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{"color": 28893, "image": {"url": "https://wow.zamimg.com/images/content/tall-headers/retail/categories/new-players.jpg?maxWidth=1630"}, "title": "Stats Overview", "author": {"name": "<DarkLegions>"}, "fields": [{"name": "__Strength (STR)__", "value": "- Primary DPS stat for DKs, Druids [Feral: Bear], Paladins and Warriors.", "inline": true}, {"name": "__Agility (AGI)__", "value": "- Primary DPS stat for Druids [Feral: Cat], Hunters, Rogues, Shamans [Enhancement].\n- Gives +2 armor per agility point, + some crit %.", "inline": true}, {"name": "__Intellect (INT)__", "value": "Primary stat (although kinda useless for DPS) for Druids [Restoration], Mages, Paladins [Holy], Priests, Shamans [Elemental] and Warlocks.", "inline": true}, {"name": "__Spirit (SPI)__", "value": "- Primary healer stat for Druids [Restoration] and Priests [Holy] (they get priority).\nSecondary stat for most DPS casters.", "inline": true}, {"name": "__Stamina (STA)__", "value": "- Primary tank stat for DKs [Blood], Druids [Feral: Bear], Paladins [Protection] and Warriors [Protection].", "inline": true}, {"name": "__Hit Rating (HIT)__", "value": "- 8% physical cap, 17% caster cap.\n- Raid buffs = 3% free caster hit, so 14% is cap for raids. This cap doesn't include talents which reduce a class' hit cap.", "inline": true}, {"name": "__Expertise__", "value": "- 26 is cap vs dodge and 56 is cap vs parry. Bosses can't be parried from behind so 26 is the cap and you simply stand behind the boss at all times.\n- Hunters do not need expertise.", "inline": true}, {"name": "__Haste__", "value": "- Primary DPS stat for almost all classes.", "inline": true}, {"name": "__Critical Strike Rating__", "value": "- Primary DPS stat for almost all classes.", "inline": true}, {"name": "__Armor Penetration (ARPEN)__", "value": "- Arpen cap is 1400.\n- Primary DPS stat for physical classes: Druids [Feral: Cat], Hunters, Rogues and Warriors.\n- Valued highly on DKs [Unholy] while Paladins [Retribution] value it at 0.45 per STR, so not highly at all; OK-ish on Shamans [Enhancement].\n- Armor penetration, even with 100% arpen, will only pierce ~ 88% of a boss' armor due to bosses being lvl 83, not 80. \n- **You still need Sunder Armor, Faerie Fire and Shattering Throw to reach arpen cap vs lvl 83 bosses**.", "inline": true}, {"name": "__Armor__", "value": "- Primary tank stat for DKs [Blood], Druids [Feral: Bear], Paladins [Protection] and Warriors [Protection]. 45k armor is cap vs lvl 80 mobs, 49,905 vs lvl 83 mobs (AKA, raid bosses).", "inline": true}, {"name": "__Resilience__", "value": "- Primary PvP stat, can be used in conjunction with Defense to reach -5.6% chance to be crit, which is \"Defense cap\" or \"uncritable\".", "inline": true}, {"name": "__Attack Power (AP)__", "value": "- Primary stat for all physical DPS classes.\n- This is increased by flat-increases or by primary stat increases.", "inline": true}, {"name": "__Spell Power (SP)__", "value": "- Primary DPS/healer stat for all caster classes.\n- This is increased by flat-increases only.\n- Intellect =/= more SP, therefore INT is a useless DPS stat.", "inline": true}, {"name": "__Avoidance (Dodge/Parry/Block)__", "value": "- Secondary RNG-based damage mitigation stat for DKs [Blood], Druids [Feral: Bear], Paladins [Protection] and Warriors [Protection].\n- Not very valuable; armor and HP are better than avoidance.", "inline": true}, {"name": "__Defense (DEF)__", "value": "- Primary tank stat, can be used in conjunction with Resilience to reach -5.6% chance to be crit, which is Defense cap or \"uncritable\".\n- Every enemy has a 5% chance to crit you with +0.2% per level. This means you need -5.6% reduced chance to be crit to be \"uncritable\".\n- -3% crit chance from resilience and -3% crit chance from defense = over Defense cap.", "inline": true}]}
Raw JSON
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  "embed": "{\"color\": 28893, \"image\": {\"url\": \"https://wow.zamimg.com/images/content/tall-headers/retail/categories/new-players.jpg?maxWidth=1630\"}, \"title\": \"Stats Overview\", \"author\": {\"name\": \"<DarkLegions>\"}, \"fields\": [{\"name\": \"__Strength (STR)__\", \"value\": \"- Primary DPS stat for DKs, Druids [Feral: Bear], Paladins and Warriors.\", \"inline\": true}, {\"name\": \"__Agility (AGI)__\", \"value\": \"- Primary DPS stat for Druids [Feral: Cat], Hunters, Rogues, Shamans [Enhancement].\\n- Gives +2 armor per agility point, + some crit %.\", \"inline\": true}, {\"name\": \"__Intellect (INT)__\", \"value\": \"Primary stat (although kinda useless for DPS) for Druids [Restoration], Mages, Paladins [Holy], Priests, Shamans [Elemental] and Warlocks.\", \"inline\": true}, {\"name\": \"__Spirit (SPI)__\", \"value\": \"- Primary healer stat for Druids [Restoration] and Priests [Holy] (they get priority).\\nSecondary stat for most DPS casters.\", \"inline\": true}, {\"name\": \"__Stamina (STA)__\", \"value\": \"- Primary tank stat for DKs [Blood], Druids [Feral: Bear], Paladins [Protection] and Warriors [Protection].\", \"inline\": true}, {\"name\": \"__Hit Rating (HIT)__\", \"value\": \"- 8% physical cap, 17% caster cap.\\n- Raid buffs = 3% free caster hit, so 14% is cap for raids. This cap doesn't include talents which reduce a class' hit cap.\", \"inline\": true}, {\"name\": \"__Expertise__\", \"value\": \"- 26 is cap vs dodge and 56 is cap vs parry. Bosses can't be parried from behind so 26 is the cap and you simply stand behind the boss at all times.\\n- Hunters do not need expertise.\", \"inline\": true}, {\"name\": \"__Haste__\", \"value\": \"- Primary DPS stat for almost all classes.\", \"inline\": true}, {\"name\": \"__Critical Strike Rating__\", \"value\": \"- Primary DPS stat for almost all classes.\", \"inline\": true}, {\"name\": \"__Armor Penetration (ARPEN)__\", \"value\": \"- Arpen cap is 1400.\\n- Primary DPS stat for physical classes: Druids [Feral: Cat], Hunters, Rogues and Warriors.\\n- Valued highly on DKs [Unholy] while Paladins [Retribution] value it at 0.45 per STR, so not highly at all; OK-ish on Shamans [Enhancement].\\n- Armor penetration, even with 100% arpen, will only pierce ~ 88% of a boss' armor due to bosses being lvl 83, not 80. \\n- **You still need Sunder Armor, Faerie Fire and Shattering Throw to reach arpen cap vs lvl 83 bosses**.\", \"inline\": true}, {\"name\": \"__Armor__\", \"value\": \"- Primary tank stat for DKs [Blood], Druids [Feral: Bear], Paladins [Protection] and Warriors [Protection]. 45k armor is cap vs lvl 80 mobs, 49,905 vs lvl 83 mobs (AKA, raid bosses).\", \"inline\": true}, {\"name\": \"__Resilience__\", \"value\": \"- Primary PvP stat, can be used in conjunction with Defense to reach -5.6% chance to be crit, which is \\\"Defense cap\\\" or \\\"uncritable\\\".\", \"inline\": true}, {\"name\": \"__Attack Power (AP)__\", \"value\": \"- Primary stat for all physical DPS classes.\\n- This is increased by flat-increases or by primary stat increases.\", \"inline\": true}, {\"name\": \"__Spell Power (SP)__\", \"value\": \"- Primary DPS/healer stat for all caster classes.\\n- This is increased by flat-increases only.\\n- Intellect =/= more SP, therefore INT is a useless DPS stat.\", \"inline\": true}, {\"name\": \"__Avoidance (Dodge/Parry/Block)__\", \"value\": \"- Secondary RNG-based damage mitigation stat for DKs [Blood], Druids [Feral: Bear], Paladins [Protection] and Warriors [Protection].\\n- Not very valuable; armor and HP are better than avoidance.\", \"inline\": true}, {\"name\": \"__Defense (DEF)__\", \"value\": \"- Primary tank stat, can be used in conjunction with Resilience to reach -5.6% chance to be crit, which is Defense cap or \\\"uncritable\\\".\\n- Every enemy has a 5% chance to crit you with +0.2% per level. This means you need -5.6% reduced chance to be crit to be \\\"uncritable\\\".\\n- -3% crit chance from resilience and -3% crit chance from defense = over Defense cap.\", \"inline\": true}]}",
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