bnd-skills
Privateunrated
Content
120 lines{=(Comment):Sets how many pages there are.}
{=(avp):
`General Niizuma Skills`
> [ Page 1 ]
`Elemental Niizuma Skills`
> [ Page 2 ]
`Elemental Sanzuma Skills`
> [ Page 3 ]}
{=(check):{if({contains({args}):{avp}}==true):true|false}}
{=(Comment):Sets each page content.}
{=(p1): ```
General Niizuma Skills```
**1. ATK and INT Boost - WIS**
Boosts another's strength and mentality by 2x for the next 3 rounds.
Ink usage: `reduce 20 ICP`
**2. DEF and DEX Boost - WIS**
Boosts agility and defenses by 2x for the next 3 rounds.
Ink usage: `reduce 20 ICP`
**3. Heal Ordeal - WIS**
Heals a 5d20 + wis mods of hit points of one target each round and 2.5x ATK/INT next attack action.
Ink usage: `reduce 25 ICP`
**4. Mercy - CHR**
Can be casted at the same turn. Gives a temporary barrier around a player that will nullify 50HP + (10 every 100 max HP of user) worth of damage in one go. Can be given as soon as cast. If its HP falls to 0 it will break and can be recasted even without it falling to 0.
Ink usage: `reduce 25 ICP`
**5. Stun Tap - CHR (Any Element)**
Enables user to stun the enemy for a turn. An enemy must roll 10 or above (no stats and is an action) to escape or else they cannot move for that turn.
Ink usage: `reduce 20 ICP`
**6. Aiding Hand - CHR (Any Element)**
Enables user to summon **TWO** hand like structure that can help the user in combat. This construct will have 50HP and half the stats of the creator and have 1 action each. It cannot be healed, buffed, mercied, and can ATK/INT and DEF for other creatures (can only be moved during summoner's turn.)
Ink usage: `reduce 25 ICP`}
{=(p2): ```
Elemental Niizuma Skills```
**7. Aqua Prison - WIS (Element Req. Water)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except **WIS** are -2.5x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.)
Ink usage: `reduce 20 ICP`
**8. Static Net - WIS (Element Req. Electric)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except **WIS** are -2.5x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.)
Ink usage: `reduce 20 ICP`
**9. Flame Circle - WIS (Element Req. Fire)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.
Ink usage: `reduce 25 ICP`
**10. Metal Screech - WIS (Element Req. Iron)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.
Ink usage: `reduce 25 ICP`
**11. Gale Burst - WIS (Element Wind)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.
Ink usage: `reduce 25 ICP`
**12. Earth Grasp - WIS (Element Req. Earth)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.
Ink usage: `reduce 25 ICP`
**13. Shadow Grasp - WIS (Element Req. Dusk)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.
Ink usage: `reduce 25 ICP`
**14. Radiance - WIS (Element Req. Light)**
Trapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.
Ink usage: `reduce 25 ICP`}
{=(p3): ```
Elemental Sanzuma Skills```
**1. Minakatotomi - Req. Wind and Water)**
Summons multiple water vortexes from the earth, surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).
Ink usage: `reduce 35 ICP`
**2. Takemikazuchi - WIS (Element Req. Earth and Electric)**
Ensnares in a large thunder-like web surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).
Ink usage: `reduce 35 ICP`
**3. Kumino - WIS (Element Req. Fire and Dusk)**
Summons scorching flame wall that surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).
Ink usage: `reduce 35 ICP`
**4. Homusubi - WIS (Element Req. Iron and Light)**
Molten metal makes its way from the earth and surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).
Ink usage: `reduce 35 ICP`
**5. Essence Ring - CHR (Any Element)**
Ink turns into transparent orbs that circles a creature. Painter can target an ally to heal them from a status condition / Painter can target an enemy to rid them of a buff (only one buff/status condition at a time.)
When ridding a buff from an enemy: Both parties (user and target) will roll 1d20. If the user rolls higher than the target, then buff is removed.
Ink usage: `reduce 30 ICP`
```
Binder Heal Pool```
One of the biggest changes for Binders! Now, Binders will have an ACTIVE Healing pool rather than healing using skills.
**Binder Heal Pool (BP)**
> One of the biggest changes for Binders! Now, Binders will have an ACTIVE Healing pool rather than healing using skills.
Binder Heal Pool (BP)
Under the ICP of Binders, there will be a new additional bar called BP for binders. This is a pool of HP that they can get from skills (mentioned above) and can be casted using an action.
**BP Cap: 150 (max)**
When cap is maxed out, no incoming bp may flood above it.
***Note: BP unlocks as soon as Binder becomes Sanzuma.***}
{=(error):Error, that page doesn't exist. Kindly input the right command.}
{=(noargs):```
Table of Contents``` {avp}}
{=(output):{if({args}==):{noargs}|{and({args}!=|{check}==true):{p{1}}|{if({check}==false):{error}}}}}
{=(footer):Type [ !bnd-skills # only ] to access the page of your choice.}
{delete}Embed
1 line{"color": 4886754, "title": "Binder Skill Tree", "footer": {"text": "{footer}"}, "description": "{output}"}Raw JSON
{
"id": 1197700,
"created_at": "2021-12-17T16:31:50.000Z",
"tag_name": "bnd-skills",
"nsfw": false,
"owner_id": "185361833765371904",
"uses": 28,
"description": null,
"restricted": false,
"shared": false,
"deleted": false,
"safe": "unrated",
"hidden": false,
"guild_id": "744802762394435686",
"sharer": "185361833765371904",
"content": "{=(Comment):Sets how many pages there are.}\n{=(avp):\n`General Niizuma Skills`\n> [ Page 1 ]\n\n`Elemental Niizuma Skills`\n> [ Page 2 ]\n\n`Elemental Sanzuma Skills`\n> [ Page 3 ]}\n{=(check):{if({contains({args}):{avp}}==true):true|false}}\n\n{=(Comment):Sets each page content.}\n{=(p1): ```\nGeneral Niizuma Skills```\n**1. ATK and INT Boost - WIS**\nBoosts another's strength and mentality by 2x for the next 3 rounds.\nInk usage: `reduce 20 ICP`\n\n**2. DEF and DEX Boost - WIS** \nBoosts agility and defenses by 2x for the next 3 rounds.\nInk usage: `reduce 20 ICP`\n\n**3. Heal Ordeal - WIS**\nHeals a 5d20 + wis mods of hit points of one target each round and 2.5x ATK/INT next attack action.\nInk usage: `reduce 25 ICP`\n\n**4. Mercy - CHR** \nCan be casted at the same turn. Gives a temporary barrier around a player that will nullify 50HP + (10 every 100 max HP of user) worth of damage in one go. Can be given as soon as cast. If its HP falls to 0 it will break and can be recasted even without it falling to 0. \nInk usage: `reduce 25 ICP`\n\n**5. Stun Tap - CHR (Any Element)** \nEnables user to stun the enemy for a turn. An enemy must roll 10 or above (no stats and is an action) to escape or else they cannot move for that turn.\nInk usage: `reduce 20 ICP`\n\n**6. Aiding Hand - CHR (Any Element)** \nEnables user to summon **TWO** hand like structure that can help the user in combat. This construct will have 50HP and half the stats of the creator and have 1 action each. It cannot be healed, buffed, mercied, and can ATK/INT and DEF for other creatures (can only be moved during summoner's turn.)\nInk usage: `reduce 25 ICP`}\n\n{=(p2): ```\nElemental Niizuma Skills```\n**7. Aqua Prison - WIS (Element Req. Water)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except **WIS** are -2.5x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.)\nInk usage: `reduce 20 ICP`\n\n**8. Static Net - WIS (Element Req. Electric)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except **WIS** are -2.5x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.)\nInk usage: `reduce 20 ICP`\n\n**9. Flame Circle - WIS (Element Req. Fire)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.\nInk usage: `reduce 25 ICP`\n\n**10. Metal Screech - WIS (Element Req. Iron)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.\nInk usage: `reduce 25 ICP`\n\n**11. Gale Burst - WIS (Element Wind)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.\nInk usage: `reduce 25 ICP`\n\n**12. Earth Grasp - WIS (Element Req. Earth)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.\nInk usage: `reduce 25 ICP`\n\n**13. Shadow Grasp - WIS (Element Req. Dusk)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.\nInk usage: `reduce 25 ICP`\n\n**14. Radiance - WIS (Element Req. Light)**\nTrapping move that affects an enemy's defenses and speed. All skill rolls except WIS are -2x for 3 rounds. (Cannot be used if affected user/monster is in the negative multiplier.) For the whole duration, the enemy recieves 3d10 dmg leech.\nInk usage: `reduce 25 ICP`}\n\n{=(p3): ```\nElemental Sanzuma Skills```\n**1. Minakatotomi - Req. Wind and Water)**\nSummons multiple water vortexes from the earth, surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).\nInk usage: `reduce 35 ICP`\n\n**2. Takemikazuchi - WIS (Element Req. Earth and Electric)**\nEnsnares in a large thunder-like web surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).\nInk usage: `reduce 35 ICP`\n\n**3. Kumino - WIS (Element Req. Fire and Dusk)**\nSummons scorching flame wall that surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).\nInk usage: `reduce 35 ICP`\n\n**4. Homusubi - WIS (Element Req. Iron and Light)**\nMolten metal makes its way from the earth and surrounds about 1-3 allies and cutting the first three incoming dealt dmg to half towards them. Half of incoming dmg is added to BP (Binder Heal Points).\nInk usage: `reduce 35 ICP`\n\n**5. Essence Ring - CHR (Any Element)** \nInk turns into transparent orbs that circles a creature. Painter can target an ally to heal them from a status condition / Painter can target an enemy to rid them of a buff (only one buff/status condition at a time.) \nWhen ridding a buff from an enemy: Both parties (user and target) will roll 1d20. If the user rolls higher than the target, then buff is removed. \nInk usage: `reduce 30 ICP`\n\n```\nBinder Heal Pool```\nOne of the biggest changes for Binders! Now, Binders will have an ACTIVE Healing pool rather than healing using skills.\n\n**Binder Heal Pool (BP)**\n> One of the biggest changes for Binders! Now, Binders will have an ACTIVE Healing pool rather than healing using skills.\n\nBinder Heal Pool (BP)\nUnder the ICP of Binders, there will be a new additional bar called BP for binders. This is a pool of HP that they can get from skills (mentioned above) and can be casted using an action.\n\n**BP Cap: 150 (max)**\nWhen cap is maxed out, no incoming bp may flood above it.\n\n***Note: BP unlocks as soon as Binder becomes Sanzuma.***}\n\n{=(error):Error, that page doesn't exist. Kindly input the right command.}\n{=(noargs):```\nTable of Contents``` {avp}}\n\n{=(output):{if({args}==):{noargs}|{and({args}!=|{check}==true):{p{1}}|{if({check}==false):{error}}}}}\n\n{=(footer):Type [ !bnd-skills # only ] to access the page of your choice.}\n \n{delete}",
"embed": "{\"color\": 4886754, \"title\": \"Binder Skill Tree\", \"footer\": {\"text\": \"{footer}\"}, \"description\": \"{output}\"}",
"last_fetched": "2026-10-20T18:10:32.898Z"
}