roots reach claw-like into the stone. It is the only tree you’ve ever seen in the caverns. Though you haven't felt a breeze since venturing underground, the tree’s branches sway and creak above you. You feel compelled to do something… But what?~There is no shortage of crevices in the dungeon to catch your hoof. You find yourself wedged in the rock! What do you do?~You’ve found a corridor where the moss recedes and the Cavern walls become stone blocks, then a whole room of repeating archways with Courser frescoes dashing between them. Water rises over your hooves until you’re ankle deep. Does the discovery of a cistern surprise you? Have you heard the legends, or is this place’s function completely foreign to you?~Something heavy drops from above and attaches itself to your back! You cannot see it no matter how you contort your body, but you can feel it gripping your skin with pointy claws, and you can hear it panting with the effort of clinging to your body. How do you finally cast the horrible thing away?~Under layers of rock, its burial seemingly intentional, you find a chest lined with satin. Inside is a crown, glittering gold. Deep inside, you feel compelled to bend down and slip it over your ears. You feel as if it *wanted* you to find it, that this crown was made for you, and that you were destined to wear it. Does this compulsion make you uneasy, or do you give into the crown’s pull?~An ancient Courser skull has been mounted on the walls of the Caverns and adorned with jewels. The whole scene seems to venerate whoever this once was. It wears a beautiful bridle, but something strange is in its mouth– an uncomfortable-looking metal apparatus that sits behind its incisors, attached to the petrified leather. What do you suppose this was for?~You enter a room in the Caverns full of massive, dangling pillars of silk. Upon further inspection, they are cocoons; in the light, you can see various giant caterpillars and moths in various stages of transformation. These vulnerable creatures could be valuable, but you’re not sure what dangers they may pose if disturbed. What do you do?~In a particularly narrow passageway, something brushes against your skin. When you turn around, you see nothing… In the face of an unknown touch, your imagination is allowed to run wild. What does your mind conjure? What do you think is lurking in the walls?~Something slimy shoots out of a crack in the rock and wraps itself around your leg! It seems that no matter where you are in the caverns, tentacles from an unknown source are always a threat. Its suckers cling to you as it tries to pull you in with it. How do you escape?~You’ve discovered a damp compartment of the caverns where water drips through cracks in the ceiling, likely from the cisterns of the Buried Castle. Something breathes like a bellows in the dark. You trace the source of these puffs and groans to the bulbous head of a giant cephalopod. It has too many arms to count, all buried in the rock around it, a network of tentacles all leading back to this body. The beast is sleeping for now, but there could be great value in slaying it… Do you dare disturb it?~You have been caught alone and confronted by a humanoid specter with a masked face. Its blank eyes and empty mouth gape at you in judgment. A chilling voice accuses you of tomb-robbing: stealing from the dead. Well? Did you do it? Are you guilty?~The Skeletons – the untame cousins of Skeletal Servants, animated by corrupt Dungeon magic – are coming. ‘NYAHH,’ they say, wielding weak, brittle weapons and shambling toward you in a mob. The Skeletons are easily defeated but rather tedious and plentiful. Better get cracking!}}

Embed

1 line
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Raw JSON
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  "content": "{delete}{let(dungeondive1):\n{random:The odds of surviving the dungeon are greater in numbers. Every Courser has their role in a party: what’s yours? Or do you prefer to work alone without dividing your spoils?~What is ‘home’ to you? Where do you go when the adventure is done, and who is there with you? Are you a surface-dweller, or have you adapted completely to the dungeons?~Every Courser hears the call of the dungeon in their lifetime. Most answer. Some don’t. What is it you seek here beneath the surface: Treasure? Adventure? Or something harder to define?~Though the dungeons are well-trodden in the Age of Coursers, they are too vast to avoid getting lost occasionally. How is your sense of direction? What do you do when you realize you don’t know where you are?~You stumble upon a fellow adventurer who is hopelessly lost on this level of the dungeon. Will you help them? *Can* you help them?~Safety may be an illusion, but it is one a Courser must maintain to live the life of an adventurer. What do you do (or bring along) to help bolster your spirits and make you feel protected?~As you venture into the caverns, the light from the surface grows dimmer and dimmer. Darkness will be your constant companion from here on. How do you navigate the dark? Do you adapt to it, or fight against it?~You step in something with a sinister texture that wriggles unpleasantly under your hoof. You try to shake it off, but six sticky appendages sucker onto you. Gack!! How do you free your foot from this creature’s grasp?~Is this your first time in the dungeon, or are you a veteran of the Courser’s calling? When and why did you decide to answer the call of the depths?~Your way forward looks clear at first glance, but a look at the cave ceiling reveals hundreds of bats inverted in slumber. They might be harmless Painted Bats, but they could also be blood-sucking Draculas. What do you do?~You hear tinkling beside you as a Courser’s chanfron tumbles – no, *scuttles* across the cave floor. Upon further inspection it is being used as a shell by a massive crustacean. How do you react?~With a deafening buzz, a cloud of cave bugs flies in your face! AHHH! How did you disturb the swarm? What do you do now?~Indistinguishable whispers are bouncing off the walls of the cavern. However your mind tries to rationalize what you’re hearing, you can’t deny that they sound real. How do you react?~You find yourself in an odd corner of the caverns with what look like the remains of an old camp. Besides the iron cookery and dust-filled humanoid armor, you feel that if you touched any of it, it might buckle under the weight of time. Carved into the stone is a strange word: GALATEA. What do you make of this?~You find a hole in the cavern floor. It is not the entrance to the dungeon’s next level, which has been clearly marked by generations of Coursers. Something draws you closer to the mouth against your own instincts. It wishes to swallow you, and you are compelled to let it. What do you do?~In the caverns, the growling of stomachs makes an echo. What do you do when you (and/or your party) get hungry?~A sentient pile of slime approaches you. It blinks its single eye up at you, unsettling but not immediately threatening. How do you respond?~This part of the cave looks older than the rest. In rustic dye, you encounter a crude depiction of Coursers unlike any you’ve ever seen before, their oddly-proportioned bodies running in a herd along the wall. Who could have made this? How does it make you feel? ~A deep crack in the cave floor poses an obstacle. A convenient bridge seems to be laid out before you, but when you step on it to cross, it begins to move underneath your hooves! Thousands of legs undulate on either side of a gigantic millipede that you have disturbed. Can you ride this bronco to the other side?~You enter a chamber in search of treasure, but find only a pile of clay pots. You’re about to turn away when they come alive, their lids yammering like mouths. They complain of the Wizard’s negligence, and that c’mon, they’re starving here. Do you give them an offering?~You’ve heard that the dungeon’s fungi are connected to one another in a system resembling a brain, even resulting in something like intelligence. You experience this for yourself when a fungal growth in the shape of a Courser meets you at the end of a tunnel – but not just any Courser. You. It seems to be mirroring your movements. How do you proceed?~Perched upon a mossy rock is the largest toad you’ve ever seen. Not one of those “big” toads. A truly humongous one. He puffs on a long pipe, blowing smoke from open chambers in his back. His horizontal pupils betray his intelligence. He opens his mouth and speaks to you: “WHO ARE YOU?”~Your path is completely blocked by what seems at first to be a smooth boulder. Upon further inspection, it is the shell of an enormous snail. What do you do?~AHHHH! You’ve accidentally fallen into a spike pit. Classic. How do you avoid being impaled?~You come upon a chamber with a crack in its ceiling. A mossy pedestal is illuminated by moonlight, a gorgeous chest resting on it for the taking. However, surrounding the pedestal is a gruesome sight: piles of bleached Courser bones. Do you heed the warning or attempt to take the treasure?~You are climbing up a rocky incline when the ledge begins to shake, rolling under your hooves like joints being stretched. You have in fact stepped on several moss-covered golems. They don’t seem to mean you any harm, but you have awakened them from a restful slumber, and your way forward is above their shoulders. What do you say to these stone giants?~The next step you take feels a bit squishy and is immediately followed by a high-pitched ruckus at hoof level. *MIMIMIMI.* You have stepped on a mushroom, and a family of pixies is swearing at you for crushing their beautiful gazebo. Oops!~Veteran adventurers know that potable water is plentiful on this level of the dungeon, trickling in various veins throughout the caverns – but you have stumbled upon a beautiful brook that glistens rainbow as it moves. It is alluring like no water you’ve ever seen on the surface. It even smells sweet. Do you drink, or do you find it too good to be true?~You venture through a tunnel lined with vines that grow thicker and meatier as you proceed. Eventually you come upon their source: a gigantic pitcher plant, large enough to dissolve even a Courser should one fall into its wanting mouth. You can even see the silhouettes of your unlucky brethren’s bones behind its skin. How do you avoid such a fate?~As you climb what you believed to be a step pyramid, a voice booms out to you, shaking the stone beneath you: “LITTLE COURSER.” You realize you are standing on a pair of knees, and above you, a benevolent face in the rock appears to smile. He asks you a question you don’t exactly understand: “WHERE IS YOUR KNIGHT?”~You enter a cavern lined with glowing fungi. Each one you touch emits a different pitch. If you play them in a certain order, a stone rolls away from the wall, revealing the way forward. How do you figure out the puzzle? What music will you make?~The moisture on the cave walls has gathered in the center of this chamber, forming a pool. Harmless, colorful invertebrates wave at you from the bottom. Ah… A peaceful respite. You can check your equipment and gather your thoughts here.~Among discarded Courser barding, a glint catches your eye. Horned beetles with gemstones fused to their chitin armor clash against one another in combat. They are small enough to pocket – or eat as a crunchy snack, if you’re so inclined…~You wake from a short rest to find all of your equipment… Erm…. Bedazzled. Pixies are known to steal Coursers’ belongings and decorate them to their own tastes, which aren’t always the most practical in the dungeon. How fabulously inconvenient.~In a particularly vast chamber, you come across a lone tree whose roots reach claw-like into the stone. It is the only tree you’ve ever seen in the caverns. Though you haven't felt a breeze since venturing underground, the tree’s branches sway and creak above you. You feel compelled to do something… But what?~There is no shortage of crevices in the dungeon to catch your hoof. You find yourself wedged in the rock! What do you do?~You’ve found a corridor where the moss recedes and the Cavern walls become stone blocks, then a whole room of repeating archways with Courser frescoes dashing between them. Water rises over your hooves until you’re ankle deep. Does the discovery of a cistern surprise you? Have you heard the legends, or is this place’s function completely foreign to you?~Something heavy drops from above and attaches itself to your back! You cannot see it no matter how you contort your body, but you can feel it gripping your skin with pointy claws, and you can hear it panting with the effort of clinging to your body. How do you finally cast the horrible thing away?~Under layers of rock, its burial seemingly intentional, you find a chest lined with satin. Inside is a crown, glittering gold. Deep inside, you feel compelled to bend down and slip it over your ears. You feel as if it *wanted* you to find it, that this crown was made for you, and that you were destined to wear it. Does this compulsion make you uneasy, or do you give into the crown’s pull?~An ancient Courser skull has been mounted on the walls of the Caverns and adorned with jewels. The whole scene seems to venerate whoever this once was. It wears a beautiful bridle, but something strange is in its mouth– an uncomfortable-looking metal apparatus that sits behind its incisors, attached to the petrified leather. What do you suppose this was for?~You enter a room in the Caverns full of massive, dangling pillars of silk. Upon further inspection, they are cocoons; in the light, you can see various giant caterpillars and moths in various stages of transformation. These vulnerable creatures could be valuable, but you’re not sure what dangers they may pose if disturbed. What do you do?~In a particularly narrow passageway, something brushes against your skin. When you turn around, you see nothing… In the face of an unknown touch, your imagination is allowed to run wild. What does your mind conjure? What do you think is lurking in the walls?~Something slimy shoots out of a crack in the rock and wraps itself around your leg! It seems that no matter where you are in the caverns, tentacles from an unknown source are always a threat. Its suckers cling to you as it tries to pull you in with it. How do you escape?~You’ve discovered a damp compartment of the caverns where water drips through cracks in the ceiling, likely from the cisterns of the Buried Castle. Something breathes like a bellows in the dark. You trace the source of these puffs and groans to the bulbous head of a giant cephalopod. It has too many arms to count, all buried in the rock around it, a network of tentacles all leading back to this body. The beast is sleeping for now, but there could be great value in slaying it… Do you dare disturb it?~You have been caught alone and confronted by a humanoid specter with a masked face. Its blank eyes and empty mouth gape at you in judgment. A chilling voice accuses you of tomb-robbing: stealing from the dead. Well? Did you do it? Are you guilty?~The Skeletons – the untame cousins of Skeletal Servants, animated by corrupt Dungeon magic – are coming. ‘NYAHH,’ they say, wielding weak, brittle weapons and shambling toward you in a mob. The Skeletons are easily defeated but rather tedious and plentiful. Better get cracking!}}",
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