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1 line{"color": 9732809, "title": "CHARACTER STATS", "fields": [{"name": "SEASON OF MASTERY", "value": "__**Stamina**__\n10 Health per Stamina\n\n__**Intellect**__\n15 mana per Intellect.\nIncreases +weapon skill-up speed.\n1% Crit per 60.6 Intellect.\n\n__**Spirit**__\n8 + (Spirit/4) Mana per Tick\n0.07 x Spirit + 6 Health per Tick \n\n__**Resistances**__\nResistance cap is 315 for 75% spell damage reduction against a level 63 mob.\n\n__**Spell Crit**__\nSpell Crits are worth 1.5x base damage value after resistance effects. Ruin allows you to boost the crits up to 2.0x base damage.\nCritical Shadow bolts will also proc ISB (20% shadow modifier) when talented into it.\n\n__**Spell Hit Cap**__\nSpells have an inherent 1% resist chance that can never be mitigated.\n\nSame level mobs require 3% hit to be capped.\n3 levels higher (raid boss) require 16% hit to be capped.", "inline": true}, {"name": "THE BURNING CRUSADE", "value": "__**Stamina**__\n10 Health per Stamina\n0.3 Stamina for your Demon Pet\n\n__**Intellect**__\n15 mana per Intellect.\n0.3 Intellect for your Demon Pet\nIncreases +weapon skill up speed.\n1% Crit per 81.92 Intellect.\n\n__**Spirit**__\n`5 * (0.001 + SQRT([Intellect]) * ([Spirit]) * 0.005596) *5 / 0.6` = Mana Regeneration per 5\nImproved Divine Spirit: 1 Spirit = 0.1 spell damage\n\n__**Resistances**__\nResistance cap is 365 for 75% spell damage reduction against a level 73 mob.\n\n__**Spell Crit Rating**__\n22.1 Spell Crit Rating = 1% Crit Chance\n\n__**Spell Hit Rating**__\n12.62 Hit Rating = 1%increased Chance to Hit\n\nSpells have an inherent 1% resist chance that can never be mitigated.\nsee `!hitcap`\n\n__**Spell Haste Rating**__\n15.77 Haste Rating = 1% extra casting speed", "inline": true}, {"name": "BOTH", "value": "__**Spell Penentration**__\nCurses reduces the Resistances of your target by 75(88), but if the boss you are fighting has more Shadow Res than that then further Spell Pen is very useful. For every 1 point of Resistance your target has there's a ~0,25% chance it resists your spell casts. If it's a non-binary spell (Shadow Bolt for example) then the average resisted damage is ~0,25%, and if it's a binary spell (Fear for example) there's instead a ~0,25% chance the spell is completely resisted\n\nThere is also level based resistance. This is resistance that can not be overcome by spell pen. This is believed to be either 5 or 8 per level. \nMeaning for a boss that is 3 levels higher than you he will always have 15 or 24 resistance no mater your spell pen.\n\nDoTs originating from binary spells use only 1/10 of resistance mitigation per tick. (SoM only).\n\n*Note: Bosses can not go into negative resistance and curses already reduces a target's resistance by 75(88).*\n\nSee `!resist`", "inline": false}]}Raw JSON
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"embed": "{\"color\": 9732809, \"title\": \"CHARACTER STATS\", \"fields\": [{\"name\": \"SEASON OF MASTERY\", \"value\": \"__**Stamina**__\\n10 Health per Stamina\\n\\n__**Intellect**__\\n15 mana per Intellect.\\nIncreases +weapon skill-up speed.\\n1% Crit per 60.6 Intellect.\\n\\n__**Spirit**__\\n8 + (Spirit/4) Mana per Tick\\n0.07 x Spirit + 6 Health per Tick \\n\\n__**Resistances**__\\nResistance cap is 315 for 75% spell damage reduction against a level 63 mob.\\n\\n__**Spell Crit**__\\nSpell Crits are worth 1.5x base damage value after resistance effects. Ruin allows you to boost the crits up to 2.0x base damage.\\nCritical Shadow bolts will also proc ISB (20% shadow modifier) when talented into it.\\n\\n__**Spell Hit Cap**__\\nSpells have an inherent 1% resist chance that can never be mitigated.\\n\\nSame level mobs require 3% hit to be capped.\\n3 levels higher (raid boss) require 16% hit to be capped.\", \"inline\": true}, {\"name\": \"THE BURNING CRUSADE\", \"value\": \"__**Stamina**__\\n10 Health per Stamina\\n0.3 Stamina for your Demon Pet\\n\\n__**Intellect**__\\n15 mana per Intellect.\\n0.3 Intellect for your Demon Pet\\nIncreases +weapon skill up speed.\\n1% Crit per 81.92 Intellect.\\n\\n__**Spirit**__\\n`5 * (0.001 + SQRT([Intellect]) * ([Spirit]) * 0.005596) *5 / 0.6` = Mana Regeneration per 5\\nImproved Divine Spirit: 1 Spirit = 0.1 spell damage\\n\\n__**Resistances**__\\nResistance cap is 365 for 75% spell damage reduction against a level 73 mob.\\n\\n__**Spell Crit Rating**__\\n22.1 Spell Crit Rating = 1% Crit Chance\\n\\n__**Spell Hit Rating**__\\n12.62 Hit Rating = 1%increased Chance to Hit\\n\\nSpells have an inherent 1% resist chance that can never be mitigated.\\nsee `!hitcap`\\n\\n__**Spell Haste Rating**__\\n15.77 Haste Rating = 1% extra casting speed\", \"inline\": true}, {\"name\": \"BOTH\", \"value\": \"__**Spell Penentration**__\\nCurses reduces the Resistances of your target by 75(88), but if the boss you are fighting has more Shadow Res than that then further Spell Pen is very useful. For every 1 point of Resistance your target has there's a ~0,25% chance it resists your spell casts. If it's a non-binary spell (Shadow Bolt for example) then the average resisted damage is ~0,25%, and if it's a binary spell (Fear for example) there's instead a ~0,25% chance the spell is completely resisted\\n\\nThere is also level based resistance. This is resistance that can not be overcome by spell pen. This is believed to be either 5 or 8 per level. \\nMeaning for a boss that is 3 levels higher than you he will always have 15 or 24 resistance no mater your spell pen.\\n\\nDoTs originating from binary spells use only 1/10 of resistance mitigation per tick. (SoM only).\\n\\n*Note: Bosses can not go into negative resistance and curses already reduces a target's resistance by 75(88).*\\n\\nSee `!resist`\", \"inline\": false}]}",
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}