wikii
Privateunrated
Content
180 lines{if({args}==):Welcome to wikii!}
{if({args}==terraria):This is the Terraria wiki! You can search stuff about:
Plants
Bosses
And Crafting-Stations becuase this is just a demo thing ya know}
{if({args}==life fruit):Life Fruits are consumables that permanently increase the player's maximum health by 5, up to a total of 500 (20 used). They are found in the Underground Jungle during Hardmode after defeating at least one mechanical boss}
{if({args}==pumpkin):Pumpkins grow naturally during Halloween and can be planted with Pumpkin Seeds sold by the Dryad. It can be placed as well as crafted into armor, furniture, walls, and Pumpkin Moon Medallions. There is also a chance to get the Magical Pumpkin Seed.}
{if({args}==plantera's bulb):Plantera's Bulb is a pink plant in the Underground Jungle that will begin to appear after all 3 mechanical bosses have been defeated in a particular world. It will summon Plantera when destroyed. Though it cannot be broken by weapons or projectiles, caution should still be taken if these conditions are met to prevent any unwanted boss fights. One bulb will spawn about every six minutes (roughly half of an in-game day.) Finding the bulb can be very frustrating and time consuming, but if you know what to do and where to go, it can be pretty easy.}
{if({args}==vines):Vines are plants that grow downward from blocks. Given there is enough empty space, they can reach a length of up to ten tiles. Although they block light, they do not impede movement and can easily be destroyed with nearly any weapon or tool. Destroying a tile of a vine destroys all tiles of the vine below it and destroying the topmost tile or mining the block it hangs from will destroy the entire vine.
There are four different types of vines: Regular vines (grow from Grass and Leaf Blocks), Jungle vines (grow from Jungle grass blocks), Hallowed vines (grow from Hallowed grass blocks), and Crimson vines (grow from Crimson grass blocks). There is no Corruption variant of vines. Vines can only grow above the surface (with the exception of Jungle vines which can grow at any elevation) and only from blocks that are not sloped on their underside.}
{if({args}==mushroom):Mushrooms grow randomly on most terrain in Terraria, and they will only grow on their type of blocks. There are currently 6 types of mushrooms:
Mushroom
Glowing Mushroom
Vile Mushroom
Vicious Mushroom
Green Mushroom
Teal Mushroom}
{if({args}==herbs):Herbs are used at a Placed Bottle or an Alchemy Table to craft potions. They can be found all across the world, or in Herb Bags, and can be harvested with almost any weapon or tool. Each herb will bloom when certain requirements are met. Herbs harvested while blooming will drop 1-3 seeds of their kind in addition. Herbs can also be grown in Clay Pots or Planter Boxes. There are currently 7 different types of herbs. In addition to their natural soil, herbs can also be grown in Clay Pots, or within Planter Boxes:
Blinkroot
Daybloom
Deathweed
Fireblossom
Moonglow
Shiverthorn
Waterleaf}
{if({args}==moss):Moss is a grass-like plant that grows on Stone Blocks. It comes in five colors, and one color can be found throughout each third of a given map (three colors per world), either randomly on cave surfaces or in "moss chambers" with a matching mossy stone wall. Moss sprouts fuzz that can be cut like grass weeds, and mossy stone requires one more hit to break than clean stone, but otherwise moss does nothing. Moss will be destroyed if the stone block it is on becomes ebonstone, crimstone, or pearlstone.
Fire Moss is a special variant of moss that can only grow in the lava layers of the Cavern. Fire Moss glows in the dark similarly to lava.}
{if({args}==grass): enables many plants to grow on it, and covers most of the aboveground landscape. There are six types of grass:
Normal
Corrupt
Crimson
Mushroom
Jungle
Hallowed}
{if({args}==thorny bushes):Thorny bushes grow naturally in the Corruption, Crimson and Underground Jungle, and will damage the player on contact. There are currently three types of thorny bushes: Brown bushes from the Underground Jungle deal 25 damage; purple and red bushes from the Corruption and Crimson, respectively, deal 10 damage each. Thorny bushes are destroyed after contact with a weapon or tool. Invisible projectiles (Medusa Head, Life Drain etc.) don't destroy thorny bushes. Thorny bushes can grow six tiles in all directions. All NPCs and enemies are immune to them. They cannot be obtained as an item. The purple and red variants spread the Corruption/Crimson; the brown variant, however, does not spread Jungle grass. The growth of thorny bushes is blocked by solid objects and various other scenery}
{if({args}==cacti):Cacti grow naturally on Sand Blocks in the Desert biome, and persist even if the Desert becomes infected with Corruption, Crimson, or Hallow. They can be cut down with any axe or by digging the block underneath it with a pickaxe and can be used to make cactus-themed weapons, armor, furniture, or just be placed and used as a building material. Mining the Sand Block underneath it will cause the entire plant to drop. Occasionally, a Pink Prickly Pear will grow on top of a cactus.}
{if({args}==sunflower):Sunflowers are surface plants that prevent the spread of the Corruption and Crimson on the blocks they are planted, and provide the Happy! buff to players within a 50-tile radius, mildly increasing movement speed and reducing monster spawn rate.}
{if({args}==strange plants):Strange Plants are uncommon quest items that can be traded with the Dye Trader, who rewards the player with one of 33 animated dyes, all but two of which are quest-exclusive. }
{if({args}==dye plants):Dye Plants can be crafted into Dyes at a Dye Vat. They can be encountered in various biomes, and show on the map.}
{if({args}==plants):Things you can search about plants:
Grass
Moss
Vines
Thorny bushes
Cacti
Sunflower
Dye plants
Strange plants
Mushroom
Herbs
Life fruit
Plantera's bulb
Pumpkin}
{if({args}==crafting stations):A Crafting Station allows players to craft various items. Entering the inventory screen displays the "Crafting window" in the lower-left, and when the player is standing near one or more Crafting Stations and possesses the right crafting ingredients, the bar is expanded with additional item choices. To use a crafting station, the player must be standing within 3 tiles horizontally, 3 tiles vertically upwards and 2 tiles vertically downwards of any tile the crafting station occupies.
Nearly all crafting stations are furniture. There are currently 44 crafting stations in total.
To see those crafting stations search:
Basic Stations
Specialized Stations
Themed Furniture Stations
Liquid Stations
Biome Stations
Other Stations}
{if({args}==basic stations 1):**By Hand**:Items that appear in the crafting menu even when no crafting station is nearby are considered crafted "by hand".
**Work Bench**:Crafts basic Furniture and building materials. Also crafts some early Wooden weapons and Armor.
**Furnace/Hellforge**:Crafts Bars from raw mined Ore, as well as some building materials, like Bricks. Also crafts Glass and some Glass items. The Hellforge is an upgraded version that adds the ability to craft Hellstone Bars.
**Iron/Lead Anvil**:Crafts Bars from raw mined Ore, as well as some building materials, like Bricks. Also crafts Glass and some Glass items. The Hellforge is an upgraded version that adds the ability to craft Hellstone Bars.
**Placed Bottle/Alchemy Table**:Crafts Potions. A Bottle, Pink Vase, Mug, or any Cup variant will function as this crafting station, as long as they are placed, which requires a flat Furniture item: a Platform, Table, Workbench, Dresser, Piano, Bookcase, or Tinkerer's Workshop. The Alchemy Table is an upgraded version that offers a 33% (1/3) chance of not consuming a particular crafting ingredient.
**Sawmill**:Crafts additional Furniture. Also crafts the Loom crafting station.
**Loom**:Crafts Silk from Cobwebs, and some Silk vanity items.
**Table and Chair**:Crafts Silk from Cobwebs, and some Silk vanity items.
}
{if({args}==basic stations 2):**Work Bench and Chair**:Any Work Bench and Chair placed near to each other functions as a station for crafting Goggles and Sunglasses. Both chair and workbench need to be within crafting range but do not need to be beside each other.
**Cooking Pot/Cauldron**:Crafts a few Food items. The Cauldron is functionally identical, though visually Halloween-themed.
**Tinkerer's Workshop**:Combines Accessory items together into new compact Accessories with combined functionality.
**Imbuing Station**:Crafts Flasks
**Dye Vat**:Crafts Dyes and Paints.
**Demon/Crimson Altar**:Crafts some Boss-summoning items, as well as the Night's Edge Pre-Hardmode sword. The Demon and Crimson Altars are functionally identical. These stations are unique in that they are not placed by the player, but instead generate on world creation in Corruption/Crimson areas respectively, as well as sporadically around the border between Surface and Underground.}
{if({args}==specialized stations):**Keg**: Solely crafts ale
**Heavy Work Bench**: Crafts text statues and some building blocks
**Sink**: Crafts items that otherwise require Water nearby
**Blend-o-Matic**: Solely crafts asphalt blocks
**Flesh Grinder**: Solely crafts flesh blocks}
{if({args}==themed furniture stations):**Bone Welder**: For bone furniture
**Glass Kiln**: For glass furniture
**Honey Dispenser**: For honey furniture
**Ice Machine**: For ice furniture
**Living Loom**: For living tree furniture
**Sky Mill**: For cloud/sky furniture
**Solidifer**: For slime furniture
**Steampunk Boiler**: For steampunk furniture
**Flesh Cloning Vat**: For crimson(flesh) furniture
**Lihzahrd Furnace**: For jungle temple furniture}
{if({args}==liquid stations):A few items require standing near liquids to appear in the crafting menu.
Liquids also produce unique blocks when colliding with each other ( Water + Lava = Obsidian, Honey + Water = Honey Block, Lava + Honey = Crispy Honey Block)
**Water**: Crafts Bottled Water and Mud Blocks. Also crafts Waterfall Blocks and Rain Clouds when a Crystal Ball and a Sky Mill are nearby, respectively
**Lava**: Crafts Lavafall Blocks when a Crystal Ball is nearby
**Honey**: Crafts Bottled Honey. Also crafts Honeyfall Blocks when a Crystal Ball is nearby}
{if({args}==biome stations):Crafting Snow Clouds requires the player to be in the Snow biome (a Sky Mill is also required)}
{if({args}==other stations):These do not use the crafting menu but produce items in unique ways
**Campfire**: The player holds a Marshmallow on a Stick near the fire to turn it into a Cooked Marshmallow
**Extractinator**: Silt, Slush and Desert Fossil blocks are placed on the Extractinator, which causes it to drop coins, random ores, and gems}
{if({args}==bosses):Bosses are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and appear only during special events, expressing the same amount of difficulty as many normal bosses. There are 3 types of bosses and 29 different bosses
Types of Bosses:
Pre-hardmode bosses
Hardmode bosses
Event bosses}
{if({args}==pre-hardmode bosses):These are the first bosses the player can encounter. Usually, defeating one of these bosses will give the player items and materials necessary to progress in the game, eventually leading to Hardmode. Although there are 7 pre-Hardmode bosses, only 6 can spawn naturally in a world, as the Eater of Worlds is exclusive to worlds containing Corruption, and the Brain of Cthulhu is exclusive to worlds containing Crimson.
**King Slime**
**Eye of Cthulhu**
**Eater of Worlds**
**Brain of Cthulhu**
**Skeletron**
**Queen Bee**
**Wall of Flesh**}
{if({args}==hardmode bosses):Hardmode bosses are significantly harder upgrades of and new additions to previous bosses. Defeating them is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned, and warning messages appear whenever one is about to appear. Defeating a boss concludes with a congratulatory message and several items.
During Hardmode, each night has a 10% chance of spawning one of the three mechanical bosses that have not yet been defeated in the current world. This only happens after removing at least one Altar from the world, so it may be advisable to refrain from doing so if the player is not ready for a challenging fight.
**The Twins**
**Destroyer**
**The Skeletron Prime**
**Plantera**
**Golem**
**Duke Fishron**
**Lunatic Cultist**
**Moon Lord**}
{if({args}==event bosses):Event bosses are classified as mini-bosses.
**Dark Mage**
**Ogre**
**Betsy**
**Mourning Wood**
**Pumpking**
**Flying Dutchman**
**Everscream**
**Santa-NK1**
**Ice Queen**
**Martian Saucer**
**Solar Pillar**
**Nebula Pillar**
**Vortex Pillar**
**Stardust Pillar**}
{if({args}==king slime):King Slime is a giant blue slime with 2,000 (on Expert mode 2,800) health. It is summoned with a Slime Crown, after killing 150 slimes during a Slime Rain, or can also rarely appear in the outer thirds of the map completely by itself. As with all enemies that can spawn naturally, the King Slime has a better chance of spawning while standing near a placed Water Candle or while under the effects of a Battle Potion. King Slime is a good challenge for a beginning player, and can be easily defeated by tactical use of terrain.
King Slime can teleport to the player if they get out of its reach for too long.
King Slime does not provide access to game-advancing items upon defeat, but outside Expert mode will drop one Gold Coin, one or two piece(s) of Ninja clothes, and one of several slime-related items.
In Expert mode, King Slime can summon Spiked Slimes, that are similar to the Spiked Jungle Slime and Spiked Ice Slime. }
{if({args}==eye of cthulhu):The Eye of Cthulhu has a 1 in 3 chance of spawning at the beginning of each night once the player has 200 HP or more, 3 or more NPCs living in houses, and over 10 defense. It will continue to do so until defeated for the first time. It has 2,800 (on Expert mode 3,640) health in all. It can also be summoned using a Suspicious Looking Eye at night. This is generally the first boss a player must face. It travels through blocks, and spawns Servants of Cthulhu.
In Expert mode, the Eye of Cthulhu will do a fast chain dash in its second phase, using the attack more often the lower health it has. The chain dash attack will also scale in aggressiveness the same way. This can lead to it dashing almost continually at high velocity at very low health, making it especially difficult for players in the early game to finish it off.}
{if({args}==eater of worlds):The Eater of Worlds will appear after every third Shadow Orb is broken or after Worm Food is used. Shadow Orbs are found in the Corruption chasms, surrounded by Ebonstone, which requires a Pickaxe with 65% power or higher to mine, although explosives or Purification Powder can be used to bypass this. Once within range, Shadow Orbs can be destroyed with a Hammer or explosives. The Eater of Worlds can only be summoned in worlds containing Corruption, and can be summoned at any time of the day. If it manages to escape the Corruption, it will flee and disappear.
The Eater of Worlds can be a challenge even for intermediate players, as it is a large worm-type enemy that travels through tiles, and is made up of multiple sections that can each attack separately (with separate heads, no less) when they are cut off. To defeat this boss, every section must be brought down to less than two body parts to be killed (the smallest possible section is a head and a tail with no body pieces). Due to how helpful corrupted items are, this will probably be the second boss faced in worlds that have Corruption, rather than those who have Crimson.
Eater of Worlds is the only source of Shadow Scales in the game, and drops a large amount of Demonite Ore. They can be combined to make Shadow Armor, but it can also be sold for almost 8 Gold Coin per stack of 99, making this technically the best pre-hardmode boss for farming in the game.
In Expert mode, the boss is able to shoot dark-green projectiles at the player called Vile Spit, similar to those fired from Corruptors, another Corruption exclusive enemy.}
{if({args}==brain of cthulhu):The Brain of Cthulhu will appear after every third Crimson Heart is broken or after a Bloody Spine is used. Crimson Hearts are found in the Crimson's chasms, surrounded by Crimstone, which can be bypassed with the same methods Ebonstone can. However, some of the pockets containing these will generate open. Once within range, Crimson Hearts can be destroyed with a Hammer or any tile-breaking explosive. It can only be summoned in the Crimson and can be at any time of day.
Brain of Cthulhu has only 1,000 (on Expert mode 1,700) HP, giving it the lowest amount of HP out of any boss. The Brain of Cthulhu has two forms. In the first form, the brain cannot be harmed, and Creepers will float around it. After all of these are killed, the Brain of Cthulhu will go into its second form, where it will teleport more frantically and move a lot faster, so a ranged weapon may be needed. The Brain of Cthulhu's second attack form is ramming, like the second form of Eye of Cthulhu. Unlike most other bosses, the Brain of Cthulhu is not immune to knockback.
The Brain of Cthulhu is the only source of Tissue Samples in the game (other than the creepers spawned while fighting it), and drops a large amount of Crimtane Ore, which are their equivalents to the corruption items.
In Expert mode, the Brain of Cthulhu will have more health, and in its second phase, it will start creating illusions of itself to charge at the player. The lower the Brain of Cthulhu's HP gets, the illusions become much less obvious to the point where they will look exactly like the real Brain of Cthulhu.}
{if({args}==queen bee):Queen Bee is summoned by destroying the Queen Bee's larva, encased within the walls of Bee Hives located in the Underground Jungle. It can also be summoned by the use of an Abeemination anywhere in the Jungle biome. It is the only source of Bee Wax. Queen Bee is immune to knockback.
Queen Bee alternates between charging at the player, hovering above them whilst spawning bees, and moving left and right whilst shooting stingers. In Expert mode, the rate at which it charges the player gets faster as it takes damage
Defeating Queen Bee will allow the Witch Doctor to spawn; other than this, it doesn't advance the game in a major sense, but it does provide some decent loot that can further help the player prepare for the boss battle against the Wall of Flesh.}
{if({args}==skeletron):Skeletron is summoned by speaking to the Old Man NPC at the entrance of the Dungeon and activating his curse at night. Skeletron will alternate between attacking the player with its hands and performing a spinning attack. Its hands can be attacked and defeated to make the battle easier, although this is not required. If it has not been defeated before the night is over, Skeletron will attack and kill the player in one hit, despawning afterwards.
Defeating Skeletron will stop the Dungeon Guardians from spawning, allowing free access to the Dungeon. It can be summoned again by killing the Clothier with the Clothier Voodoo Doll equipped at night.
In Expert mode, the fight substantially increases in difficulty. In the first phase, Skeletron's head is more resistant to damage until its hands are destroyed. Once they are destroyed, it will start shooting homing skulls at the player. Expert mode Skeletron is much faster. Its hands inflict the Slow debuff, and its head inflicts Bleeding. If the player gets caught by its head-spin attack, Skeletron can "stun lock" them, and often kills very quickly unless the player can grapple out.}
{if({args}==wall of flesh):The Wall of Flesh is summoned by throwing a Guide Voodoo Doll into a pool of lava while the Guide is alive. It is known by most players as the hardest Pre-Hardmode boss, at 8,000 health. It is also considered the final boss of Pre-Hardmode, because by defeating the Wall of Flesh it will irreversibly enable Hardmode in that given world. Its defeat will also allow the creation of the summoning items for various Hardmode bosses. It can drop several powerful items, one of them being the guaranteed drop Pwnhammer which can be used to break Demon Altars or Crimson Altars in order to spawn various game-advancing Hardmode Ores, including: Cobalt or Palladium, Mythril or Orichalcum, and Adamantite or Titanium
Upon summoning the Wall of Flesh, the player will be afflicted with the Horrified debuff, which prevents fleeing from the battle - any attempt to do so will result in severe damage via The Tongue or instant death if the player tries to teleport away. The Wall of Flesh will then sweep across the map, moving faster as its HP gets lower. It must be killed before it reaches the end of the map, otherwise it will despawn and any living players in the Underworld will die instantly. Additionally, the Wall of Flesh's eyes fire lasers, the fire speed increasing as it is damaged, its mouth burps Leeches that will chase the player, and it has small mouths attached to it called The Hungry, which will also move toward and damage the player
In Expert mode, The Hungry will rapidly respawn, and the Wall of Flesh will greatly increase its movement speed when it has 500 HP remaining, matching the full speed of Hermes Boots, so it is advised to wear the Lightning Boots while fighting him in Expert Mode. The Hungry that quickly respawn will seemingly block the wall from attacks and can deal quite a bit of damage themselves. The faster the Wall of Flesh moves and the quicker the The Hungry respawn, the more the player will have to focus on dealing damage and moving across a decent terrain.}Raw JSON
{
"id": 169009,
"created_at": "2022-04-26T10:35:59.400Z",
"tag_name": "wikii",
"nsfw": false,
"owner_id": "419836124220096522",
"uses": 93,
"description": null,
"restricted": false,
"shared": false,
"deleted": false,
"safe": "unrated",
"hidden": false,
"guild_id": "698161376820199495",
"sharer": "419836124220096522",
"content": "{if({args}==):Welcome to wikii!}\n{if({args}==terraria):This is the Terraria wiki! You can search stuff about:\nPlants\nBosses\nAnd Crafting-Stations becuase this is just a demo thing ya know}\n{if({args}==life fruit):Life Fruits are consumables that permanently increase the player's maximum health by 5, up to a total of 500 (20 used). They are found in the Underground Jungle during Hardmode after defeating at least one mechanical boss}\n{if({args}==pumpkin):Pumpkins grow naturally during Halloween and can be planted with Pumpkin Seeds sold by the Dryad. It can be placed as well as crafted into armor, furniture, walls, and Pumpkin Moon Medallions. There is also a chance to get the Magical Pumpkin Seed.}\n{if({args}==plantera's bulb):Plantera's Bulb is a pink plant in the Underground Jungle that will begin to appear after all 3 mechanical bosses have been defeated in a particular world. It will summon Plantera when destroyed. Though it cannot be broken by weapons or projectiles, caution should still be taken if these conditions are met to prevent any unwanted boss fights. One bulb will spawn about every six minutes (roughly half of an in-game day.) Finding the bulb can be very frustrating and time consuming, but if you know what to do and where to go, it can be pretty easy.}\n{if({args}==vines):Vines are plants that grow downward from blocks. Given there is enough empty space, they can reach a length of up to ten tiles. Although they block light, they do not impede movement and can easily be destroyed with nearly any weapon or tool. Destroying a tile of a vine destroys all tiles of the vine below it and destroying the topmost tile or mining the block it hangs from will destroy the entire vine. \nThere are four different types of vines: Regular vines (grow from Grass and Leaf Blocks), Jungle vines (grow from Jungle grass blocks), Hallowed vines (grow from Hallowed grass blocks), and Crimson vines (grow from Crimson grass blocks). There is no Corruption variant of vines. Vines can only grow above the surface (with the exception of Jungle vines which can grow at any elevation) and only from blocks that are not sloped on their underside.}\n{if({args}==mushroom):Mushrooms grow randomly on most terrain in Terraria, and they will only grow on their type of blocks. There are currently 6 types of mushrooms: \nMushroom\nGlowing Mushroom\nVile Mushroom\nVicious Mushroom\nGreen Mushroom\nTeal Mushroom}\n{if({args}==herbs):Herbs are used at a Placed Bottle or an Alchemy Table to craft potions. They can be found all across the world, or in Herb Bags, and can be harvested with almost any weapon or tool. Each herb will bloom when certain requirements are met. Herbs harvested while blooming will drop 1-3 seeds of their kind in addition. Herbs can also be grown in Clay Pots or Planter Boxes. There are currently 7 different types of herbs. In addition to their natural soil, herbs can also be grown in Clay Pots, or within Planter Boxes:\nBlinkroot\nDaybloom\nDeathweed\nFireblossom\nMoonglow\nShiverthorn\nWaterleaf}\n{if({args}==moss):Moss is a grass-like plant that grows on Stone Blocks. It comes in five colors, and one color can be found throughout each third of a given map (three colors per world), either randomly on cave surfaces or in \"moss chambers\" with a matching mossy stone wall. Moss sprouts fuzz that can be cut like grass weeds, and mossy stone requires one more hit to break than clean stone, but otherwise moss does nothing. Moss will be destroyed if the stone block it is on becomes ebonstone, crimstone, or pearlstone.\n\nFire Moss is a special variant of moss that can only grow in the lava layers of the Cavern. Fire Moss glows in the dark similarly to lava.}\n{if({args}==grass): enables many plants to grow on it, and covers most of the aboveground landscape. There are six types of grass:\nNormal\nCorrupt\nCrimson\nMushroom\nJungle\nHallowed}\n{if({args}==thorny bushes):Thorny bushes grow naturally in the Corruption, Crimson and Underground Jungle, and will damage the player on contact. There are currently three types of thorny bushes: Brown bushes from the Underground Jungle deal 25 damage; purple and red bushes from the Corruption and Crimson, respectively, deal 10 damage each. Thorny bushes are destroyed after contact with a weapon or tool. Invisible projectiles (Medusa Head, Life Drain etc.) don't destroy thorny bushes. Thorny bushes can grow six tiles in all directions. All NPCs and enemies are immune to them. They cannot be obtained as an item. The purple and red variants spread the Corruption/Crimson; the brown variant, however, does not spread Jungle grass. The growth of thorny bushes is blocked by solid objects and various other scenery}\n{if({args}==cacti):Cacti grow naturally on Sand Blocks in the Desert biome, and persist even if the Desert becomes infected with Corruption, Crimson, or Hallow. They can be cut down with any axe or by digging the block underneath it with a pickaxe and can be used to make cactus-themed weapons, armor, furniture, or just be placed and used as a building material. Mining the Sand Block underneath it will cause the entire plant to drop. Occasionally, a Pink Prickly Pear will grow on top of a cactus.}\n{if({args}==sunflower):Sunflowers are surface plants that prevent the spread of the Corruption and Crimson on the blocks they are planted, and provide the Happy! buff to players within a 50-tile radius, mildly increasing movement speed and reducing monster spawn rate.}\n{if({args}==strange plants):Strange Plants are uncommon quest items that can be traded with the Dye Trader, who rewards the player with one of 33 animated dyes, all but two of which are quest-exclusive. }\n{if({args}==dye plants):Dye Plants can be crafted into Dyes at a Dye Vat. They can be encountered in various biomes, and show on the map.}\n{if({args}==plants):Things you can search about plants:\nGrass\nMoss\nVines\nThorny bushes\nCacti\nSunflower\nDye plants\nStrange plants\nMushroom\nHerbs\nLife fruit\nPlantera's bulb\nPumpkin}\n{if({args}==crafting stations):A Crafting Station allows players to craft various items. Entering the inventory screen displays the \"Crafting window\" in the lower-left, and when the player is standing near one or more Crafting Stations and possesses the right crafting ingredients, the bar is expanded with additional item choices. To use a crafting station, the player must be standing within 3 tiles horizontally, 3 tiles vertically upwards and 2 tiles vertically downwards of any tile the crafting station occupies.\n\nNearly all crafting stations are furniture. There are currently 44 crafting stations in total. \nTo see those crafting stations search:\nBasic Stations\nSpecialized Stations\nThemed Furniture Stations\nLiquid Stations\nBiome Stations\nOther Stations}\n{if({args}==basic stations 1):**By Hand**:Items that appear in the crafting menu even when no crafting station is nearby are considered crafted \"by hand\".\n**Work Bench**:Crafts basic Furniture and building materials. Also crafts some early Wooden weapons and Armor.\n**Furnace/Hellforge**:Crafts Bars from raw mined Ore, as well as some building materials, like Bricks. Also crafts Glass and some Glass items. The Hellforge is an upgraded version that adds the ability to craft Hellstone Bars.\n**Iron/Lead Anvil**:Crafts Bars from raw mined Ore, as well as some building materials, like Bricks. Also crafts Glass and some Glass items. The Hellforge is an upgraded version that adds the ability to craft Hellstone Bars.\n**Placed Bottle/Alchemy Table**:Crafts Potions. A Bottle, Pink Vase, Mug, or any Cup variant will function as this crafting station, as long as they are placed, which requires a flat Furniture item: a Platform, Table, Workbench, Dresser, Piano, Bookcase, or Tinkerer's Workshop. The Alchemy Table is an upgraded version that offers a 33% (1/3) chance of not consuming a particular crafting ingredient.\n**Sawmill**:Crafts additional Furniture. Also crafts the Loom crafting station.\n**Loom**:Crafts Silk from Cobwebs, and some Silk vanity items.\n**Table and Chair**:Crafts Silk from Cobwebs, and some Silk vanity items.\n}\n{if({args}==basic stations 2):**Work Bench and Chair**:Any Work Bench and Chair placed near to each other functions as a station for crafting Goggles and Sunglasses. Both chair and workbench need to be within crafting range but do not need to be beside each other.\n**Cooking Pot/Cauldron**:Crafts a few Food items. The Cauldron is functionally identical, though visually Halloween-themed.\n**Tinkerer's Workshop**:Combines Accessory items together into new compact Accessories with combined functionality.\n**Imbuing Station**:Crafts Flasks\n**Dye Vat**:Crafts Dyes and Paints.\n**Demon/Crimson Altar**:Crafts some Boss-summoning items, as well as the Night's Edge Pre-Hardmode sword. The Demon and Crimson Altars are functionally identical. These stations are unique in that they are not placed by the player, but instead generate on world creation in Corruption/Crimson areas respectively, as well as sporadically around the border between Surface and Underground.}\n{if({args}==specialized stations):**Keg**: Solely crafts ale\n**Heavy Work Bench**: Crafts text statues and some building blocks\n**Sink**: Crafts items that otherwise require Water nearby\n**Blend-o-Matic**: Solely crafts asphalt blocks\n**Flesh Grinder**: Solely crafts flesh blocks}\n{if({args}==themed furniture stations):**Bone Welder**: For bone furniture\n**Glass Kiln**: For glass furniture\n**Honey Dispenser**: For honey furniture\n**Ice Machine**: For ice furniture\n**Living Loom**: For living tree furniture\n**Sky Mill**: For cloud/sky furniture\n**Solidifer**: For slime furniture\n**Steampunk Boiler**: For steampunk furniture\n**Flesh Cloning Vat**: For crimson(flesh) furniture \n**Lihzahrd Furnace**: For jungle temple furniture}\n{if({args}==liquid stations):A few items require standing near liquids to appear in the crafting menu.\n\nLiquids also produce unique blocks when colliding with each other ( Water + Lava = Obsidian, Honey + Water = Honey Block, Lava + Honey = Crispy Honey Block)\n**Water**: Crafts Bottled Water and Mud Blocks. Also crafts Waterfall Blocks and Rain Clouds when a Crystal Ball and a Sky Mill are nearby, respectively\n**Lava**: Crafts Lavafall Blocks when a Crystal Ball is nearby\n**Honey**: Crafts Bottled Honey. Also crafts Honeyfall Blocks when a Crystal Ball is nearby}\n{if({args}==biome stations):Crafting Snow Clouds requires the player to be in the Snow biome (a Sky Mill is also required)}\n{if({args}==other stations):These do not use the crafting menu but produce items in unique ways\n\n**Campfire**: The player holds a Marshmallow on a Stick near the fire to turn it into a Cooked Marshmallow\n**Extractinator**: Silt, Slush and Desert Fossil blocks are placed on the Extractinator, which causes it to drop coins, random ores, and gems}\n{if({args}==bosses):Bosses are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and appear only during special events, expressing the same amount of difficulty as many normal bosses. There are 3 types of bosses and 29 different bosses\nTypes of Bosses:\nPre-hardmode bosses\nHardmode bosses\nEvent bosses}\n{if({args}==pre-hardmode bosses):These are the first bosses the player can encounter. Usually, defeating one of these bosses will give the player items and materials necessary to progress in the game, eventually leading to Hardmode. Although there are 7 pre-Hardmode bosses, only 6 can spawn naturally in a world, as the Eater of Worlds is exclusive to worlds containing Corruption, and the Brain of Cthulhu is exclusive to worlds containing Crimson.\n**King Slime**\n**Eye of Cthulhu**\n**Eater of Worlds**\n**Brain of Cthulhu**\n**Skeletron**\n**Queen Bee**\n**Wall of Flesh**}\n{if({args}==hardmode bosses):Hardmode bosses are significantly harder upgrades of and new additions to previous bosses. Defeating them is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned, and warning messages appear whenever one is about to appear. Defeating a boss concludes with a congratulatory message and several items.\n\nDuring Hardmode, each night has a 10% chance of spawning one of the three mechanical bosses that have not yet been defeated in the current world. This only happens after removing at least one Altar from the world, so it may be advisable to refrain from doing so if the player is not ready for a challenging fight. \n**The Twins**\n**Destroyer**\n**The Skeletron Prime**\n**Plantera**\n**Golem**\n**Duke Fishron**\n**Lunatic Cultist**\n**Moon Lord**}\n{if({args}==event bosses):Event bosses are classified as mini-bosses.\n**Dark Mage**\n**Ogre**\n**Betsy**\n**Mourning Wood**\n**Pumpking**\n**Flying Dutchman**\n**Everscream**\n**Santa-NK1**\n**Ice Queen**\n**Martian Saucer**\n**Solar Pillar**\n**Nebula Pillar**\n**Vortex Pillar**\n**Stardust Pillar**}\n{if({args}==king slime):King Slime is a giant blue slime with 2,000 (on Expert mode 2,800) health. It is summoned with a Slime Crown, after killing 150 slimes during a Slime Rain, or can also rarely appear in the outer thirds of the map completely by itself. As with all enemies that can spawn naturally, the King Slime has a better chance of spawning while standing near a placed Water Candle or while under the effects of a Battle Potion. King Slime is a good challenge for a beginning player, and can be easily defeated by tactical use of terrain.\nKing Slime can teleport to the player if they get out of its reach for too long.\nKing Slime does not provide access to game-advancing items upon defeat, but outside Expert mode will drop one Gold Coin, one or two piece(s) of Ninja clothes, and one of several slime-related items.\nIn Expert mode, King Slime can summon Spiked Slimes, that are similar to the Spiked Jungle Slime and Spiked Ice Slime. }\n{if({args}==eye of cthulhu):The Eye of Cthulhu has a 1 in 3 chance of spawning at the beginning of each night once the player has 200 HP or more, 3 or more NPCs living in houses, and over 10 defense. It will continue to do so until defeated for the first time. It has 2,800 (on Expert mode 3,640) health in all. It can also be summoned using a Suspicious Looking Eye at night. This is generally the first boss a player must face. It travels through blocks, and spawns Servants of Cthulhu.\n\nIn Expert mode, the Eye of Cthulhu will do a fast chain dash in its second phase, using the attack more often the lower health it has. The chain dash attack will also scale in aggressiveness the same way. This can lead to it dashing almost continually at high velocity at very low health, making it especially difficult for players in the early game to finish it off.}\n{if({args}==eater of worlds):The Eater of Worlds will appear after every third Shadow Orb is broken or after Worm Food is used. Shadow Orbs are found in the Corruption chasms, surrounded by Ebonstone, which requires a Pickaxe with 65% power or higher to mine, although explosives or Purification Powder can be used to bypass this. Once within range, Shadow Orbs can be destroyed with a Hammer or explosives. The Eater of Worlds can only be summoned in worlds containing Corruption, and can be summoned at any time of the day. If it manages to escape the Corruption, it will flee and disappear.\n\nThe Eater of Worlds can be a challenge even for intermediate players, as it is a large worm-type enemy that travels through tiles, and is made up of multiple sections that can each attack separately (with separate heads, no less) when they are cut off. To defeat this boss, every section must be brought down to less than two body parts to be killed (the smallest possible section is a head and a tail with no body pieces). Due to how helpful corrupted items are, this will probably be the second boss faced in worlds that have Corruption, rather than those who have Crimson.\n\nEater of Worlds is the only source of Shadow Scales in the game, and drops a large amount of Demonite Ore. They can be combined to make Shadow Armor, but it can also be sold for almost 8 Gold Coin per stack of 99, making this technically the best pre-hardmode boss for farming in the game.\n\nIn Expert mode, the boss is able to shoot dark-green projectiles at the player called Vile Spit, similar to those fired from Corruptors, another Corruption exclusive enemy.}\n{if({args}==brain of cthulhu):The Brain of Cthulhu will appear after every third Crimson Heart is broken or after a Bloody Spine is used. Crimson Hearts are found in the Crimson's chasms, surrounded by Crimstone, which can be bypassed with the same methods Ebonstone can. However, some of the pockets containing these will generate open. Once within range, Crimson Hearts can be destroyed with a Hammer or any tile-breaking explosive. It can only be summoned in the Crimson and can be at any time of day.\n\nBrain of Cthulhu has only 1,000 (on Expert mode 1,700) HP, giving it the lowest amount of HP out of any boss. The Brain of Cthulhu has two forms. In the first form, the brain cannot be harmed, and Creepers will float around it. After all of these are killed, the Brain of Cthulhu will go into its second form, where it will teleport more frantically and move a lot faster, so a ranged weapon may be needed. The Brain of Cthulhu's second attack form is ramming, like the second form of Eye of Cthulhu. Unlike most other bosses, the Brain of Cthulhu is not immune to knockback.\n\nThe Brain of Cthulhu is the only source of Tissue Samples in the game (other than the creepers spawned while fighting it), and drops a large amount of Crimtane Ore, which are their equivalents to the corruption items.\n\nIn Expert mode, the Brain of Cthulhu will have more health, and in its second phase, it will start creating illusions of itself to charge at the player. The lower the Brain of Cthulhu's HP gets, the illusions become much less obvious to the point where they will look exactly like the real Brain of Cthulhu.}\n{if({args}==queen bee):Queen Bee is summoned by destroying the Queen Bee's larva, encased within the walls of Bee Hives located in the Underground Jungle. It can also be summoned by the use of an Abeemination anywhere in the Jungle biome. It is the only source of Bee Wax. Queen Bee is immune to knockback.\n\nQueen Bee alternates between charging at the player, hovering above them whilst spawning bees, and moving left and right whilst shooting stingers. In Expert mode, the rate at which it charges the player gets faster as it takes damage \n\nDefeating Queen Bee will allow the Witch Doctor to spawn; other than this, it doesn't advance the game in a major sense, but it does provide some decent loot that can further help the player prepare for the boss battle against the Wall of Flesh.}\n{if({args}==skeletron):Skeletron is summoned by speaking to the Old Man NPC at the entrance of the Dungeon and activating his curse at night. Skeletron will alternate between attacking the player with its hands and performing a spinning attack. Its hands can be attacked and defeated to make the battle easier, although this is not required. If it has not been defeated before the night is over, Skeletron will attack and kill the player in one hit, despawning afterwards.\n\nDefeating Skeletron will stop the Dungeon Guardians from spawning, allowing free access to the Dungeon. It can be summoned again by killing the Clothier with the Clothier Voodoo Doll equipped at night.\n\nIn Expert mode, the fight substantially increases in difficulty. In the first phase, Skeletron's head is more resistant to damage until its hands are destroyed. Once they are destroyed, it will start shooting homing skulls at the player. Expert mode Skeletron is much faster. Its hands inflict the Slow debuff, and its head inflicts Bleeding. If the player gets caught by its head-spin attack, Skeletron can \"stun lock\" them, and often kills very quickly unless the player can grapple out.}\n{if({args}==wall of flesh):The Wall of Flesh is summoned by throwing a Guide Voodoo Doll into a pool of lava while the Guide is alive. It is known by most players as the hardest Pre-Hardmode boss, at 8,000 health. It is also considered the final boss of Pre-Hardmode, because by defeating the Wall of Flesh it will irreversibly enable Hardmode in that given world. Its defeat will also allow the creation of the summoning items for various Hardmode bosses. It can drop several powerful items, one of them being the guaranteed drop Pwnhammer which can be used to break Demon Altars or Crimson Altars in order to spawn various game-advancing Hardmode Ores, including: Cobalt or Palladium, Mythril or Orichalcum, and Adamantite or Titanium\n\nUpon summoning the Wall of Flesh, the player will be afflicted with the Horrified debuff, which prevents fleeing from the battle - any attempt to do so will result in severe damage via The Tongue or instant death if the player tries to teleport away. The Wall of Flesh will then sweep across the map, moving faster as its HP gets lower. It must be killed before it reaches the end of the map, otherwise it will despawn and any living players in the Underworld will die instantly. Additionally, the Wall of Flesh's eyes fire lasers, the fire speed increasing as it is damaged, its mouth burps Leeches that will chase the player, and it has small mouths attached to it called The Hungry, which will also move toward and damage the player\n\nIn Expert mode, The Hungry will rapidly respawn, and the Wall of Flesh will greatly increase its movement speed when it has 500 HP remaining, matching the full speed of Hermes Boots, so it is advised to wear the Lightning Boots while fighting him in Expert Mode. The Hungry that quickly respawn will seemingly block the wall from attacks and can deal quite a bit of damage themselves. The faster the Wall of Flesh moves and the quicker the The Hungry respawn, the more the player will have to focus on dealing damage and moving across a decent terrain.}",
"embed": "{}",
"last_fetched": "2026-10-20T21:22:36.721Z"
}