spr-skills
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116 lines{=(Comment):Sets how many pages there are.}
{=(avp): `General Niizuma Skills`
> [ Page 1 ]
`Elemental Niizuma Skills`
> [ Page 2 ]
`Elemental Sanzuma Skills`
> [ Page 3 ]}
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{=(p1):```
General Niizuma Skills```
**1. Cleanse - WIS**
User Heals debuff for a turn and cannot be affected by a debuff next turn.
Ink usage: `reduce 20 ICP`
**2. Hasty Tactic - CHR**
Quick cast (must be used in front of turn) User, in a threatened state, will receive a 5x boost to DEX/DEF in one round.
Ink usage: `reduce 25 ICP`
**3. Heal Aura - CHR**
Gives the user an aura that heals `2d10 + WIS mods` for 3 rounds.
Ink usage: `reduce 20 ICP`
**4. Quick Gambit - WIS**
The user sacrifices ink, and makes a gamble to recover more. For the next 3 turns, the FIRST damaging action (referred to as `Gambits`) is now able to hit 3 enemies. This counts as *one action*.
> i.e. The user rolls 20 for ATK
> `[Gambit] ATK: 20 @ Enemy A, Enemy B, Enemy C`
In the event the user is only targeting one enemy with this action, the damage DOES NOT become 3x.
> i.e. The user rolls 20 for INT
> `[Gambit] INT: 20 @ Enemy`
The number of times a user is able to use a `Gambit` while the skill is active will determine how much ICP is recovered **__at the start of the next turn after the skill expires.__**
`3 Gambits` = 40ICP Recovered (30ICP refund, gain of 10ICP)
`2 Gambits` = 30ICP Recovered (30ICP refund)
`1 Gambit or less` = No ICP Recovered (30ICP is completely spent)
Ink Usage: `reduce 30ICP`
**5. Keen Mind - CHR (Any Element)**
User becomes surrounded by an aura of their elemental color. Wis is doubled for the next turn.
`ICP cost: 25 ICP`
**6. Alarming Sight - CHR (Any Element)**
User becomes surrounded by a surge of elements around them that appears to be an unbreakable elemental wall infront of the user. If targeted, the foe must roll 10 or above in order to avoid getting **Feared.**
**Feared foes** will be unable to attack the user for the affected turn.
`ICP cost: 25 ICP`}
{=(p2):```
Elemental Niizuma Skills```
**7. Storm Surge - WIS (Element Req. Water)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**8. Electric Charge - WIS (Element Electric)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**9. Fiery Spirit - WIS (Element Req. Fire)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**10. Smoldering Daze - WIS (Element Req. Light)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**11. Wind Chime - WIS (Element Req. Wind)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**12. Earthbound - WIS (Element Req. Earth)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**13. Metallic Bond - WIS (Element Req. Iron)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`
**14. Dark Plague - WIS (Element Req. Dusk)**
Enhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.
Ink usage: `reduce 25 ICP`}
{=(p3):```
Elemental Sanzuma Skills```
**1. Susanoo - WIS (Element Req. Wind and Water)**
Enhances INT/ATK/DEF/DEX for 3.5x in 3 rounds using painter elements.
Ink usage: `reduce 30 ICP`
**2. Tsukuyomi - WIS (Element Req. Earth and Electric)**
Enhances INT/ATK/DEF/DEX for by 3.5x in 3 rounds using painter elements.
Ink usage: `reduce 30 ICP`
**3. Kojin - WIS (Element Req. Fire and Dusk)**
Enhances INT/ATK/DEF/DEX for by 3.5x in 3 rounds using painter elements.
Ink usage: `reduce 30 ICP`
**4. Amaterasu - WIS (Element Req. Iron and Light)**
Enhances INT/ATK/DEF/DEX for by 3.5x in 3 rounds using painter elements.
Ink usage: `reduce 30 ICP`
**5. Heal Radiance - CHR (Any Element)**
Gives the user an aura that heals `3d10 + WIS for 3 rounds / Heals stat debuffs for a turn.
Ink usage: `reduce 30 ICP`}
{=(error):Error, that page doesn't exist. Kindly input the right command.}
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Table of Contents```
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"content": "{=(Comment):Sets how many pages there are.}\n{=(avp): `General Niizuma Skills`\n> [ Page 1 ]\n\n`Elemental Niizuma Skills`\n> [ Page 2 ]\n\n`Elemental Sanzuma Skills`\n> [ Page 3 ]}\n{=(check):{if({contains({args}):{avp}}==true):true|false}}\n\n{=(Comment):Sets each page content.}\n{=(p1):```\nGeneral Niizuma Skills```\n**1. Cleanse - WIS**\nUser Heals debuff for a turn and cannot be affected by a debuff next turn.\nInk usage: `reduce 20 ICP`\n\n**2. Hasty Tactic - CHR**\nQuick cast (must be used in front of turn) User, in a threatened state, will receive a 5x boost to DEX/DEF in one round.\nInk usage: `reduce 25 ICP`\n\n**3. Heal Aura - CHR**\nGives the user an aura that heals `2d10 + WIS mods` for 3 rounds.\nInk usage: `reduce 20 ICP`\n\n**4. Quick Gambit - WIS**\nThe user sacrifices ink, and makes a gamble to recover more. For the next 3 turns, the FIRST damaging action (referred to as `Gambits`) is now able to hit 3 enemies. This counts as *one action*.\n> i.e. The user rolls 20 for ATK\n> `[Gambit] ATK: 20 @ Enemy A, Enemy B, Enemy C`\nIn the event the user is only targeting one enemy with this action, the damage DOES NOT become 3x.\n> i.e. The user rolls 20 for INT\n> `[Gambit] INT: 20 @ Enemy`\n\nThe number of times a user is able to use a `Gambit` while the skill is active will determine how much ICP is recovered **__at the start of the next turn after the skill expires.__**\n`3 Gambits` = 40ICP Recovered (30ICP refund, gain of 10ICP)\n`2 Gambits` = 30ICP Recovered (30ICP refund)\n`1 Gambit or less` = No ICP Recovered (30ICP is completely spent)\n\nInk Usage: `reduce 30ICP`\n\n**5. Keen Mind - CHR (Any Element)**\nUser becomes surrounded by an aura of their elemental color. Wis is doubled for the next turn.\n`ICP cost: 25 ICP`\n\n**6. Alarming Sight - CHR (Any Element)**\nUser becomes surrounded by a surge of elements around them that appears to be an unbreakable elemental wall infront of the user. If targeted, the foe must roll 10 or above in order to avoid getting **Feared.**\n\n**Feared foes** will be unable to attack the user for the affected turn.\n`ICP cost: 25 ICP`}\n{=(p2):```\nElemental Niizuma Skills```\n**7. Storm Surge - WIS (Element Req. Water)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**8. Electric Charge - WIS (Element Electric)** \nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**9. Fiery Spirit - WIS (Element Req. Fire)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**10. Smoldering Daze - WIS (Element Req. Light)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**11. Wind Chime - WIS (Element Req. Wind)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**12. Earthbound - WIS (Element Req. Earth)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**13. Metallic Bond - WIS (Element Req. Iron)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`\n\n**14. Dark Plague - WIS (Element Req. Dusk)**\nEnhances DEF/DEX/CHR by 2.5x in 3 rounds using painter's element. While active, painter gains additional +2 actions.\nInk usage: `reduce 25 ICP`}\n\n{=(p3):```\nElemental Sanzuma Skills```\n**1. Susanoo - WIS (Element Req. Wind and Water)**\nEnhances INT/ATK/DEF/DEX for 3.5x in 3 rounds using painter elements. \nInk usage: `reduce 30 ICP`\n\n**2. Tsukuyomi - WIS (Element Req. Earth and Electric)**\nEnhances INT/ATK/DEF/DEX for by 3.5x in 3 rounds using painter elements. \nInk usage: `reduce 30 ICP`\n\n**3. Kojin - WIS (Element Req. Fire and Dusk)**\nEnhances INT/ATK/DEF/DEX for by 3.5x in 3 rounds using painter elements.\nInk usage: `reduce 30 ICP`\n\n**4. Amaterasu - WIS (Element Req. Iron and Light)**\nEnhances INT/ATK/DEF/DEX for by 3.5x in 3 rounds using painter elements. \nInk usage: `reduce 30 ICP`\n\n**5. Heal Radiance - CHR (Any Element)**\nGives the user an aura that heals `3d10 + WIS for 3 rounds / Heals stat debuffs for a turn.\nInk usage: `reduce 30 ICP`}\n\n{=(error):Error, that page doesn't exist. Kindly input the right command.}\n{=(noargs): ```\nTable of Contents```\n{avp}}\n\n{=(output):{if({args}==):{noargs}|{and({args}!=|{check}==true):{p{1}}|{if({check}==false):{error}}}}}\n\n{=(footer):Type [ !spr-skills # only ] to access the page of your choice.}\n\n{delete}",
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