kills
Private
Content
116 lines{delete}
{embed(color):#000001}
{=(em1):<:SCch1:1068604934104305714>}
{=(name):{em1} **__SNIPE·CLUB·KILL·LIST__** {em1}}
{=(desc):> •Developed by Snipe Club Staff
> •Identifies kill types and strategies
> •Rates difficulty levels
> •Pairs with a description
> •Pairs with corresponding footage}
{=(kills1):**__DRAG RACE__**
> `•Race side by side with a player until you kill them`
⌖
**__LAIR SNIPE__**
> `•Kill a rebel who has already entered the lair`
⌖
**__LAIR BLOCK__**
> `•Block and kill a player who is attempting to enter the lair`
⌖
**__CIRCLE BREAKOUT__**
> `•Kill a player who has trapped you`
⌖
**__SOLO TRAP__**
> `•Circle trap and kill a player while solo`
⌖
**__TEAM TRAP__**
> `•Strategically circle a player with your teammates`
⌖
**__SOLO TPK__**
> `•"Total Party Kill" a five man team while solo`
⌖
**__TEAM PINCH__**
> `•Pinch a player between yourself and another player`}
{=(kills2):**__CIRCLE MASS-INTERCEPTION__**
> `•Intercept a circling rebel who tries to eat mass`
⌖
**__CIRCLE SPACE-INTERCEPTION__**
> `•Intercept a circling rebel who is attempting to expand their circle`
⌖
**__BUFF BAIT__**
> `•Lure a player into a attempting to cross over an open space to circle a bubble and intercept before they are able to return to their body`
⌖
**__SPIRAL WRAP__**
> `•Kill a player by applying pressure on the outside of them as they are spinning at max turn radius`
⌖
**__SPIRAL SNIPE__**
> `•Headshot a spiraling player`
⌖
**__CIRCLE BREAK__**
> `•Break through a circling players' circle by killing them`
⌖
**__CIRCLE WRAP__**
> `•Kill a circling player by hugging their body`}
{=(kills3):**__CIRCLE BUMP__**
> `•Kill a circling player by "bumping" their body without breaking through`
⌖
**__HEAD-ON COLLISION__**
> `•Kill a player in a head on head collision`
⌖
**__BULLET__**
> `•Kill a player while 1k or less mass, 800+ mph, and no watcher buff`
⌖
**__PREDICTED COLLISION__**
> `•Kill a player without changing direction from the time you first see them`
⌖
**__RUNNING MASS-INTERCEPTION__**
> `•Intercept a running player going for mass`
⌖
**__RUNNING SPACE-INTERCEPTION__**
> `•Enter a depression in a players body to kill them as they cross it`}
{=(kills4):**__LINE BREAK__**
> `•Break through a running players body by killing them`
⌖
**__LINE HUG__**
> `•Kill a running player by hugging their body`
⌖
**__LINE BUMP__**
> `•Kill a running player by "bumping" their body without breaking through`
⌖
**__CIRCLE REPLACEMENT__**
> `•"Replace" a circling player by killing them as you enter their circle`
⌖
**__OUTSTRIP__**
> `•Kill a player who's moving significantly slower than you (~>300)`}
{=(kills5):**__REVERSE-OUTSTRIP__**
> `•Kill a player who's moving significantly faster than you (~>300)`
⌖
**__REVERSE-PINCH__**
> `•Kill a player who is attempting to pinch you`
⌖
**__BARRIER PINCH__**
> `•Pinch a player against a rock or another snake's side`
⌖
**__TURN INTERCEPTION__**
> `•Intercept a turning player`}
{=(kills6):**__DOUBLE CIRCLE KAMIKAZE__**
> `•Suicide snipe a rebel that's in a layered circle and die on their teammate`
⌖
**__LINE KAMIKAZE__**
> `•Kill a running player and die on their teammate`
⌖
**__CIRCLE CUT-OFF__**
> `•Cut across the fully exposed head of a circling player who is taking space`
⌖
**__LINE CUT-OFF__**
> `•Cut across the fully exposed head of a running player who is taking space`}
{=(kills7):**__CUT-OFF__**
> `•Cut across the head of a player who is behind you`
⌖
**__CIRCLE SURPRISE ATTACK__**
> `•Approach from a distance and surprise kill a circling player in 1 single motion without pausing, releasing boost, or adjusting course`
⌖
**__LINE LONGSHOT__**
> `•Kill a player running along their body by moving in one fluid from across the screen`
⌖
**__TEAM CAMOUFLAGE__**
> `•Hide in a teammate or a bush, then pop out and kill`}Embed
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"guild_id": "1068232184684617743",
"sharer": "935523589640310854",
"content": "{delete}\n{embed(color):#000001}\n{=(em1):<:SCch1:1068604934104305714>}\n{=(name):{em1} **__SNIPE·CLUB·KILL·LIST__** {em1}}\n{=(desc):> •Developed by Snipe Club Staff\n> •Identifies kill types and strategies\n> •Rates difficulty levels\n> •Pairs with a description\n> •Pairs with corresponding footage}\n{=(kills1):**__DRAG RACE__**\n> `•Race side by side with a player until you kill them`\n⌖\n**__LAIR SNIPE__**\n> `•Kill a rebel who has already entered the lair`\n⌖\n**__LAIR BLOCK__**\n> `•Block and kill a player who is attempting to enter the lair`\n⌖\n**__CIRCLE BREAKOUT__**\n> `•Kill a player who has trapped you`\n⌖\n**__SOLO TRAP__**\n> `•Circle trap and kill a player while solo`\n⌖\n**__TEAM TRAP__**\n> `•Strategically circle a player with your teammates`\n⌖\n**__SOLO TPK__**\n> `•\"Total Party Kill\" a five man team while solo`\n⌖\n**__TEAM PINCH__**\n> `•Pinch a player between yourself and another player`}\n{=(kills2):**__CIRCLE MASS-INTERCEPTION__**\n> `•Intercept a circling rebel who tries to eat mass`\n⌖\n**__CIRCLE SPACE-INTERCEPTION__**\n> `•Intercept a circling rebel who is attempting to expand their circle`\n⌖\n**__BUFF BAIT__**\n> `•Lure a player into a attempting to cross over an open space to circle a bubble and intercept before they are able to return to their body`\n⌖\n**__SPIRAL WRAP__**\n> `•Kill a player by applying pressure on the outside of them as they are spinning at max turn radius`\n⌖\n**__SPIRAL SNIPE__**\n> `•Headshot a spiraling player`\n⌖\n**__CIRCLE BREAK__**\n> `•Break through a circling players' circle by killing them`\n⌖\n**__CIRCLE WRAP__**\n> `•Kill a circling player by hugging their body`}\n{=(kills3):**__CIRCLE BUMP__**\n> `•Kill a circling player by \"bumping\" their body without breaking through`\n⌖\n**__HEAD-ON COLLISION__**\n> `•Kill a player in a head on head collision`\n⌖\n**__BULLET__**\n> `•Kill a player while 1k or less mass, 800+ mph, and no watcher buff`\n⌖\n**__PREDICTED COLLISION__**\n> `•Kill a player without changing direction from the time you first see them`\n⌖\n**__RUNNING MASS-INTERCEPTION__**\n> `•Intercept a running player going for mass`\n⌖\n**__RUNNING SPACE-INTERCEPTION__**\n> `•Enter a depression in a players body to kill them as they cross it`}\n{=(kills4):**__LINE BREAK__**\n> `•Break through a running players body by killing them`\n⌖\n**__LINE HUG__**\n> `•Kill a running player by hugging their body`\n⌖\n**__LINE BUMP__**\n> `•Kill a running player by \"bumping\" their body without breaking through`\n⌖\n**__CIRCLE REPLACEMENT__**\n> `•\"Replace\" a circling player by killing them as you enter their circle`\n⌖\n**__OUTSTRIP__**\n> `•Kill a player who's moving significantly slower than you (~>300)`}\n{=(kills5):**__REVERSE-OUTSTRIP__**\n> `•Kill a player who's moving significantly faster than you (~>300)`\n⌖\n**__REVERSE-PINCH__**\n> `•Kill a player who is attempting to pinch you`\n⌖\n**__BARRIER PINCH__**\n> `•Pinch a player against a rock or another snake's side`\n⌖\n**__TURN INTERCEPTION__**\n> `•Intercept a turning player`}\n{=(kills6):**__DOUBLE CIRCLE KAMIKAZE__**\n> `•Suicide snipe a rebel that's in a layered circle and die on their teammate`\n⌖\n**__LINE KAMIKAZE__**\n> `•Kill a running player and die on their teammate`\n⌖\n**__CIRCLE CUT-OFF__**\n> `•Cut across the fully exposed head of a circling player who is taking space`\n⌖\n**__LINE CUT-OFF__**\n> `•Cut across the fully exposed head of a running player who is taking space`}\n{=(kills7):**__CUT-OFF__**\n> `•Cut across the head of a player who is behind you`\n⌖\n**__CIRCLE SURPRISE ATTACK__**\n> `•Approach from a distance and surprise kill a circling player in 1 single motion without pausing, releasing boost, or adjusting course`\n⌖\n**__LINE LONGSHOT__**\n> `•Kill a player running along their body by moving in one fluid from across the screen`\n⌖\n**__TEAM CAMOUFLAGE__**\n> `•Hide in a teammate or a bush, then pop out and kill`}",
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