effortguide

Privateunrated

Content

1 line

Embed

1 line
{"color": 16749716, "title": "A Guide to Effort", "fields": [{"name": "General Info", "value": "Cards can be sorted by effort to pick the best workers fast by doing **kc o:eff**.  You can also do **kwi** to look more closely at the stats making up your card's total effort and see how long cards are injured for.\n**kc o:eff** ~ sorts all cards by effort\n**kc o:eff q<4** ~ sorts cards that aren't mint by effort and shows you which ones might be a good investment\n**kwi** ~ shows you the effort broken down by stat.", "inline": false}, {"name": "Base Value", "value": "This is one of the most important stats for a card since it determines how much effort all of the other stats are worth and how much extra effort framing/dyeing will add to your card.  For new players sometimes a low base card will make a good current worker but isn't worth investing in for the long run.  \nOkay workers usually have a base value of at least 88 and good workers usually have a base of 95 or more.\n**.BaseGuide for more info**", "inline": false}, {"name": "Style", "value": "Style is added effort from frames/dyes.\n**S** ~ framed and mystic dyed\n**B** ~ framed and/or dyed\n**F** ~ unframed and undyed", "inline": false}, {"name": "Purity", "value": "This is how close the card is to the condition it was dropped in.  When listing stats you should list it as it would be when the card is in mint condition.\n\nMost good workers will be good dropped or above and it is rarely worth upgrading poor or damaged cards to use as workers.\n\n**Mint dropped** ~ S purity **Excellent dropped** ~ A purity **Good dropped** ~ B purity **Poor dropped** ~ C purity **Damaged dropped** ~ F purity", "inline": false}, {"name": "Grabber and Dropper", "value": "If the card is being held by the person who grabbed/dropped it these stats will be S and if not they will be F.  Cards you grabbed/dropped will have more effort for you than they would for other people.  Having grab on a card also lets you visit the card to heal/toughen it.  ", "inline": false}, {"name": "Quickness", "value": "This is based on how fast you grabbed the card; cards grabbed faster will have better stats.", "inline": false}, {"name": "Tough", "value": "This starts as how many people were fought off when the card was grabbed, but can be improved by using the visiting system. It starts at F tough for no one fought off and goes up to S tough for 5 or more people fought off.", "inline": false}, {"name": "Vanity", "value": "This stat is based on the print of your card compared to the total number of cards of the same edition and character produced.  Cards that are lower prints get vanity much faster than cards that are higher print.\n**.VanityGuide for more info**", "inline": false}, {"name": "Wellness", "value": "Whenever you work there is a chance your card will get injured.  Injuries last 1-30 days and can be healed using the visiting system, bandages can also be used to heal injuries but get expensive fast and are almost never worth it.\nAn injured card has F wellness and about 1/5th of its normal effort.", "inline": false}], "thumbnail": {"url": "https://th.bing.com/th/id/R.3b7a8e44729879cd45e281cc8d3e3a54?rik=QsL0ypNJ3scWKQ&pid=ImgRaw&r=0"}}
Raw JSON
{
  "id": 1202554,
  "created_at": "2021-12-21T09:21:51.000Z",
  "tag_name": "effortguide",
  "nsfw": false,
  "owner_id": "602518706752323635",
  "uses": 10,
  "description": null,
  "restricted": false,
  "shared": false,
  "deleted": false,
  "safe": "unrated",
  "hidden": false,
  "guild_id": "858492621915684884",
  "sharer": "602518706752323635",
  "content": "",
  "embed": "{\"color\": 16749716, \"title\": \"A Guide to Effort\", \"fields\": [{\"name\": \"General Info\", \"value\": \"Cards can be sorted by effort to pick the best workers fast by doing **kc o:eff**.  You can also do **kwi** to look more closely at the stats making up your card's total effort and see how long cards are injured for.\\n**kc o:eff** ~ sorts all cards by effort\\n**kc o:eff q<4** ~ sorts cards that aren't mint by effort and shows you which ones might be a good investment\\n**kwi** ~ shows you the effort broken down by stat.\", \"inline\": false}, {\"name\": \"Base Value\", \"value\": \"This is one of the most important stats for a card since it determines how much effort all of the other stats are worth and how much extra effort framing/dyeing will add to your card.  For new players sometimes a low base card will make a good current worker but isn't worth investing in for the long run.  \\nOkay workers usually have a base value of at least 88 and good workers usually have a base of 95 or more.\\n**.BaseGuide for more info**\", \"inline\": false}, {\"name\": \"Style\", \"value\": \"Style is added effort from frames/dyes.\\n**S** ~ framed and mystic dyed\\n**B** ~ framed and/or dyed\\n**F** ~ unframed and undyed\", \"inline\": false}, {\"name\": \"Purity\", \"value\": \"This is how close the card is to the condition it was dropped in.  When listing stats you should list it as it would be when the card is in mint condition.\\n\\nMost good workers will be good dropped or above and it is rarely worth upgrading poor or damaged cards to use as workers.\\n\\n**Mint dropped** ~ S purity **Excellent dropped** ~ A purity **Good dropped** ~ B purity **Poor dropped** ~ C purity **Damaged dropped** ~ F purity\", \"inline\": false}, {\"name\": \"Grabber and Dropper\", \"value\": \"If the card is being held by the person who grabbed/dropped it these stats will be S and if not they will be F.  Cards you grabbed/dropped will have more effort for you than they would for other people.  Having grab on a card also lets you visit the card to heal/toughen it.  \", \"inline\": false}, {\"name\": \"Quickness\", \"value\": \"This is based on how fast you grabbed the card; cards grabbed faster will have better stats.\", \"inline\": false}, {\"name\": \"Tough\", \"value\": \"This starts as how many people were fought off when the card was grabbed, but can be improved by using the visiting system. It starts at F tough for no one fought off and goes up to S tough for 5 or more people fought off.\", \"inline\": false}, {\"name\": \"Vanity\", \"value\": \"This stat is based on the print of your card compared to the total number of cards of the same edition and character produced.  Cards that are lower prints get vanity much faster than cards that are higher print.\\n**.VanityGuide for more info**\", \"inline\": false}, {\"name\": \"Wellness\", \"value\": \"Whenever you work there is a chance your card will get injured.  Injuries last 1-30 days and can be healed using the visiting system, bandages can also be used to heal injuries but get expensive fast and are almost never worth it.\\nAn injured card has F wellness and about 1/5th of its normal effort.\", \"inline\": false}], \"thumbnail\": {\"url\": \"https://th.bing.com/th/id/R.3b7a8e44729879cd45e281cc8d3e3a54?rik=QsL0ypNJ3scWKQ&pid=ImgRaw&r=0\"}}",
  "last_fetched": "2026-10-20T18:11:33.223Z"
}