sdgmissionplan

Private

Content

474 lines
{require(You do not have permission to run this command):<@&905699178750046238>}
{=(l1):{lower:{1}}}

{=(r.{l1}):You didn't use this command properly! Correct usage is `!sdgmp [mission #]`. An example usage is `!sdgmp 27` for mission #27. }
{=(r.1):
Mission #1 - Domestic Violence Incident (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 1-3} Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:5|Lightly Armed~1|Heavily Armed}

- Situation starts off stable.
- CNT, Recon, and Snipers allowed.
- No Dogs allowed.}
{=(r.2):
Mission #2 - Domestic Shooting Incident (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
No Hostages
Rooms: {range:7-12}
AL: {range: 4-6}
SL: {range: 1-6}
{random:5|Lightly Armed~1|Heavily Armed}

- Situation starts off escalated; Each turn there is 1 in 12 chance of a civilian getting shot outside.
- No CNT, Recon and Snipers allowed.
- Dogs allowed.}
{=(r.3):
Mission #3 - High-Risk Arrest Warrant (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 0-2} Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:5|Lightly Armed~1|Heavily Armed}

- Situation starts off escalated; If situation escalates, 1 in 6 chance of a hostage getting shot each turn.
- If no hostages; 1 in 12 chance every turn of suspect setting house on fire, killing himself/herself.
- No CNT.
- Recon, Dogs and Snipers allowed but recon officers getting shot will escalate the situation.}
{=(r.4):
Mission #4 - Robbery In Progress (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 1-6} Hostages
Rooms: {range:7-18}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; If situation escalates, 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, and Snipers allowed.
- No Dogs allowed.}
{=(r.5):
Mission #5 - Active Shooter (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 7-12} Hostages
{range: 1-6} Patrol Officers
Rooms: {range:7-18}
AL: 6
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- All doors will be open for entry points
- Situation starts off escalated; each turn three 1d6 for hostage or patrol officer getting shot.
- 1 in 12 chance a patrol officer neutralizing the threat each turn.
- No CNT, Recon, Dogs, and Snipers allowed.}
{=(r.6):
Mission #6 - High-Risk Search Warrant (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

0 Suspects
0 Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:5|Lightly Armed~1|Heavily Armed}

- Situation starts off stable; 1 in 12 chance to encounter unknown suspects in each room.
- No CNT, Recon, and Snipers allowed.
- Dogs allowed.}
{=(r.7):
Mission #7 - Barricaded Suspects (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

2 Suspects
No Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, and Snipers allowed}
{=(r.8):
Mission #8 - Barricaded Suspects - Hostage Situation (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 1-3} Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, and Snipers allowed
- No Dogs allowed.}
{=(r.9):
Mission #9 - Manhunt (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 1-3} Hostages
Outdoor Areas: {range:1-6}
Rooms (Optional): {range:1-6}
AL: {range: 1-6}
SL: {range: 1-6}
{random:5|Lightly Armed~1|Heavily Armed}

- Situation starts off escalated; 1 in 12 chance of a hostage getting shot each turn.
- All your active SWAT officers are one team. 
- Once the suspect is arrested or neutralized; all remaining hostages are rescued.
- If suspects is not outside; enter and clear a small house and divide yoour team into Entry Team and Trailers.
- No CNT, Recon, and Snipers allowed.
- Dogs allowed.}
{=(r.10):
Mission #10 - Suicide Threat (Easy)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
No Hostages
Rooms: None
AL: {range: 1-6}
SL: {range: 1-6}
{random:1|Lightly Armed~6|Heavily Armed}

- No tactical entry in this operation.
- Your CNT must approach the suspect and accomplish a CNT success to save the suspect
- If negotiations fails; suspect with either commit suicide or shoot your negotiator based on an aggression check.}
{=(r.11):
Mission #11 - High-Risk Arrest Warrant (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 1-6} Suspects
No Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:5|Lightly Armed~1|Heavily Armed}

- Situation starts off stable; If escalated then 1 in 12 chance of wanted suspect escaping each turn.
- No CNT
- Recon, Dogs, and Snipers allowed}
{=(r.12):
Mission #12 - Robbery In Progress (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 2-4} Suspects
{range: 1-6} Hostages
Rooms: {range:7-18}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; if escalates, 1 in 6 chance of hostage getting shot each turn.
- CNT, Recon, and Snipers allowed.
- No Dogs allowed.}
{=(r.13):
Mission #13 - Botched Kidnapping Attempt (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 2-4} Suspects
{range: 2-4} Hostages
Rooms: {range:7-12}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; if escalates, 1 in 6 chance of hostage getting shot each turn.
- CNT, Recon, and Snipers allowed.
- No Dogs allowed.}
{=(r.14):
Mission #14 - Active Shooter (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range:13-18} Hostages
Rooms: {range:7-18}
AL: 6
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off escalated, three 1 in 6 chance of hostage getting shot each turn.
- No CNT, Recon, Dogs, and Snipers allowed.}
{=(r.15):
Mission #15 - High-Risk Search Warrant (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

0 Suspects
0 Hostages
Rooms: {range:13-24}
AL: {range: 4-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; 1 in 12 chance to encounter unknown suspects in each room.
- No CNT, Recon, and Snipers allowed.
- Dogs allowed.}
{=(r.16):
Mission #16 - Barricaded Suspects (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 3-5} Suspects
No Hostages
Rooms: {range:7-18}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, Dogs, and Snipers allowed}
{=(r.17):
Mission #17 - Barricaded Suspects - Hostage Situation (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 2-4} Suspects
{range: 1-6} Hostages
Rooms: {range:7-18}
AL: {range: 1-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, and Snipers allowed.
- No dogs allowed.}
{=(r.18):
Mission #18 - Manhunt (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 1-3} Hostages
Outdoor Areas: {range:1-6}
Rooms (Optional): {range:1-6}
AL: {range: 4-6}
SL: {range: 4-6}
Heavily Armed

- Situation starts off escalated; 1 in 6 chance of a hostage getting shot each turn.
- All your active SWAT officers are one team. 
- Once the suspect is arrested or neutralized; all remaining hostages are rescued.
- If suspects is not outside; enter and clear a small house and divide yoour team into Entry Team and Trailers.
- No CNT, Recon, and Snipers allowed.
- Dogs allowed.}
{=(r.19):
Mission #19 - Undercover Detective (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 4-6} Suspects
No Hostages
1 Detective 
Rooms: {range:7-18}
AL: {range: 1-6}
SL: {range: 4-6}
{random:1|Lightly Armed~5|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of detective or suspect getting shot each turn.
- Recon checks to determine detective status. Refer to Mission #18; footnote #17 for more details.
- The detective is equipped with light kevlar armour and a {random:9mm pistol~.45 pistol} with {random:JHP~FMJ} ammo. 
- Recon, Dogs, and Snipers allowed.
- No CNT.}
{=(r.20):
Mission #20 - Suicide Threat (Medium)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
No Hostages
Rooms: None
AL: {range: 1-6}
SL: {range: 1-6}
{random:1|Lightly Armed~6|Heavily Armed}

- No tactical entry in this operation.
- Suspect is armed with a bomb
- Your CNT must approach the suspect and accomplish two CNT successes to resolve the situation. First success saves the hostage. Second one will persuade the suspect to give up.
- If negotiations fails; suspect with detonate the bomb, killing themselves and inflicting 1-12 points of damage to the hostage (unless rescued) and your CNT negotiator.}
{=(r.21):
Mission #21 - High-Risk Arrest Warrant (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 4-6} Suspects
No Hostages
Rooms: {range:13-18}
AL: {range: 4-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off stable; If escalates; 1 in 12 chance of wanted suspect escaping each turn.
- No CNT.
- Recon, Dogs and Snipers allowed.}
{=(r.22):
Mission #22 - Robbery In Progress (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 2-4} Suspects
{range: 1-6} Hostages
Rooms: {range:7-18}
AL: {range: 4-6}
SL: {range: 1-6}
{random:1|Lightly Armed~5|Heavily Armed}

- Situation starts off stable; if escalates, 1 in 6 chance of hostage getting shot each turn.
- CNT, Recon, and Snipers allowed.
- No dogs allowed.}
{=(r.23):
Mission #23 - Active Suspect Shootout (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

6 Suspects
{range: 4-6} Hostages
Rooms: {range:13-18}
AL: {range: 4-6}
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off escalated, 1 in 6 chance of hostage or suspect getting shot each turn.
- If only one suspect is left, only hostages will be shot.
- No CNT, Recon, Dogs, and Snipers allowed.}
{=(r.24):
Mission #24 - Active shooter (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

1 Suspect
{range: 13-18} Hostages
{range: 1-3} are critically injured.
Rooms: {range:7-18}
AL: 6
SL: {range: 4-6}
Heavily Armed

- Situation starts off escalated, three 1 in 6 chance of hostage getting shot each turn.
- If only one suspect is left, only hostages will be shot.
- No CNT, Recon, Dogs, and Snipers allowed.}
{=(r.25):
Mission #25 - High-Risk Search Warrant (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

0 Suspects
0 Hostages
Rooms: {range:25-36}
AL: {range: 5-6}
SL: {range: 1-6}
{random:1|Lightly Armed~5|Heavily Armed}

- Situation starts off stable; 1 in 12 chance to encounter unknown suspects in each room.
- No CNT, Recon, and Snipers allowed.
- Dogs allowed.}
{=(r.26):
Mission #26 - Barricaded Suspects (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 3-5} Suspects
No Hostages
Rooms: {range:7-18}
AL: {range: 4-6}
SL: {range: 1-6}
{random:1|Lightly Armed~5|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, Dogs, and Snipers allowed}
{=(r.27):
Mission #27 - Barricaded Suspects - Hostage Situation (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 2-4} Suspects
{range: 1-6} Hostages
Rooms: {range:7-18}
AL: {range: 4-6}
SL: {range: 1-6}
{random:1|Lightly Armed~5|Heavily Armed}

- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.
- CNT, Recon, and Snipers allowed.
- No dogs allowed.}
{=(r.28):
Mission #28 - Officer In Distress (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 4-6} Suspects
{range: 1-6} Hostages
{range: 1-6} Patrol Officers
Rooms: {range:7-18}
AL: 6
SL: {range: 1-6}
{random:3|Lightly Armed~3|Heavily Armed}

- Situation starts off escalated; 1 in 6 chance of a hostage or police officer getting shot each turn.
- If non-critically injured police officers are at large; 1 in 3 chance of a suspect getting shot.
- Patrol officers will join your entry team after being located by SWAT.
- One patrol officer starts off critically injured. In this case the officer has {range: 1-3}HP left.
- No CNT, Recon, Dogs, and Snipers allowed.}
{=(r.29):
Mission #29 - Hospital Raid (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 3-5} Suspects
1 VIP Hostage
{range: 1-5} Hostages
Rooms: {range:7-18}
AL: 6
SL: {range: 4-6}
Heavily Armed

- Situation starts off escalated; 1 in 6 chance of a hostage getting shot each turn.
- 3 in 6 chance of finding a DOA in each room. Hospitalized SWAT officers are additional hostages who will immediately die upon getting shot.
- Mission is failed if the VIP is killed.
- ROE is neutralize without authorization.
- No CNT, Recon, and Snipers allowed.}
{=(r.30):
Mission #30 - Terrorist Attack (Hard)

Below are all the details for this mission, randomized and ready to copy into your sheet.

{range: 3-5} Suspects
{range: 4-6} Hostages
Rooms: {range:13-18}
AL: 6
SL: {range: 4-6}
{random:1|Lightly Armed~5|Heavily Armed}

- Situation starts off escalated; 1 in 6 chance of a hostage getting shot each turn.
- 1 in 36 chance of the bomb exploding each turn; killing all suspects and hostages. 1 in 12 damage is caused to your entry team and trailers.
- The bomb is located in a random room which will be defused by EOD once room is secured.
- No CNT, Recon, and Snipers allowed.}
{r.{l1}}
Raw JSON
{
  "id": 1287140,
  "created_at": "2022-02-15T01:40:03.000Z",
  "tag_name": "sdgmissionplan",
  "nsfw": false,
  "owner_id": "272563498251321344",
  "uses": 151,
  "description": null,
  "restricted": false,
  "shared": false,
  "deleted": false,
  "safe": "",
  "hidden": false,
  "guild_id": "720527950893678592",
  "sharer": "272563498251321344",
  "content": "{require(You do not have permission to run this command):<@&905699178750046238>}\n{=(l1):{lower:{1}}}\n\n{=(r.{l1}):You didn't use this command properly! Correct usage is `!sdgmp [mission #]`. An example usage is `!sdgmp 27` for mission #27. }\n{=(r.1):\nMission #1 - Domestic Violence Incident (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 1-3} Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:5|Lightly Armed~1|Heavily Armed}\n\n- Situation starts off stable.\n- CNT, Recon, and Snipers allowed.\n- No Dogs allowed.}\n{=(r.2):\nMission #2 - Domestic Shooting Incident (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\nNo Hostages\nRooms: {range:7-12}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:5|Lightly Armed~1|Heavily Armed}\n\n- Situation starts off escalated; Each turn there is 1 in 12 chance of a civilian getting shot outside.\n- No CNT, Recon and Snipers allowed.\n- Dogs allowed.}\n{=(r.3):\nMission #3 - High-Risk Arrest Warrant (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 0-2} Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:5|Lightly Armed~1|Heavily Armed}\n\n- Situation starts off escalated; If situation escalates, 1 in 6 chance of a hostage getting shot each turn.\n- If no hostages; 1 in 12 chance every turn of suspect setting house on fire, killing himself/herself.\n- No CNT.\n- Recon, Dogs and Snipers allowed but recon officers getting shot will escalate the situation.}\n{=(r.4):\nMission #4 - Robbery In Progress (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 1-6} Hostages\nRooms: {range:7-18}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; If situation escalates, 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed.\n- No Dogs allowed.}\n{=(r.5):\nMission #5 - Active Shooter (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 7-12} Hostages\n{range: 1-6} Patrol Officers\nRooms: {range:7-18}\nAL: 6\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- All doors will be open for entry points\n- Situation starts off escalated; each turn three 1d6 for hostage or patrol officer getting shot.\n- 1 in 12 chance a patrol officer neutralizing the threat each turn.\n- No CNT, Recon, Dogs, and Snipers allowed.}\n{=(r.6):\nMission #6 - High-Risk Search Warrant (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n0 Suspects\n0 Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:5|Lightly Armed~1|Heavily Armed}\n\n- Situation starts off stable; 1 in 12 chance to encounter unknown suspects in each room.\n- No CNT, Recon, and Snipers allowed.\n- Dogs allowed.}\n{=(r.7):\nMission #7 - Barricaded Suspects (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n2 Suspects\nNo Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed}\n{=(r.8):\nMission #8 - Barricaded Suspects - Hostage Situation (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 1-3} Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed\n- No Dogs allowed.}\n{=(r.9):\nMission #9 - Manhunt (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 1-3} Hostages\nOutdoor Areas: {range:1-6}\nRooms (Optional): {range:1-6}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:5|Lightly Armed~1|Heavily Armed}\n\n- Situation starts off escalated; 1 in 12 chance of a hostage getting shot each turn.\n- All your active SWAT officers are one team. \n- Once the suspect is arrested or neutralized; all remaining hostages are rescued.\n- If suspects is not outside; enter and clear a small house and divide yoour team into Entry Team and Trailers.\n- No CNT, Recon, and Snipers allowed.\n- Dogs allowed.}\n{=(r.10):\nMission #10 - Suicide Threat (Easy)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\nNo Hostages\nRooms: None\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:1|Lightly Armed~6|Heavily Armed}\n\n- No tactical entry in this operation.\n- Your CNT must approach the suspect and accomplish a CNT success to save the suspect\n- If negotiations fails; suspect with either commit suicide or shoot your negotiator based on an aggression check.}\n{=(r.11):\nMission #11 - High-Risk Arrest Warrant (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 1-6} Suspects\nNo Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:5|Lightly Armed~1|Heavily Armed}\n\n- Situation starts off stable; If escalated then 1 in 12 chance of wanted suspect escaping each turn.\n- No CNT\n- Recon, Dogs, and Snipers allowed}\n{=(r.12):\nMission #12 - Robbery In Progress (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 2-4} Suspects\n{range: 1-6} Hostages\nRooms: {range:7-18}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; if escalates, 1 in 6 chance of hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed.\n- No Dogs allowed.}\n{=(r.13):\nMission #13 - Botched Kidnapping Attempt (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 2-4} Suspects\n{range: 2-4} Hostages\nRooms: {range:7-12}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; if escalates, 1 in 6 chance of hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed.\n- No Dogs allowed.}\n{=(r.14):\nMission #14 - Active Shooter (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range:13-18} Hostages\nRooms: {range:7-18}\nAL: 6\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off escalated, three 1 in 6 chance of hostage getting shot each turn.\n- No CNT, Recon, Dogs, and Snipers allowed.}\n{=(r.15):\nMission #15 - High-Risk Search Warrant (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n0 Suspects\n0 Hostages\nRooms: {range:13-24}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; 1 in 12 chance to encounter unknown suspects in each room.\n- No CNT, Recon, and Snipers allowed.\n- Dogs allowed.}\n{=(r.16):\nMission #16 - Barricaded Suspects (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 3-5} Suspects\nNo Hostages\nRooms: {range:7-18}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, Dogs, and Snipers allowed}\n{=(r.17):\nMission #17 - Barricaded Suspects - Hostage Situation (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 2-4} Suspects\n{range: 1-6} Hostages\nRooms: {range:7-18}\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed.\n- No dogs allowed.}\n{=(r.18):\nMission #18 - Manhunt (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 1-3} Hostages\nOutdoor Areas: {range:1-6}\nRooms (Optional): {range:1-6}\nAL: {range: 4-6}\nSL: {range: 4-6}\nHeavily Armed\n\n- Situation starts off escalated; 1 in 6 chance of a hostage getting shot each turn.\n- All your active SWAT officers are one team. \n- Once the suspect is arrested or neutralized; all remaining hostages are rescued.\n- If suspects is not outside; enter and clear a small house and divide yoour team into Entry Team and Trailers.\n- No CNT, Recon, and Snipers allowed.\n- Dogs allowed.}\n{=(r.19):\nMission #19 - Undercover Detective (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 4-6} Suspects\nNo Hostages\n1 Detective \nRooms: {range:7-18}\nAL: {range: 1-6}\nSL: {range: 4-6}\n{random:1|Lightly Armed~5|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of detective or suspect getting shot each turn.\n- Recon checks to determine detective status. Refer to Mission #18; footnote #17 for more details.\n- The detective is equipped with light kevlar armour and a {random:9mm pistol~.45 pistol} with {random:JHP~FMJ} ammo. \n- Recon, Dogs, and Snipers allowed.\n- No CNT.}\n{=(r.20):\nMission #20 - Suicide Threat (Medium)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\nNo Hostages\nRooms: None\nAL: {range: 1-6}\nSL: {range: 1-6}\n{random:1|Lightly Armed~6|Heavily Armed}\n\n- No tactical entry in this operation.\n- Suspect is armed with a bomb\n- Your CNT must approach the suspect and accomplish two CNT successes to resolve the situation. First success saves the hostage. Second one will persuade the suspect to give up.\n- If negotiations fails; suspect with detonate the bomb, killing themselves and inflicting 1-12 points of damage to the hostage (unless rescued) and your CNT negotiator.}\n{=(r.21):\nMission #21 - High-Risk Arrest Warrant (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 4-6} Suspects\nNo Hostages\nRooms: {range:13-18}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off stable; If escalates; 1 in 12 chance of wanted suspect escaping each turn.\n- No CNT.\n- Recon, Dogs and Snipers allowed.}\n{=(r.22):\nMission #22 - Robbery In Progress (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 2-4} Suspects\n{range: 1-6} Hostages\nRooms: {range:7-18}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:1|Lightly Armed~5|Heavily Armed}\n\n- Situation starts off stable; if escalates, 1 in 6 chance of hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed.\n- No dogs allowed.}\n{=(r.23):\nMission #23 - Active Suspect Shootout (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n6 Suspects\n{range: 4-6} Hostages\nRooms: {range:13-18}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off escalated, 1 in 6 chance of hostage or suspect getting shot each turn.\n- If only one suspect is left, only hostages will be shot.\n- No CNT, Recon, Dogs, and Snipers allowed.}\n{=(r.24):\nMission #24 - Active shooter (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n1 Suspect\n{range: 13-18} Hostages\n{range: 1-3} are critically injured.\nRooms: {range:7-18}\nAL: 6\nSL: {range: 4-6}\nHeavily Armed\n\n- Situation starts off escalated, three 1 in 6 chance of hostage getting shot each turn.\n- If only one suspect is left, only hostages will be shot.\n- No CNT, Recon, Dogs, and Snipers allowed.}\n{=(r.25):\nMission #25 - High-Risk Search Warrant (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n0 Suspects\n0 Hostages\nRooms: {range:25-36}\nAL: {range: 5-6}\nSL: {range: 1-6}\n{random:1|Lightly Armed~5|Heavily Armed}\n\n- Situation starts off stable; 1 in 12 chance to encounter unknown suspects in each room.\n- No CNT, Recon, and Snipers allowed.\n- Dogs allowed.}\n{=(r.26):\nMission #26 - Barricaded Suspects (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 3-5} Suspects\nNo Hostages\nRooms: {range:7-18}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:1|Lightly Armed~5|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, Dogs, and Snipers allowed}\n{=(r.27):\nMission #27 - Barricaded Suspects - Hostage Situation (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 2-4} Suspects\n{range: 1-6} Hostages\nRooms: {range:7-18}\nAL: {range: 4-6}\nSL: {range: 1-6}\n{random:1|Lightly Armed~5|Heavily Armed}\n\n- Situation starts off stable; if escalated then 1 in 6 chance of a hostage getting shot each turn.\n- CNT, Recon, and Snipers allowed.\n- No dogs allowed.}\n{=(r.28):\nMission #28 - Officer In Distress (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 4-6} Suspects\n{range: 1-6} Hostages\n{range: 1-6} Patrol Officers\nRooms: {range:7-18}\nAL: 6\nSL: {range: 1-6}\n{random:3|Lightly Armed~3|Heavily Armed}\n\n- Situation starts off escalated; 1 in 6 chance of a hostage or police officer getting shot each turn.\n- If non-critically injured police officers are at large; 1 in 3 chance of a suspect getting shot.\n- Patrol officers will join your entry team after being located by SWAT.\n- One patrol officer starts off critically injured. In this case the officer has {range: 1-3}HP left.\n- No CNT, Recon, Dogs, and Snipers allowed.}\n{=(r.29):\nMission #29 - Hospital Raid (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 3-5} Suspects\n1 VIP Hostage\n{range: 1-5} Hostages\nRooms: {range:7-18}\nAL: 6\nSL: {range: 4-6}\nHeavily Armed\n\n- Situation starts off escalated; 1 in 6 chance of a hostage getting shot each turn.\n- 3 in 6 chance of finding a DOA in each room. Hospitalized SWAT officers are additional hostages who will immediately die upon getting shot.\n- Mission is failed if the VIP is killed.\n- ROE is neutralize without authorization.\n- No CNT, Recon, and Snipers allowed.}\n{=(r.30):\nMission #30 - Terrorist Attack (Hard)\n\nBelow are all the details for this mission, randomized and ready to copy into your sheet.\n\n{range: 3-5} Suspects\n{range: 4-6} Hostages\nRooms: {range:13-18}\nAL: 6\nSL: {range: 4-6}\n{random:1|Lightly Armed~5|Heavily Armed}\n\n- Situation starts off escalated; 1 in 6 chance of a hostage getting shot each turn.\n- 1 in 36 chance of the bomb exploding each turn; killing all suspects and hostages. 1 in 12 damage is caused to your entry team and trailers.\n- The bomb is located in a random room which will be defused by EOD once room is secured.\n- No CNT, Recon, and Snipers allowed.}\n{r.{l1}}",
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  "last_fetched": "2026-10-20T18:29:43.149Z"
}