endturn

Private

Content

1 line

Embed

1 line
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Raw JSON
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  "created_at": "2024-04-11T17:03:12.000Z",
  "tag_name": "endturn",
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  "safe": "",
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  "guild_id": "758269528676368387",
  "sharer": "752806046078206003",
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  "embed": "{\"color\": 5198940, \"image\": {\"url\": \"https://cdn.discordapp.com/attachments/1164559221845663887/1227567365181673523/BANNER.png?ex=6628e032&is=66166b32&hm=c1236c9aa0b721c28ccee319f4bc37f82344dc4415648a96af6ecd8f91ed5aa5&\"}, \"title\": \"**CTD on a faction end turn fix**\", \"thumbnail\": {\"url\": \"https://cdn.discordapp.com/attachments/1220320552095584257/1228024522272276602/Balrogroar.png?ex=662a89f5&is=661814f5&hm=63770e3752122d7262016af016016e6f95bda6568258113d5eb061fc30697d20&\"}, \"description\": \"1. `toggle_fow`\\n2. Locate a siege occurring involving the faction it crashes on, either as defender or attacker\\n3. Move the sieging army away with show_cursorstat and move_character commands.\\n4. Repeat if this does not fix the bug.\\n\"}",
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