agptalents2
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1 line{"color": 14982642, "title": "<:p_dash3:876126106770632724> Talents - Passive (Part 2)", "fields": [{"name": "<:p_dash3:876126106770632724> Miracle Injection", "value": "Start off the battle by decreasing your HP and max HP by __18%/20%.__ Increase your SPD/ATK/DEF by the amount decreased x2.", "inline": false}, {"name": "<:p_dash3:876126106770632724> Overload (Atk / Def)", "value": "When the battle starts, increase the ATK/DEF by 99% / 110% of all allied familiars. Your ATK/DEF decreases by 14% / 16% every turn after that. Countered By: \n> <:p_dot02:853893856415580160> Trick Room\n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Protector", "value": "When your health drops below 25%, restore the HP of all allied familiars by __36%/ 40%__ and raise their DEF by __63% / 70%.__Countered By\n> <:p_dot02:853893856415580160> Poison\n> <:p_dot02:853893856415580160> Life Sap\n> <:p_dot02:853893856415580160> True Damage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Recoil [Debuff]", "value": "Inflict a stack of Recoil to both you and your opponent (this status cannot be resisted nor overwritten by Burn/Poison), dealing 3% of your HP as True damage per turn. Countered By:\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Reversion", "value": "Once your health drops below __36% / 40%__, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by __21%/ 24%__ after the reversion. Countered By:\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Soul Stealer", "value": "Absorb __6% / 7%__ of the enemy familiars' DEF every turn.", "inline": false}, {"name": "<:p_dash3:876126106770632724> Temporal Rewind", "value": "Buff your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount to your opponent. Countered By: \n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Transformation", "value": "When the battle starts, decrease the SPD of all allied familiars by __27% / 30%__, and simultaneously increase their base HP and ATK by __54% / 60%.__ Countered By: \n> <:p_dot02:853893856415580160> Overload\n> <:p_dot02:853893856415580160> Life Sap\n> <:p_dot02:853893856415580160> Attack Damage Actives\n> <:p_dot02:853893856415580160> Elemental Advantage", "inline": false}, {"name": "<:p_dash3:876126106770632724> Underdog (Atk / Def)", "value": "While your HP % is lower than the enemy's HP %, increase the ATK/DEF of all allies by 27% / 30%.\n\n> <:p_dot02:853893856415580160> Counters for Underdog Atk: Overload, Atk Damage Actives, Elemental Advantage.\n> <:p_dot02:853893856415580160> Counters for Underdog Def: Life Sap, True Damage, Poison.", "inline": false}], "footer": {"text": "THE TITANS", "icon_url": "{server(icon)}"}, "description": "These are the passive talents, continued from `.anitalents1`, have a look at that if you haven't already because it has a lot of info about passive talents."}Raw JSON
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"embed": "{\"color\": 14982642, \"title\": \"<:p_dash3:876126106770632724> Talents - Passive (Part 2)\", \"fields\": [{\"name\": \"<:p_dash3:876126106770632724> Miracle Injection\", \"value\": \"Start off the battle by decreasing your HP and max HP by __18%/20%.__ Increase your SPD/ATK/DEF by the amount decreased x2.\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Overload (Atk / Def)\", \"value\": \"When the battle starts, increase the ATK/DEF by 99% / 110% of all allied familiars. Your ATK/DEF decreases by 14% / 16% every turn after that. Countered By: \\n> <:p_dot02:853893856415580160> Trick Room\\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Protector\", \"value\": \"When your health drops below 25%, restore the HP of all allied familiars by __36%/ 40%__ and raise their DEF by __63% / 70%.__Countered By\\n> <:p_dot02:853893856415580160> Poison\\n> <:p_dot02:853893856415580160> Life Sap\\n> <:p_dot02:853893856415580160> True Damage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Recoil [Debuff]\", \"value\": \"Inflict a stack of Recoil to both you and your opponent (this status cannot be resisted nor overwritten by Burn/Poison), dealing 3% of your HP as True damage per turn. Countered By:\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Reversion\", \"value\": \"Once your health drops below __36% / 40%__, revert the stats and HP of all allied and enemy familiars back to their base stats. Your allied familiars also increase their DEF/SPD by __21%/ 24%__ after the reversion. Countered By:\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Soul Stealer\", \"value\": \"Absorb __6% / 7%__ of the enemy familiars' DEF every turn.\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Temporal Rewind\", \"value\": \"Buff your allies with a stack of Temporal Rewind (this does not stack, and refreshes the ability instead). After 3 turns, restore your HP to half the difference between your original HP and your current HP, and deal the same amount to your opponent. Countered By: \\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Transformation\", \"value\": \"When the battle starts, decrease the SPD of all allied familiars by __27% / 30%__, and simultaneously increase their base HP and ATK by __54% / 60%.__ Countered By: \\n> <:p_dot02:853893856415580160> Overload\\n> <:p_dot02:853893856415580160> Life Sap\\n> <:p_dot02:853893856415580160> Attack Damage Actives\\n> <:p_dot02:853893856415580160> Elemental Advantage\", \"inline\": false}, {\"name\": \"<:p_dash3:876126106770632724> Underdog (Atk / Def)\", \"value\": \"While your HP % is lower than the enemy's HP %, increase the ATK/DEF of all allies by 27% / 30%.\\n\\n> <:p_dot02:853893856415580160> Counters for Underdog Atk: Overload, Atk Damage Actives, Elemental Advantage.\\n> <:p_dot02:853893856415580160> Counters for Underdog Def: Life Sap, True Damage, Poison.\", \"inline\": false}], \"footer\": {\"text\": \"THE TITANS\", \"icon_url\": \"{server(icon)}\"}, \"description\": \"These are the passive talents, continued from `.anitalents1`, have a look at that if you haven't already because it has a lot of info about passive talents.\"}",
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