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{"color": 14982642, "title": "<:p_dash3:876126106770632724> Talents - Active [Part 1]", "fields": [{"name": "<:p_dash3:876126106770632724> Amplifier (Atk / Def)", "value": "Increase the ATK/DEF of all allied familiars by __23% / 26%__ for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar)\n> <:p_dot02:853893856415580160> Counters for Amplifier Atk: Overload, Atk Damage Actives, Elemental Advantage\n> <:p_dot02:853893856415580160> Counters for Amplifier Def: Life Sap, True Damage, Poison", "inline": false}, {"name": "<:p_dash3:876126106770632724> Balancing Strike", "value": "If your HP % is lower than the enemy's HP %, deal __27% / 30%__ of your base HP as True damage. Otherwise, this skill deals __9% / 10%__ of your base HP as True damage. Countered By- \n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160>  Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Damage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Blaze (Debuff)", "value": "Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%. Countered By-\n> <:p_dot02:853893856415580160> Recoil\n> <:p_dot02:853893856415580160>  Overload\n> <:p_dot02:853893856415580160>  Attack Damage Actives\n> <:p_dot02:853893856415580160>  Elemental Damage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Breaker (Atk / Def)", "value": "Decrease the ATK/DEF of all enemy familiars by __36% / 40%.__ Countered By-\n> <:p_dot02:853893856415580160> Life Sap\n> <:p_dot02:853893856415580160> Lucky Coin", "inline": false}, {"name": "<:p_dash3:876126106770632724> Celestial Blessing", "value": "Increase your max Mana (up to 600 total) and Mana Regeneration by __36% / 40%__, and heal allied familiars equal to 2.5x your max Mana. Heal caps at 1000 at max Mana, but can heal beyond that amount with other talents.", "inline": false}, {"name": "<:p_dash3:876126106770632724> Dexterity Drive (Element)", "value": "Deal __Element damage__ equal to __9% / 10%__ of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD. Countered By- \n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Double-Edged Strike (Element)", "value": "Deal Element damage equal to __27% / 30%__ of your ATK, and take 1/4 of the damage dealt to yourself. Countered By- \n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Elemental Strike (Element)", "value": "Deal __Element damage__ based on __18% / 20%__ of your ATK. Countered By-\n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Endurance (_Buff_)", "value": "Buff your allies with Endurance, taking __65%__ less damage from normal attacks for 3 turns. Countered By- \n> <:p_dot02:853893856415580160> Life Sap\n> <:p_dot02:853893856415580160> True Damage\n> <:p_dot02:853893856415580160> Poison", "inline": false}], "footer": {"text": "THE TITANS", "icon_url": "https://cdn.discordapp.com/attachments/793403302050005042/877813810960957440/a_1c32dd86bd79f0a286a939951132a13b.gif"}, "description": "Below is a list of all the Active talents. Depending on the rarity of the card, some talents will have different values. The __first percent represents the value if the card is Super Rare__ and the __second percent represents the value if the card is Ultra Rare__. For some cards, there are no changes between Super Rare and Ultra Rare talents. Countered By- These are counters for climbing! For the starting locations, you don’t really need counters. End-Game floors will require Ultra Rare Evo 3 and even specific elements and talents. Keep in mind this is NOT a Floor Climbing guide!"}
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  "created_at": "2021-08-17T09:17:50.000Z",
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  "embed": "{\"color\": 14982642, \"title\": \"<:p_dash3:876126106770632724> Talents - Active [Part 1]\", \"fields\": [{\"name\": \"<:p_dash3:876126106770632724> Amplifier (Atk / Def)\", \"value\": \"Increase the ATK/DEF of all allied familiars by __23% / 26%__ for each allied familiar of the same type as the wielder. (This effect is doubled if your team only consists of 1 familiar)\\n> <:p_dot02:853893856415580160> Counters for Amplifier Atk: Overload, Atk Damage Actives, Elemental Advantage\\n> <:p_dot02:853893856415580160> Counters for Amplifier Def: Life Sap, True Damage, Poison\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Balancing Strike\", \"value\": \"If your HP % is lower than the enemy's HP %, deal __27% / 30%__ of your base HP as True damage. Otherwise, this skill deals __9% / 10%__ of your base HP as True damage. Countered By- \\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160>  Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Damage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Blaze (Debuff)\", \"value\": \"Inflict a stack of Burn to enemy familiars, dealing 10% True damage per turn, as well as reducing all healing effects on them by 75%. Countered By-\\n> <:p_dot02:853893856415580160> Recoil\\n> <:p_dot02:853893856415580160>  Overload\\n> <:p_dot02:853893856415580160>  Attack Damage Actives\\n> <:p_dot02:853893856415580160>  Elemental Damage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Breaker (Atk / Def)\", \"value\": \"Decrease the ATK/DEF of all enemy familiars by __36% / 40%.__ Countered By-\\n> <:p_dot02:853893856415580160> Life Sap\\n> <:p_dot02:853893856415580160> Lucky Coin\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Celestial Blessing\", \"value\": \"Increase your max Mana (up to 600 total) and Mana Regeneration by __36% / 40%__, and heal allied familiars equal to 2.5x your max Mana. Heal caps at 1000 at max Mana, but can heal beyond that amount with other talents.\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Dexterity Drive (Element)\", \"value\": \"Deal __Element damage__ equal to __9% / 10%__ of your SPD, and deal additional damage according to the difference between your SPD and enemy's SPD. Countered By- \\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Double-Edged Strike (Element)\", \"value\": \"Deal Element damage equal to __27% / 30%__ of your ATK, and take 1/4 of the damage dealt to yourself. Countered By- \\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Elemental Strike (Element)\", \"value\": \"Deal __Element damage__ based on __18% / 20%__ of your ATK. Countered By-\\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Endurance (_Buff_)\", \"value\": \"Buff your allies with Endurance, taking __65%__ less damage from normal attacks for 3 turns. Countered By- \\n> <:p_dot02:853893856415580160> Life Sap\\n> <:p_dot02:853893856415580160> True Damage\\n> <:p_dot02:853893856415580160> Poison\", \"inline\": false}], \"footer\": {\"text\": \"THE TITANS\", \"icon_url\": \"https://cdn.discordapp.com/attachments/793403302050005042/877813810960957440/a_1c32dd86bd79f0a286a939951132a13b.gif\"}, \"description\": \"Below is a list of all the Active talents. Depending on the rarity of the card, some talents will have different values. The __first percent represents the value if the card is Super Rare__ and the __second percent represents the value if the card is Ultra Rare__. For some cards, there are no changes between Super Rare and Ultra Rare talents. Countered By- These are counters for climbing! For the starting locations, you don’t really need counters. End-Game floors will require Ultra Rare Evo 3 and even specific elements and talents. Keep in mind this is NOT a Floor Climbing guide!\"}",
  "last_fetched": "2026-10-20T17:23:38.290Z"
}